99b9072b7887a01af71a3568e8bc0969f2b8e767
- RegionVisualizer emet DisplayDebug cube par region via DebugUtils.add(World, DebugShape.Cube, Matrix4d, color, opacity, time, flags) (low-level => opacity custom respectee, vs addCube qui hardcode 0.8). - Mapping modes: Outline=FLAG_NO_SOLID, Faces=FLAG_NO_WIREFRAME, Both=FLAG_NONE, None=skip, unknown=fallback Outline. - parseColor(#RRGGBB) avec fallback COLOR_CYAN sur input invalide. - Throttling par region via ConcurrentHashMap<name, lastEmitMs> + clock injecte. - Clamp defensive: VisualRefreshMs plancher 100ms (anti-DoS T-03-05-03), VisualOpacity clamp [0,1] (T-03-05-04). - TTL = refreshMs * 1.2 / 1000 (overlap 20% anti-flicker). - Toute emission wrappee dans world.execute(...) via WorldExecutor injectable. - Tests: parseColor valid/invalid, normalizeMode, flagsForMode, matrixFromBox non-cubique, throttling deterministe, skip None/disabled, clamp opacity/refresh.
Description
Gravity Flip lets you create anti-gravity regions on your Hytale server using a wand — no scripting, no file edits, no server restarts. Want to walk on the ceiling? Place two corners, name the region, and flip the world.
Languages
Java
100%