feat(hytale): add HytaleDemoGrid component and demo data
- Introduced HytaleDemoGrid.vue to showcase live Hytale plugins with a responsive layout. - Created hytaleDemos.ts to manage demo data, including details for VotePipe and GravityFlip plugins. - Updated Hytale page to include the new demo grid section. - Enhanced AppFooter and ServicesSection with i18n support for better localization. - Added new blog post detailing the development process of the GravityFlip plugin, available in both English and French. This commit enhances the visibility of Hytale plugins and improves the overall user experience on the site.
This commit is contained in:
@@ -0,0 +1,133 @@
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<script setup lang="ts">
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import { hytaleDemos } from '~/data/hytaleDemos'
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const { t } = useI18n()
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</script>
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<template>
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<section
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id="demos"
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class="py-16 md:py-24 px-4 sm:px-6 lg:px-8"
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>
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<div class="max-w-7xl mx-auto">
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<div class="text-center mb-12">
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<span class="font-mono text-sm text-brand-500 dark:text-brand-400 tracking-wider">
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{{ t('hytale.demos.label') }}
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</span>
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<h2
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class="text-3xl sm:text-4xl lg:text-5xl font-bold mt-3 bg-gradient-to-r from-gray-900 via-gray-800 to-gray-600 dark:from-white dark:via-gray-200 dark:to-gray-500 bg-clip-text text-transparent"
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>
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{{ t('hytale.demos.title') }}
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</h2>
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<p class="text-base sm:text-lg text-gray-500 dark:text-gray-400 mt-4 max-w-2xl mx-auto leading-relaxed">
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{{ t('hytale.demos.subtitle') }}
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</p>
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</div>
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<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
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<UCard
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v-for="demo in hytaleDemos"
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:key="demo.id"
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class="hover:border-brand-500/40 hover:shadow-xl hover:shadow-brand-500/10 hover:-translate-y-1 transition-all duration-200 overflow-hidden"
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:class="{ 'ring-2 ring-brand-500': demo.featured }"
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>
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<template #header>
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<div class="aspect-video w-full bg-gray-100 dark:bg-gray-900 -m-4 mb-2 overflow-hidden">
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<NuxtImg
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:src="demo.image"
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:alt="t(`hytale.demos.${demo.id}.title`)"
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width="600"
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height="338"
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loading="lazy"
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class="w-full h-full object-cover"
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/>
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</div>
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</template>
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<div class="flex flex-col gap-3 p-2">
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<div class="flex items-center justify-between gap-2">
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<h3 class="text-lg font-bold text-gray-900 dark:text-white">
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{{ t(`hytale.demos.${demo.id}.title`) }}
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</h3>
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<UBadge
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v-if="demo.featured"
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color="primary"
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variant="subtle"
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size="sm"
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>
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{{ t('hytale.demos.featured') }}
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</UBadge>
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</div>
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<p class="text-sm text-gray-600 dark:text-gray-300 leading-relaxed line-clamp-3">
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{{ t(`hytale.demos.${demo.id}.tagline`) }}
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</p>
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<div class="flex flex-wrap gap-1.5">
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<UBadge
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v-for="t in demo.tech"
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:key="t"
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color="neutral"
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variant="soft"
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size="xs"
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>
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{{ t }}
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</UBadge>
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</div>
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<div class="flex flex-wrap gap-2 mt-2">
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<UButton
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v-if="demo.website"
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:to="demo.website"
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target="_blank"
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rel="noopener noreferrer"
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color="primary"
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variant="solid"
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size="sm"
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trailing-icon="i-lucide-external-link"
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>
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{{ t('hytale.demos.viewSite') }}
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</UButton>
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<UButton
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v-if="demo.modtale"
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:to="demo.modtale"
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target="_blank"
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rel="noopener noreferrer"
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color="neutral"
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variant="outline"
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size="sm"
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>
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Modtale
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</UButton>
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<UButton
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v-if="demo.curseforge"
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:to="demo.curseforge"
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target="_blank"
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rel="noopener noreferrer"
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color="neutral"
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variant="outline"
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size="sm"
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>
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CurseForge
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</UButton>
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<UButton
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v-if="demo.github"
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:to="demo.github"
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target="_blank"
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rel="noopener noreferrer"
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color="neutral"
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variant="outline"
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size="sm"
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icon="i-simple-icons-github"
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/>
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</div>
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</div>
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</UCard>
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</div>
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<p class="text-center text-sm text-gray-500 dark:text-gray-400 mt-10 italic">
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{{ t('hytale.demos.footnote') }}
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</p>
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</div>
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</section>
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</template>
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@@ -28,7 +28,7 @@ src="/images/logo.webp" alt="Killian' DAL-CIN" width="36" height="36" loading="l
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<span class="text-lg font-bold text-gray-900 dark:text-white">Killian' DAL-CIN</span>
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<span class="text-lg font-bold text-gray-900 dark:text-white">Killian' DAL-CIN</span>
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</NuxtLink>
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</NuxtLink>
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<p class="text-sm text-gray-500 dark:text-gray-400 leading-relaxed max-w-xs">
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<p class="text-sm text-gray-500 dark:text-gray-400 leading-relaxed max-w-xs">
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Full Stack Developer & Hytale Plugin Developer. Building modern web experiences and game plugins.
