24ee43b3a3
- Replace portfolio-only SHOWCASE with unified README as sole project entry page - Add full user guide: commands table, wand flow, region anatomy (all 15 config fields sourced from GravityFlipRegion.CODEC), visual modes, regions.json path - Add developer section: prerequisites (JDK 25, Hytale API), project structure, build/test/deploy commands, extension snippets - Add architecture overview with ASCII diagram (tick loop, wand flow, persistence) - Correct subcommand list (wand/define/list/delete/toggle/tp) to match GravityFlipCommand source - Preserve showcase content: video placeholder, screenshot grid (HTML table), 12 showcase regions table, feature list - Add shields.io badges, tech-stack, roadmap, credits, license sections
314 lines
18 KiB
Markdown
314 lines
18 KiB
Markdown
<h1 align="center">Hytale Gravity Flip</h1>
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<p align="center">
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<em>Builder-friendly anti-gravity zones for Hytale servers.<br/>
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Define a region with a wand, name it, walk on the ceiling — no code, no restarts.</em>
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</p>
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<p align="center">
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<img src="https://img.shields.io/badge/Java-25-orange" alt="Java 25"/>
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<img src="https://img.shields.io/badge/Gradle-Shadow-green" alt="Gradle Shadow"/>
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<img src="https://img.shields.io/badge/Hytale-2026.03.26-blueviolet" alt="Hytale 2026.03.26"/>
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<img src="https://img.shields.io/badge/v1-shipped-brightgreen" alt="v1 shipped"/>
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<img src="https://img.shields.io/badge/license-TBD-lightgrey" alt="License"/>
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</p>
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---
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## Showcase
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<!-- Replace VIDEO_ID with the YouTube video id once uploaded -->
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<p align="center">
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<a href="https://www.youtube.com/watch?v=VIDEO_ID">
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<img src="https://img.youtube.com/vi/VIDEO_ID/maxresdefault.jpg" alt="Gravity Flip — video demo" width="720"/>
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</a>
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</p>
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<p align="center"><sub>Click to watch on YouTube</sub></p>
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### Screenshots
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<table>
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<tr>
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<td><img src="docs/screenshots/01-wand-selection.png" alt="Wand selection on two corners"/></td>
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<td><img src="docs/screenshots/02-region-outline.png" alt="Defined region with cyan outline overlay"/></td>
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<td><img src="docs/screenshots/03-walk-on-ceiling.png" alt="Player walking on the ceiling"/></td>
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</tr>
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<tr>
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<td><img src="docs/screenshots/04-item-fountain.png" alt="Items rising inside the fountain zone"/></td>
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<td><img src="docs/screenshots/05-dense-particles.png" alt="Dense particle visualization"/></td>
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<td><img src="docs/screenshots/06-showcase-arena.png" alt="Showcase arena, wide shot"/></td>
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</tr>
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</table>
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---
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## Features
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- **Builder-first workflow** — define regions entirely in-game with a custom wand. No config editing required for the common case.
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- **Six subcommands** — `wand`, `define`, `list`, `delete`, `toggle`, `tp`.
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- **Per-UUID wand selection store** — each builder owns their own pair of corners; survives rejoin.
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- **Persistent regions** — every zone serialised to `regions.json`, reloaded on boot via the Hytale `Config<T>` API.
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- **Two visualization modes** — `Outline` (AABB wireframe) and `Particles` (volumetric emitters on edges) with configurable color, opacity, refresh rate, and density. `None` for production.
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- **Per-entity affect toggles** — target players only, items only, NPCs only, or any combination.
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- **Configurable physics** — `VerticalForce` (lift strength) and `GracePeriodMs` (smooth entry transition) per region.
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- **Optional fall-damage immunity** — suppress fall damage when leaving a zone so demos don't hurt.
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- **Tick-loop detection** — efficient AABB containment check each tick (~100 ms), scales to dozens of active regions.
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- **First-run bootstrap** — the plugin auto-seeds a demo region on first boot so the mechanic works out of the box.
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---
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## Quick Start
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1. **Install** — drop `hytale-gravity-flip-<version>.jar` into `<HytaleServer>/Server/mods/` and start the server.
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2. **Get the wand** — run `/gravityflip wand` in-game. You receive the *Gravity Flip Wand* item.
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3. **Pick two corners** — primary-click block A (pos1), secondary-click block B (pos2).
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4. **Name the region** — `/gravityflip define my_zone`. Gravity inverts inside the box immediately.
