5fc3bda1c5b305427b7a452b69c791978159e459
- player-load: load-on-join (PlayerReadyEvent → IO → modify). - async-moderation: IAsyncEvent → coroutine bridge for chat moderation. - periodic-leaderboard: pluginScope loop with parallel reads. - bounty-board: kitchen-sink demo exercising every v0.1 primitive.
Description
Coroutines for Hytale's per-world ECS. Replaces the noisy
CompletableFuture.runAsync { world.execute { store.getComponent(…) } }
pattern with one suspending call.
Languages
Kotlin
100%