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{{ t('footer.tagline') }}
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</p>
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</p>
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</div>
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</div>
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@@ -49,13 +49,13 @@ v-for="link in quickLinks" :key="link.key" :to="localePath(link.path)"
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<!-- Services links -->
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<!-- Services links -->
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<div>
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<div>
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<h3 class="font-mono text-xs text-gray-400 dark:text-gray-500 uppercase tracking-widest mb-5">
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<h3 class="font-mono text-xs text-gray-400 dark:text-gray-500 uppercase tracking-widest mb-5">
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Services
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{{ t('footer.services') }}
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</h3>
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</h3>
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<nav class="flex flex-col gap-3">
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<nav class="flex flex-col gap-3">
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<span class="text-sm text-gray-600 dark:text-gray-400">Web Development</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">{{ t('footer.servicesList.hytalePlugins') }}</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">Hytale Plugins</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">{{ t('footer.servicesList.webDev') }}</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">Consulting</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">{{ t('footer.servicesList.retainer') }}</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">Maintenance</span>
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<span class="text-sm text-gray-600 dark:text-gray-400">{{ t('footer.servicesList.consulting') }}</span>
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</nav>
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</nav>
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</div>
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</div>
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@@ -2,16 +2,16 @@
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const { t } = useI18n()
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const { t } = useI18n()
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const services = computed(() => [
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const services = computed(() => [
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{
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icon: 'i-lucide-package',
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title: t('home.services.hytalePlugins.title'),
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description: t('home.services.hytalePlugins.description'),
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},
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{
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{
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icon: 'i-lucide-monitor',
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icon: 'i-lucide-monitor',
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title: t('home.services.webDev.title'),
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title: t('home.services.webDev.title'),
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description: t('home.services.webDev.description'),
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description: t('home.services.webDev.description'),
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},
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},
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{
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icon: 'i-lucide-smartphone',
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title: t('home.services.mobileApps.title'),
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description: t('home.services.mobileApps.description'),
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},
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{
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{
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icon: 'i-lucide-zap',
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icon: 'i-lucide-zap',
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title: t('home.services.optimization.title'),
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title: t('home.services.optimization.title'),
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@@ -0,0 +1,34 @@
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// Live Hytale plugins shipped publicly — featured on /hytale#demos
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// Each entry has corresponding i18n keys at hytale.demos.{id}.*
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export interface HytaleDemo {
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id: string
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image: string
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github?: string
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curseforge?: string
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modtale?: string
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website?: string
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tech: string[]
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status: 'live' | 'pending' | 'soon'
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featured?: boolean
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}
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export const hytaleDemos: HytaleDemo[] = [
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{
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id: 'votepipe',
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image: '/images/projects/votepipe.svg',
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website: 'https://votepipe.com',
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modtale: 'https://modtale.net/mod/votepipe',
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curseforge: 'https://www.curseforge.com/hytale/mods/votepipe',
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tech: ['Java 25', 'SaaS', 'Webhooks', 'Votifier'],
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status: 'live',
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featured: true,
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},
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{
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id: 'gravity-flip',
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image: '/images/projects/gravityflip.png',
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modtale: 'https://modtale.net/mod/gravity-flip',
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curseforge: 'https://curseforge.com/hytale/mods/gravity-flip',
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tech: ['Java 25', 'Gradle Shadow', 'Hytale API'],
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status: 'live',
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},
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]
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+61
-2
@@ -3,6 +3,67 @@ import type { Project } from '~~/shared/types'
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// Base project data without translations
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// Base project data without translations
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// Titles and descriptions are resolved via i18n keys: projects.${id}.title, projects.${id}.description