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5. **Fly up. Congratulations.**
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---
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## User Guide
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### Commands
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All commands are sub-commands of `/gravityflip`.
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| Command | Description | Example |
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| ----------------------------------- | -------------------------------------------------------------------------------------------- | -------------------------------- |
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| `/gravityflip wand` | Gives the caller a *Gravity Flip Wand* item. | `/gravityflip wand` |
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| `/gravityflip define <name>` | Creates a region from the caller's current wand selection (both corners required). | `/gravityflip define arena` |
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| `/gravityflip list` | Prints every registered region with its AABB coordinates and enabled state. | `/gravityflip list` |
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| `/gravityflip delete <name>` | Removes a region from disk and memory. | `/gravityflip delete arena` |
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| `/gravityflip toggle <name>` | Enables or disables a region without deleting its config. | `/gravityflip toggle arena` |
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| `/gravityflip tp <name>` | Teleports the caller to the center of a region (handy for large or hidden zones). | `/gravityflip tp arena` |
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### The Wand
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The *Gravity Flip Wand* is a custom item registered through Hytale's item asset pack and `Interaction.CODEC`.
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- **Primary click** on a block → sets **pos1** (min corner candidate).
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- **Secondary click** on a block → sets **pos2** (max corner candidate).
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- Selection is stored **per player UUID** in an in-memory `WandSelectionStore`. Rejoining the server preserves the selection for the session.
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- Once both corners are set, `/gravityflip define <name>` normalizes them into an axis-aligned `Box(min, max)` and persists the region.
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### Region Anatomy
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Every region is serialised to `regions.json` via `GravityFlipRegion.CODEC`. Only `Name` and `Box` are mandatory; every other field has a sensible default and can be omitted.
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| Field | Type | Default | Description |
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| ----------------------- | --------- | --------------- | ------------------------------------------------------------------------------------------------ |
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| `Name` | string | *(required)* | Unique region identifier used by commands. |
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| `Box` | AABB | *(required)* | Axis-aligned box `{ "min": [x,y,z], "max": [x,y,z] }`. Min must be component-wise ≤ Max. |
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| `Enabled` | boolean | `true` | If `false`, the region is persisted but dormant (no detection, no visualization). |
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| `FallDamage` | boolean | `false` | If `true`, vanilla fall damage is preserved. `false` suppresses fall damage on exit. |
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| `GracePeriodMs` | integer | `2500` | Smooth entry transition window (ms). `0` = instant flip. |
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| `VerticalForce` | double | `0.1` | Upward force applied per tick. Gentle lift ≈ `0.05`. Launch pad ≈ `0.3`. |
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| `AffectPlayers` | boolean | `true` | Flip players inside the region. |
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| `AffectNpcs` | boolean | `true` | Flip NPCs / mobs inside the region. |
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| `AffectItems` | boolean | `true` | Flip dropped items inside the region. |
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| `VisualColor` | string | `#00FFFF` | Hex color for the outline / particle tint. |
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| `VisualMode` | string | `Outline` | One of `Outline`, `Particles`, `None`. |
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| `VisualRefreshMs` | integer | `1000` | How often the visualization is re-emitted (ms). Lower = smoother, heavier. |
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| `VisualOpacity` | double | `0.5` | Overlay opacity, `0.0`–`1.0`. |
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| `VisualParticleId` | string | `Torch_Fire` | Hytale particle asset id used in `Particles` mode. `Dust_Sparkles_Fine` is invisible in-world. |
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| `VisualParticleDensity` | double | `0.3` | Particles per edge unit. `1.0` saturates; `0.1` is sparse. |
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### Visual Modes
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- **`Outline`** — colored AABB wireframe, refreshed every `VisualRefreshMs`. Best for builders and debugging.
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- **`Particles`** — particle emitters along the box edges, density and id configurable. Best for gameplay / showcase.
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- **`None`** — region is invisible. Use in production once builders are done.
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### Configuration File
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The region file lives at `<HytaleServer>/Server/mods/Mythlane_GravityFlip/regions.json` and is written by the plugin whenever a command mutates the registry.
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- **Hot-reload:** not currently exposed as a subcommand — restart the server (or reload the plugin host) after hand-edits.
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- **Auto-save contract:** command handlers save immediately after mutations. External edits must restart.
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- **First-run:** if `regions.json` is empty/missing, the plugin seeds one showcase region (`demo-gravity-flip`, box `(0,100,0)..(10,120,10)`, particles on).
