Files
hytale-chain-lightning/src/main/java/com/mythlane/chainlightning/chain/ChainEntity.java
T
kayjaydee 03754a0646 refactor: drop unused VFX scaffolding, single-line English doc, reduce debug logs
- Remove unused chain/ParticleTrail and chain/VolumeCurve (dead since the EntityEffect
  pivot replaced the per-particle emit path) plus their test suites.
- Drop Vec3.lerp (only consumer was ParticleTrail).
- Strip step-by-step "[N/9]" debug logs from the orchestrator and per-entity logs
  from HytaleEntitySource / HytalePlayerRayCaster / ChainDamageApplier; keep one
  summary log per click and warnings on failure.
- Extract resolveChain and tryEmitVfx helpers in ChainLightningSceptreInteraction
  so firstRun reads top-down (cooldown gate -> resolve -> damage -> vfx -> deduct).
- Translate every Java doc/comment to single-line English.

Tests: 30/30 green (29 baseline kept + 1 chain damage adapter test).
Build: ./gradlew shadowJar clean.
2026-04-27 19:17:47 +02:00

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219 B
Java

package com.mythlane.chainlightning.chain;
/** Minimal chain target contract — stable, mockable, no Hytale dependency. */
public interface ChainEntity {
String id();
Vec3 position();
boolean isAlive();
}