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// Titles and descriptions are resolved via i18n keys: projects.${id}.title, projects.${id}.description
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export const projects: Omit<Project, 'title' | 'description' | 'longDescription'>[] = [
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export const projects: Omit<Project, 'title' | 'description' | 'longDescription'>[] = [
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{
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id: 'votepipe',
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image: '/images/projects/votepipe.svg',
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technologies: ['Java 25', 'Hytale Plugin API', 'TypeScript', 'SaaS', 'HTTPS Webhooks', 'Votifier RSA/HMAC'],
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category: 'Hytale Plugin',
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date: '2026',
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featured: true,
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buttons: [
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{
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title: 'Website',
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link: 'https://votepipe.com',
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},
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{
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title: 'Modtale',
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link: 'https://modtale.net/mod/votepipe',
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},
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{
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title: 'CurseForge',
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link: 'https://www.curseforge.com/hytale/mods/votepipe',
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},
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{
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title: 'Documentation',
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link: 'https://votepipe.com/docs',
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},
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],
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},
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{
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id: 'gravity-flip',
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image: '/images/projects/gravityflip.png',
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technologies: ['Java 25', 'Hytale Plugin API', 'Gradle Shadow', 'JUnit 5'],
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category: 'Hytale Plugin',
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date: '2026',
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|
featured: true,
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buttons: [
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|
{
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||||||
|
title: 'Modtale',
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link: 'https://modtale.net/mod/gravity-flip',
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|
},
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{
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||||||
|
title: 'CurseForge',
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|
link: 'https://curseforge.com/hytale/mods/gravity-flip',
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|
},
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||||||
|
],
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|
},
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||||||
|
{
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||||||
|
id: 'playhours',
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||||||
|
image: '/images/projects/playhours.png',
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||||||
|
technologies: ['Java 17', 'Forge 1.20.1', 'LuckPerms', 'TOML Config'],
|
||||||
|
category: 'Minecraft Mod',
|
||||||
|
date: '2025',
|
||||||
|
buttons: [
|
||||||
|
{
|
||||||
|
title: 'CurseForge',
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||||||
|
link: 'https://www.curseforge.com/minecraft/mc-mods/playhours',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title: 'Repository',
|
||||||
|
link: 'https://gitea.kamisama.ovh/kayjaydee/PlayHours',
|
||||||
|
},
|
||||||
|
],
|
||||||
|
},
|
||||||
{
|
{
|
||||||
id: 'virtual-tour',
|
id: 'virtual-tour',
|
||||||
image: '/images/virtualtour.webp',
|
image: '/images/virtualtour.webp',
|
||||||
@@ -22,7 +83,6 @@ export const projects: Omit<Project, 'title' | 'description' | 'longDescription'
|
|||||||
technologies: ['Node.js', 'Discord.js', 'MongoDB', 'Express'],
|
technologies: ['Node.js', 'Discord.js', 'MongoDB', 'Express'],
|
||||||
category: 'Bot Development',
|
category: 'Bot Development',
|
||||||
date: '2023',
|
date: '2023',
|
||||||
featured: true,
|
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
title: 'Invite',
|
title: 'Invite',
|
||||||
@@ -36,7 +96,6 @@ export const projects: Omit<Project, 'title' | 'description' | 'longDescription'
|
|||||||
technologies: ['JavaScript', 'Node.js', 'Canvas', 'npm'],
|
technologies: ['JavaScript', 'Node.js', 'Canvas', 'npm'],
|
||||||
category: 'Open Source',
|
category: 'Open Source',
|
||||||
date: '2022',
|
date: '2022',
|
||||||
featured: true,
|
|
||||||
buttons: [
|
buttons: [
|
||||||
{
|
{
|
||||||
title: 'Repository',
|
title: 'Repository',
|
||||||
|
|||||||
@@ -31,6 +31,9 @@ useHead({
|
|||||||
<div>
|
<div>
|
||||||
<HytaleHeroSection />
|
<HytaleHeroSection />
|
||||||
<HytaleServicesSection />
|
<HytaleServicesSection />
|
||||||
|
<div class="relative bg-gray-50/50 dark:bg-gray-900/20">
|
||||||
|
<HytaleDemoGrid />
|
||||||
|
</div>
|
||||||
<HytalePricingSection />
|
<HytalePricingSection />
|
||||||
<div class="relative bg-gray-50/50 dark:bg-gray-900/20">
|
<div class="relative bg-gray-50/50 dark:bg-gray-900/20">
|
||||||
<TestimonialsSection />
|
<TestimonialsSection />
|
||||||
|
|||||||
@@ -0,0 +1,138 @@
|
|||||||
|
---
|
||||||
|
title: "GravityFlip: from client brief to a production-grade Hytale plugin"
|
||||||
|
description: "Lessons learned shipping GravityFlip — how a vague request (\"I want to flip gravity\") became an architected, configurable Hytale plugin that builders can use without touching code."
|
||||||
|
date: "2026-04-25"
|
||||||
|
tags: ["hytale", "case-study", "gravity-flip", "consulting"]
|
||||||
|
draft: false
|
||||||
|
---
|
||||||
|
|
||||||
|
> **TL;DR** — A client pinged me to "invert gravity in part of my map". Five questions later we were building a **multi-region plugin** with an in-game wand, JSON persistence, and three visualization modes. It's now live in production: [GravityFlip on Modtale](https://modtale.net/mod/gravity-flip).
|
||||||
|
|
||||||
|
## The original brief
|
||||||
|
|
||||||
|
The Discord message ran two sentences long:
|
||||||
|
|
||||||
|
> *"Hi, I'd like a plugin that flips gravity on a zone of my server. It's for an event this weekend, I can pay."*
|
||||||
|
|
||||||
|
This is exactly the most dangerous brief shape. Read fast, it sounds clear (*"flip gravity"* + *"zone"* — that's enough to start coding, right?). Read carefully, it says **nothing** specific:
|
||||||
|
|
||||||
|
- *"a zone"* — how many? one, configured via YAML? several, managed in-game? server-wide?
|
||||||
|
- *"flip gravity"* — for whom? players only? falling items? mobs? projectiles?
|
||||||
|
- *"for an event this weekend"* — one-off, or a reusable tool for the server's builders later?
|
||||||
|
- *"I can pay"* — what scope, what budget? Essential plugin at €149 or full system at €349?
|
||||||
|
|
||||||
|
I've made it a rule to **never write code until I've exhausted ambiguity**. It feels counter-intuitive when the client is in a hurry, but 30 minutes of questions saves 10 hours of rewrites.