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---
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## Showcase Regions
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A set of curated regions ships with the dev server's `regions.json`. They collectively exercise every plugin capability. Spawn is `(0, 81, 0)` on a superflat surface.
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| Region | Min | Max | What it demonstrates |
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| -------------------------- | ---------------- | ----------------- | --------------------------------------------------------------- |
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| `tutorial_walk_on_ceiling` | (10, 81, 10) | (15, 86, 15) | Baseline player-only flip with cyan outline. |
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| `item_fountain` | (20, 80, 10) | (23, 100, 13) | Tall vertical zone, items only — drop stuff and watch it rise. |
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| `mob_chamber` | (30, 81, 10) | (40, 89, 20) | NPC-only flip with red outline. |
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| `full_chaos` | (-15, 81, 10) | (0, 91, 25) | Players + NPCs + items, purple particles. |
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| `gentle_lift` | (-40, 80, -20) | (-20, 85, 0) | Soft `VerticalForce=0.05` — slow drift. |
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| `strong_launch` | (-15, 80, -15) | (-10, 83, -10) | Aggressive `VerticalForce=0.3` — launch pad. |
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| `grace_period_demo` | (15, 81, -20) | (23, 87, -12) | `GracePeriodMs=5000` — smooth fade-in. |
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| `no_grace` | (25, 81, -20) | (33, 87, -12) | `GracePeriodMs=0` — instant flip, side-by-side comparison. |
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| `fall_damage_off` | (40, 110, 0) | (50, 120, 10) | Elevated zone with `FallDamage=false` — safe exit. |
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| `disabled_example` | (-30, 81, 0) | (-25, 86, 5) | `Enabled=false` — persisted but inert, proves state handling. |
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| `showcase_arena` | (-80, 81, -80) | (-50, 96, -50) | 30×15×30 gold-outlined arena — hero shot for video. |
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| `dense_particles` | (50, 81, 50) | (58, 89, 58) | `VisualParticleDensity=1.0` — maxed visual saturation. |
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---
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## Installation
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```bash
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# 1. Build the plugin jar
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./gradlew clean shadowJar
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# 2. Copy the fat-jar into your Hytale server's mods folder
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cp build/libs/hytale-gravity-flip-*.jar "<HytaleServer>/Server/mods/"
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# 3. (Re)start the server — the plugin auto-registers its item, interaction, and tick loop.
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```
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On first boot the plugin creates `Server/mods/Mythlane_GravityFlip/regions.json` and seeds a demo region. Edit in-game via commands, or hand-edit the file and restart.
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---
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## Development
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### Prerequisites
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- **JDK 25** (toolchain enforced by Gradle).
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- **Hytale Plugin API** — pulled from `https://maven.hytale.com/release` as `com.hypixel.hytale:Server`. Version pinned via `hytaleServerVersion` in `gradle.properties`.
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- A local Hytale dev server (for the optional `copyJarToDevServer` deploy task).
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### Project Structure
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```
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src/main/java/com/mythlane/gravityflip/
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GravityFlipPlugin.java # Entry point (setup / start / shutdown lifecycle)
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command/ # /gravityflip root + 6 sub-commands
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config/ # GravityFlipConfig — persisted region list codec
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region/ # GravityFlipRegion, RegionRegistry, RegionSnapshot
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wand/ # WandSelectionStore + Interaction (CODEC-registered)
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tick/ # RegionTickLoop — per-tick AABB detection
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physics/ # GravityApplier, FallDamageGuard, FallDamageSuppressorSystem
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viz/ # RegionVisualizer + ParticleEdgeEmitter
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src/main/resources/
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manifest.json # Hytale plugin manifest (filtered by processResources)
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Server/Item/Items/
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gravityflip_wand.json # Custom wand item asset
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Server/Interaction/RootInteractions/
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gravityflip_wand_root.json # Wand root interaction definition
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src/test/java/... # JUnit 5 unit tests (pure-data stores, codec round-trips)
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docs/screenshots/ # Portfolio assets
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```
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### Build
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```bash
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# Fat-jar (shadow) with gson relocated to com.mythlane.gravityflip.libs.gson
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./gradlew clean shadowJar
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# Run tests
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./gradlew test
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# Build + auto-deploy to the configured dev server
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./gradlew shadowJar
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# The shadowJar task is finalized by copyJarToDevServer, which copies to:
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# C:/Users/minit/Desktop/HYTALE SERVER/Server/mods (default)
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# Override with: -PdevServerMods=<path> or set in gradle.properties
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# Disable with: -PdevServerMods=disabled
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```
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### Extending the Plugin
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Adding a new subcommand is three lines:
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```java
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// In GravityFlipCommand.java
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this.addSubCommand(new GravityFlipMySubCommand(plugin));
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```
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Adding a new wand-triggered interaction: register an additional `Interaction.CODEC` entry in `GravityFlipPlugin#setup()` and reference it from your item's `Interactions` block in `src/main/resources/Server/Item/Items/<item>.json`.