|
||||||
|
|
||||||
|
## The five questions that changed everything
|
||||||
|
|
||||||
|
### 1. "How many zones, and who defines them?"
|
||||||
|
|
||||||
|
Answer: *"At first I thought just one, but actually I'd like my builders to create more without asking me each time."*
|
||||||
|
|
||||||
|
Immediate decision: **multi-region system** with persistence. Hardcoded YAML is out (too much friction). We pivot to an **in-game wand** plus `/gravityflip define <name>` commands. Classic Bukkit/Spigot community pattern, ported to Hytale.
|
||||||
|
|
||||||
|
### 2. "Who flips? Players only, or everything?"
|
||||||
|
|
||||||
|
Answer: *"Players for sure, but flipping dropped items would be sweet too. Mobs I'm not sure."*
|
||||||
|
|
||||||
|
Decision: **three booleans per region** — `AffectPlayers`, `AffectItems`, `AffectNpcs`. Default: all on, but the builder can disable mobs on a "jump arena" zone if floating mobs ruin the gameplay. The marginal cost of those three toggles in the JSON codec was zero — optionality offered for free.
|
||||||
|
|
||||||
|
### 3. "What happens when a player enters the zone at full free-fall speed?"
|
||||||
|
|
||||||
|
Answer (after a pause): *"Uhh... I hadn't thought about it. They shouldn't take fall damage, right?"*
|
||||||
|
|
||||||
|
Decision: **configurable `GracePeriodMs` (default 2500ms)**. During the transition, we smooth the gravity flip instead of an instant binary swap that produces brutal acceleration and absurd fall damage. Bonus: a `FallDamage` toggle (default false) for zones where falling should still cost something gameplay-wise.
|
||||||
|
|
||||||
|
That's the kind of detail **a written brief never surfaces**. A real conversation does.
|
||||||
|
|
||||||
|
### 4. "Do you want to see the zones when you're inside one?"
|
||||||
|
|
||||||
|
Answer: *"Yeah in build mode I have to, otherwise I lose track. But in player mode nothing should show."*
|
||||||
|
|
||||||
|
Decision: **three visualization modes**.
|
||||||
|
- `Outline` — configurable wireframe color (`VisualColor`, default `#00FFFF`) — build mode
|
||||||
|
- `Particles` — edge-emitting particles (`Torch_Fire` default), more subtle but visible
|
||||||
|
- `None` — invisible, production mode
|
||||||
|
|
||||||
|
Per-region toggle via the `/gravityflip toggle` command. Build and live mode coexist on the same map without re-deploying the plugin.
|
||||||
|
|
||||||
|
### 5. "Is this one-shot or are you reusing it?"
|
||||||
|
|
||||||
|
Answer: *"One-shot for the event, but if it's well done I'll keep it."*
|
||||||
|
|
||||||
|
Pivotal decision: we treat this project as **a production plugin**, not a script. Concretely:
|
||||||
|
- JSON persistence in `Server/mods/Mythlane_GravityFlip/regions.json` (not memory-only)
|
||||||
|
- 10 Hz tick loop with concurrent snapshots (lock-free reads)
|
||||||
|
- Unit tests on pure logic (codec, AABB geometry)
|
||||||
|
- Auto-seeded demo region on first run for instant onboarding
|
||||||
|
- Polished EN README, distributable
|
||||||
|
|
||||||
|
**Cost vs "quick & dirty"** : about 30 % more time. **Benefit** : the client moved from "I need it by Saturday" to "I still use it, my builders love it". The plugin is now publishable, monetizable, and so it became a shared asset.
|
||||||
|
|
||||||
|
## The architecture that emerged
|
||||||
|
|
||||||
|
```
|
||||||
|
Player / NPC / Item
|
||||||
|
│
|
||||||
|
▼ (each tick, 10 Hz)
|
||||||
|
RegionTickLoop ◄─── snapshots from regions.json
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
GravityApplier + FallDamageGuard
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
per-region effect
|
||||||
|
```
|
||||||
|
|
||||||
|
The wand follows its own cycle:
|
||||||
|
|
||||||
|
```
|
||||||
|
Player click → WandSelectionStore
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/gravityflip define <name>
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
Region registry → regions.json (auto-save)
|
||||||
|
```
|
||||||
|
|
||||||
|
Stack: **Java 25**, official Hytale Plugin API (`com.hypixel.hytale.plugin`), Gradle Shadow to relocate Gson (avoiding stdlib conflicts), JUnit 5 for tests. Source ~2,500 lines, 30 % of which is tests.
|
||||||
|
|
||||||
|
### The piece of code that took the most thinking
|
||||||
|
|
||||||
|
The **GracePeriodMs**. Not the code itself but the idea behind it: instead of a binary flip, we interpolate the vertical velocity component over a sliding window. Naively:
|
||||||
|
|
||||||
|
```java
|
||||||
|
// naive version — produces absurd fall damage
|
||||||
|
if (region.contains(entity)) {
|
||||||
|
entity.velocity.y = -entity.velocity.y; // instant flip
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
With a grace period, smooth transition:
|
||||||
|
|
||||||
|
```java
|
||||||
|
// production version — gradual entry
|
||||||
|
final long timeInRegion = now - entry.enteredAt();
|
||||||
|
final double gracePct = Math.min(1.0, timeInRegion / region.gracePeriodMs());
|
||||||
|
final double targetVy = -region.verticalForce(); // antigrav
|
||||||
|
entity.velocity.y = lerp(entity.velocity.y, targetVy, gracePct);
|
||||||
|
```
|
||||||
|
|
||||||
|
Three extra lines, but that's what makes the difference between a plugin that's "fun for 30 seconds" and a plugin that players actually use without rage-quitting.
|
||||||
|
|
||||||
|
## What this project taught me (or reminded me)
|
||||||
|
|
||||||
|
**First**: senior dev value isn't in code-typing speed. It's in the **series of questions** that turn a vague brief into an actionable spec. Without question 3 (free-fall), the client would have shipped the event with absurd fall damage, and the plugin would've been dropped after the weekend.
|
||||||
|
|
||||||
|
**Second**: a Hytale plugin that sells isn't a script. It's a **production-grade Java codebase** with persistence, tests, docs, and sub-5-minute onboarding. The client paid €349 (the "Custom System" tier), not €50 Fiverr — and the premium is justified by the quality the client will exploit for months.
|
||||||
|
|
||||||
|
**Third**: every plugin I write ends up published. GravityFlip is freely available on [Modtale](https://modtale.net/mod/gravity-flip) and soon on CurseForge. This doesn't dilute the value of paid commissions — it **boosts** my credibility to future prospects looking for a developer who can ship clean code, not just glue StackOverflow snippets.
|
||||||
|
|
||||||
|
## Got a Hytale project in mind?
|
||||||
|
|
||||||
|
The pattern is always the same: we talk for 30 minutes, I ask the 5-10 questions that kill ambiguity, I send a firm quote, I deliver. Pricing is public on [/hytale](/hytale) — €149 for an essential plugin, €349 for a custom system, €790+ for custom MMO infrastructure.
|
||||||
|
|
||||||
|
No Fiverr, no race-to-the-bottom. Just a senior dev shipping code you'll still use six months later.
|
||||||
|
|
||||||
|
[Request a quote](/contact) · [See GravityFlip in action](https://modtale.net/mod/gravity-flip) · [See my other plugins](/projects)
|
||||||
@@ -0,0 +1,138 @@
|
|||||||
|
---
|
||||||
|
title: "GravityFlip : du brief client au plugin Hytale en production"
|
||||||
|
description: "Retour d'expérience sur le développement de GravityFlip — comment une demande floue (\"je veux inverser la gravité\") devient un plugin Hytale architecturé, configurable, et utilisable par des builders sans toucher au code."
|
||||||
|
date: "2026-04-25"
|
||||||
|
tags: ["hytale", "case-study", "gravity-flip", "consulting"]
|
||||||
|
draft: false
|
||||||
|
---
|
||||||
|
|
||||||
|
> **TL;DR** — Un client m'a contacté pour "inverser la gravité dans une partie de la map". Cinq questions plus tard, on était sur un plugin de **régions paramétrables** avec wand in-game, persistence JSON, et trois modes de visualisation. Le résultat tourne aujourd'hui en production : [GravityFlip sur Modtale](https://modtale.net/mod/gravity-flip).
|
||||||
|
|
||||||
|
## Le brief initial
|
||||||
|
|
||||||
|
Le message Discord d'origine tient en deux phrases :
|
||||||
|
|
||||||
|
> *"Salut, j'aimerais un plugin qui inverse la gravité sur une zone de mon serveur. C'est pour un event ce week-end, je peux payer."*
|
||||||
|
|
||||||
|
C'est exactement la forme de brief la plus dangereuse. Lue rapidement, elle donne l'illusion d'être claire (*"inverser la gravité"* + *"zone"* = ça suffit pour coder, non ?). Lue posément, elle ne dit **rien** de précis :
|
||||||
|
|
||||||
|
- *"une zone"* — combien ? une seule, configurée par YAML ? plusieurs, gérées en jeu ? globale au serveur ?
|
||||||
|
- *"inverser la gravité"* — pour qui ? les joueurs uniquement ? les items qui tombent ? les mobs ? les projectiles ?
|
||||||
|
- *"pour un event ce week-end"* — usage one-shot ou outil réutilisable par les builders du serveur après ?
|
||||||
|
- *"je peux payer"* — quel scope, quel budget ? Plugin essentiel à 149€ ou système complet à 349€ ?
|
||||||
|
|
||||||
|
J'ai pris l'habitude de **ne jamais coder avant d'avoir épuisé les ambiguïtés**. Ça paraît contre-intuitif quand le client est pressé, mais 30 minutes de questions économisent 10 heures de réécriture.
|
||||||
|
|
||||||
|
## Les cinq questions qui ont tout changé
|
||||||
|
|
||||||
|
### 1. "Combien de zones, et qui les définit ?"
|
||||||
|
|
||||||
|
Réponse : *"Au début je pensais une seule, mais en fait j'aimerais que mes builders puissent en créer plusieurs sans me demander à chaque fois."*
|
||||||
|
|
||||||
|
Décision immédiate : **système multi-régions** avec persistence. On exclut le YAML hardcodé (trop friction) et on s'oriente vers un **wand in-game** + commandes `/gravityflip define <name>`. Pattern classique de la communauté Bukkit/Spigot, repris pour Hytale.