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Adding a new region field: append a `KeyedCodec<>` entry to `GravityFlipRegion.CODEC` with a setter/getter pair. Absence in existing `regions.json` preserves the Java default (no migration needed).
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---
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## Architecture
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```
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+-----------------------+ +--------------------------+
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| Player / NPC / Item | | regions.json (Config<T>)|
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+-----------+-----------+ +-------------+------------+
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| |
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| per-tick AABB check | loaded at start()
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v v
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+-------+--------+ +--------+---------+
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| RegionTickLoop | <------------ | RegionRegistry |
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+-------+--------+ +------------------+
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| entity in enabled region?
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v
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+-------+---------+ +-------------------+
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| GravityApplier | ----> | y-velocity invert |
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| + FallDamageGrd | | + fall-dmg guard |
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+-----------------+ +-------------------+
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Wand flow (independent, command-driven):
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Player primary/secondary click
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v
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GravityFlipWandInteraction (Interaction.CODEC registered)
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v
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WandSelectionStore (keyed by UUID)
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v (on /gravityflip define <name>)
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RegionRegistry.add(...) -> configHolder.save()
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```
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Key technical notes:
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- **Plugin entrypoint** (`GravityFlipPlugin`) owns the lifecycle and all singletons. Wand interaction and item codec are registered in `setup()`; tick loop and command registry are wired in `start()`.
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- **Persistence** uses `Config<GravityFlipConfig>` from the Hytale core API — typed JSON codec, atomic save semantics. The `get()` call is deferred past `setup()` because it blocks on `preLoad()`.
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- **Tick loop** runs every ~100 ms with a 2 s startup delay to let `Universe.get()` settle. `World` is resolved lazily each tick, so the tick is a no-op until the world is ready.
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- **Wand interaction** is registered through `Interaction.CODEC` under the key `"GravityFlipWand"`, matching the `gravityflip_wand_root.json` root interaction that the item references.
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- **Asset pack** is bundled inside the jar (`IncludesAssetPack: true` in `manifest.json`) and includes the wand model, icon, interaction root, and item definition.
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- **Concurrency** — `Config<T>#get()` returns a shared mutable reference; `RegionRegistry` snapshots it into an `AtomicReference` for lock-free tick-loop reads.
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---
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## Tech Stack
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- **Java 25** — modern records, pattern matching, sealed types.
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- **Gradle 8 + `com.gradleup.shadow` 9.3.1** — fat-jar build with gson relocation.
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- **Hytale Plugin API** (`com.hypixel.hytale:Server`) — `JavaPlugin`, `Config<T>`, `Interaction.CODEC`, `BuilderCodec`, `KeyedCodec`, `Universe` / `World` access.
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- **Gson 2.10.1** — relocated under `com.mythlane.gravityflip.libs.gson` to avoid classpath clashes.
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- **JUnit 5.10** — pure-data unit tests for selection store and codec round-trips.
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---
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## Roadmap
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**v1** — **shipped** — custom wand, 6 subcommands, outline + particle visualization, per-region physics tuning, per-entity affect toggles, JSON persistence, first-run bootstrap, dev-server auto-deploy task.
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**v2 — planned:**
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- Hot-reload subcommand (`/gravityflip reload`) without restart.
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- HUD indicator when entering/leaving a zone.
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- Border visualization improvements (antialiased, beveled corners).
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- Multi-world support (regions keyed by world id).
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- Custom gravity profiles per region (horizontal push, directional gravity, zero-G).
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- Import / export region sets as shareable JSON bundles.
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- Permissions integration (who can create / edit / delete).
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---
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## Credits
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Built by the **[Mythlane](https://mythlane.com)** team.
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Plugin structure and conventions informed by the `VotePipe` and `myth_*` Hytale plugin family (Kotlin/Java scaffolding, CamelCase manifests, `gradle.properties` versioning).
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---
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## License
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License TBD. Contact **socials@mythlane.com** for usage inquiries.
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