|
||||||
|
|
||||||
|
### 2. "Pour qui la gravité s'inverse ? Joueurs uniquement, ou tout ?"
|
||||||
|
|
||||||
|
Réponse : *"Les joueurs ouais, mais aussi les items dropés ce serait stylé. Les mobs je sais pas."*
|
||||||
|
|
||||||
|
Décision : **trois booleans configurables par région** — `AffectPlayers`, `AffectItems`, `AffectNpcs`. Default = tout activé, mais le builder peut désactiver les mobs sur une zone "salle de saut" si les mobs flottants gâchent le gameplay. Le coût marginal de ces 3 toggles dans le codec JSON était nul, l'optionalité a été offerte.
|
||||||
|
|
||||||
|
### 3. "Que se passe-t-il quand un joueur entre dans la zone à pleine vitesse en chute libre ?"
|
||||||
|
|
||||||
|
Réponse (après une pause) : *"Heu... j'avais pas pensé. Il devrait pas se prendre les dégâts de chute non ?"*
|
||||||
|
|
||||||
|
Décision : **`GracePeriodMs` configurable (default 2500ms)**. Pendant la transition, on lisse l'inversion de gravité au lieu d'un flip instantané qui produit une accélération brutale et des dégâts de chute aberrants. En bonus : un toggle `FallDamage` (default false) pour les zones où on veut quand même que tomber ait un coût gameplay.
|
||||||
|
|
||||||
|
C'est le genre de détail qu'**un brief écrit ne fait jamais émerger**. Une vraie discussion, oui.
|
||||||
|
|
||||||
|
### 4. "Tu veux voir les zones quand tu es dedans ?"
|
||||||
|
|
||||||
|
Réponse : *"Oui en build c'est obligé sinon je sais plus où elles sont. Mais en live joueur faut rien voir."*
|
||||||
|
|
||||||
|
Décision : **trois modes de visualisation**.
|
||||||
|
- `Outline` — wireframe couleur configurable (`VisualColor`, default `#00FFFF`), pour le mode build
|
||||||
|
- `Particles` — bordures émettrices de particules (`Torch_Fire` par défaut), plus discret mais visible
|
||||||
|
- `None` — invisible, mode production
|
||||||
|
|
||||||
|
Toggle par région via la commande `/gravityflip toggle`. Build mode et live mode sur la même map sans rebuild du plugin.
|
||||||
|
|
||||||
|
### 5. "C'est un one-shot ou tu réutilises ?"
|
||||||
|
|
||||||
|
Réponse : *"One-shot pour l'event, mais si c'est bien fait je le garde."*
|
||||||
|
|
||||||
|
Décision déterminante : on traite ce projet comme **un plugin de production**, pas comme un script. Concrètement :
|
||||||
|
- Persistance JSON dans `Server/mods/Mythlane_GravityFlip/regions.json` (pas mémoire seule)
|
||||||
|
- Tick loop 10x/sec avec snapshots concurrents (lecture lock-free)
|
||||||
|
- Tests unitaires sur la logique pure (codec, géométrie AABB)
|
||||||
|
- Demo region auto-seed au premier démarrage pour onboarding instantané
|
||||||
|
- Documentation README EN pro, distribuable
|
||||||
|
|
||||||
|
**Surcoût vs version "quick & dirty"** : environ 30 % de temps en plus. **Bénéfice** : le client est passé de "j'ai besoin pour samedi" à "je l'utilise toujours, mes builders l'adorent". Le plugin est désormais publiable, monétisable, et donc devenu un actif partagé.
|
||||||
|
|
||||||
|
## L'architecture qui en est sortie
|
||||||
|
|
||||||
|
```
|
||||||
|
Player / NPC / Item
|
||||||
|
│
|
||||||
|
▼ (chaque tick, 10 Hz)
|
||||||
|
RegionTickLoop ◄─── snapshots de regions.json
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
GravityApplier + FallDamageGuard
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
effet par région
|
||||||
|
```
|
||||||
|
|
||||||
|
Le wand suit son propre cycle :
|
||||||
|
|
||||||
|
```
|
||||||
|
Player click → WandSelectionStore
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
/gravityflip define <name>
|
||||||
|
│
|
||||||
|
▼
|
||||||
|
Region registry → regions.json (auto-save)
|
||||||
|
```
|
||||||
|
|
||||||
|
Stack technique : **Java 25**, Hytale Plugin API officielle (`com.hypixel.hytale.plugin`), Gradle Shadow pour relocalisation Gson (évite les conflits stdlib), JUnit 5 pour les tests. Code source ~2 500 lignes, dont 30 % de tests.
|
||||||
|
|
||||||
|
### Le bout de code qui m'a coûté le plus de réflexion
|
||||||
|
|
||||||
|
Le **GracePeriodMs**. Pas du code, mais l'idée derrière : au lieu d'un flip binaire, on interpole la composante verticale de la vélocité sur une fenêtre glissante. Naïvement on écrit :
|
||||||
|
|
||||||
|
```java
|
||||||
|
// version naïve — produit des dégâts de chute aberrants
|
||||||
|
if (region.contains(entity)) {
|
||||||
|
entity.velocity.y = -entity.velocity.y; // flip instantané
|
||||||
|
}
|
||||||
|
```
|
||||||
|
|
||||||
|
Avec grace period, on lisse la transition :
|
||||||
|
|
||||||
|
```java
|
||||||
|
// version production — entrée progressive
|
||||||
|
final long timeInRegion = now - entry.enteredAt();
|
||||||
|
final double gracePct = Math.min(1.0, timeInRegion / region.gracePeriodMs());
|
||||||
|
final double targetVy = -region.verticalForce(); // antigrav
|
||||||
|
entity.velocity.y = lerp(entity.velocity.y, targetVy, gracePct);
|
||||||
|
```
|
||||||
|
|
||||||
|
Trois lignes de plus, mais c'est ce qui fait la différence entre un plugin "marrant 30 secondes" et un plugin que les joueurs utilisent sans rage-quit.
|
||||||
|
|
||||||
|
## Ce que ce projet m'a appris (ou rappelé)
|
||||||
|
|
||||||
|
**Premièrement** : la valeur du dev senior n'est pas dans la rapidité de code. C'est dans la **série de questions** qui transforme un brief flou en spec actionnable. Si je n'avais pas posé la question 3 (chute libre), le client aurait livré l'event avec des dégâts de chute aberrants, et le plugin aurait été abandonné après le week-end.
|
||||||
|
|
||||||
|
**Deuxièmement** : un plugin Hytale qui se vend, ce n'est pas un script. C'est une **codebase Java production-grade** avec persistence, tests, doc, et un onboarding sub-5 minutes. Le client a payé 349€ (tier "Système Sur-Mesure"), pas 50€ Fiverr — et le surcoût est justifié par la qualité que le client va exploiter pendant des mois.
|
||||||
|
|
||||||
|
**Troisièmement** : chaque plugin que je code finit publié. GravityFlip est dispo gratuitement sur [Modtale](https://modtale.net/mod/gravity-flip) et bientôt sur CurseForge. Ça ne dilue pas la valeur de la commande client — ça **augmente** ma crédibilité auprès des futurs prospects qui cherchent un dev capable de livrer du code propre, et pas juste de coller des snippets StackOverflow.
|
||||||
|
|
||||||
|
## Tu as un projet Hytale en tête ?
|
||||||
|
|
||||||
|
Le pattern est toujours le même : on parle 30 minutes, je pose les 5-10 questions qui tuent les ambiguïtés, je te donne un devis ferme, et je livre. Les tarifs sont publics sur [/hytale](/hytale) — entre 149€ pour un plugin essentiel, 349€ pour un système complet, et 790€+ pour une infrastructure MMO custom.
|
||||||
|
|
||||||
|
Pas de Fiverr, pas de race-to-the-bottom. Juste un dev senior qui livre du code que tu utilises encore six mois plus tard.
|
||||||
|
|
||||||
|
[Demander un devis](/contact) · [Voir GravityFlip en action](https://modtale.net/mod/gravity-flip) · [Voir mes autres plugins](/projects)
|
||||||
+61
-13
@@ -9,14 +9,15 @@
|
|||||||
},
|
},
|
||||||
"footer": {
|
"footer": {
|
||||||
"copyright": "© 2026 Killian' DAL-CIN",
|
"copyright": "© 2026 Killian' DAL-CIN",
|
||||||
|
"tagline": "Hytale Plugin Developer & Freelance Web Dev. Custom Java plugins, gaming server websites, production-grade Vue/Nuxt apps.",
|
||||||
"navigation": "Quick Links",
|
"navigation": "Quick Links",
|
||||||
"services": "Services",
|
"services": "Services",
|
||||||
"legalNotices": "Legal Notices",
|
"legalNotices": "Legal Notices",
|
||||||
"privacyPolicy": "Privacy Policy",
|
"privacyPolicy": "Privacy Policy",
|
||||||
"servicesList": {
|
"servicesList": {
|
||||||
"webDev": "Web Development",
|
"hytalePlugins": "Hytale Plugins (Java)",
|
||||||
"mobileApps": "Mobile Apps",
|
"webDev": "Web Sites & Apps",
|
||||||
"apiBackend": "API Development",
|
"retainer": "Monthly Retainer",
|
||||||
"consulting": "Tech Consulting"
|
"consulting": "Tech Consulting"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -66,20 +67,20 @@
|
|||||||
"contact": "Contact me"
|
"contact": "Contact me"
|
||||||
},
|
},
|
||||||
"featuredProjects": {
|
"featuredProjects": {
|
||||||
"title": "Web Applications That Deliver Results",
|
"title": "Hytale plugins & web apps running in production",
|
||||||
"subtitle": "Portfolio of real projects that transformed ideas into success. Lightning-fast Vue.js apps, scalable React platforms, robust Node.js APIs.",
|
"subtitle": "Portfolio of real projects, in production, used by real players and clients. Java 25 Hytale plugins, Vue/Nuxt apps, SaaS, Discord bots — not proofs-of-concept, actual shipping.",
|
||||||
"viewAll": "Explore All Projects"
|
"viewAll": "Explore All Projects"
|
||||||
},
|
},
|
||||||
"services": {
|
"services": {
|
||||||
"title": "Premium Web Development Services",
|
"title": "Premium Hytale & Web Services",
|
||||||
"subtitle": "Turnkey solutions that boost your growth. Cutting-edge technologies + proven methodology = guaranteed success for your digital project.",
|
"subtitle": "Custom Hytale plugins, high-performance web apps, gaming SaaS. Stack: Java 25 + Vue/Nuxt + Node.js. Transparent pricing (€149-€790), quote within 24h.",
|
||||||
"webDev": {
|
"hytalePlugins": {
|
||||||
"title": "Custom Vue.js/React Web Applications",
|
"title": "Custom Hytale Plugins (Java)",
|
||||||
"description": "Lightning-fast web apps that convert visitors into customers. Modern SPAs, offline-first PWAs, high-conversion e-commerce. SEO-friendly from day one."
|
"description": "From essential plugin to full MMO system. Wand-based regions, votes & rewards, economy, quests, mini-games. Stack: Java 25 + Hytale Plugin API + Gradle Shadow."
|
||||||
},
|
},
|
||||||
"mobileApps": {
|
"webDev": {
|
||||||
"title": "Cost-Effective Cross-Platform Mobile Apps",
|
"title": "Vue.js / Nuxt / React Web Apps",
|
||||||
"description": "One codebase = iOS + Android + Web. React Native for performant native apps. 60% cost savings vs native development."
|
"description": "Gaming server websites, SaaS platforms, e-commerce. SEO-optimized Nuxt 4 SSR, admin dashboards, Tebex/Discord integrations. Lighthouse 95+, <2s load times."
|
||||||
},
|
},
|
||||||
"optimization": {
|
"optimization": {
|
||||||
"title": "Performance & Technical SEO Optimization",
|
"title": "Performance & Technical SEO Optimization",
|
||||||
@@ -112,6 +113,8 @@
|
|||||||
"subtitle": "Browse my work: custom Hytale plugins, Vue.js applications, React websites, Node.js APIs, Discord bots, and enterprise software.",
|
"subtitle": "Browse my work: custom Hytale plugins, Vue.js applications, React websites, Node.js APIs, Discord bots, and enterprise software.",
|
||||||
"categories": {
|
"categories": {
|
||||||
"all": "All Projects",
|
"all": "All Projects",
|
||||||
|
"hytaleplugin": "Hytale Plugin",
|
||||||
|
"minecraftmod": "Minecraft Mod",
|
||||||
"webdevelopment": "Web Development",
|
"webdevelopment": "Web Development",
|
||||||
"botdevelopment": "Bot Development",
|
"botdevelopment": "Bot Development",
|
||||||
"opensource": "Open Source",
|
"opensource": "Open Source",
|
||||||
@@ -249,6 +252,35 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"projectData": {
|
"projectData": {
|
||||||
|
"votepipe": {
|
||||||
|
"title": "VotePipe — Hytale Vote Rewards SaaS",
|
||||||
|
"description": "Unified SaaS platform that combines Webhook (V1 RSA, V2 HMAC) and Votifier to handle votes from all 7 major Hytale server lists in a single plugin. Visual reward builder, automatic delivery, no port forwarding needed.",
|
||||||
|
"longDescription": "The only Hytale plugin that runs Webhook and Votifier through one unified pipeline. Free / Pro / Network tiers with web dashboard (app.votepipe.com), visual reward builder, streaks, milestones, lucky tiers. Stack: Java 25 plugin + TypeScript backend + SaaS dashboard. Outbound-only secure cloud architecture.",
|
||||||
|
"buttons": {
|
||||||
|
"website": "Official Site",
|
||||||
|
"modtale": "Modtale",
|
||||||
|
"curseforge": "CurseForge",
|
||||||
|
"documentation": "Documentation"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"gravity-flip": {
|
||||||
|
"title": "GravityFlip — Hytale Anti-Gravity Regions",
|
||||||
|
"description": "Hytale plugin that creates custom anti-gravity zones with an in-game wand. Walk on ceilings, floating items, drifting mobs — all configurable without touching files.",
|
||||||
|
"longDescription": "Wand-based region builder for Hytale servers. Corners are set with left/right click, JSON persistence is automatic, 10x/sec tick loop, configurable vertical force and grace period. Visual modes: outline / particles / hidden. Built on Hytale Plugin API + Java 25 + Gradle Shadow.",
|
||||||
|
"buttons": {
|
||||||
|
"modtale": "Modtale",
|
||||||
|
"curseforge": "CurseForge"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"playhours": {
|
||||||
|
"title": "PlayHours — Forge Server Hours Enforcement",
|
||||||
|
"description": "Forge 1.20.1 mod that enforces per-day open windows, blocks logins outside hours, warns at 15/10/5/1 min, auto-kicks at close, handles holidays, whitelist/blacklist, force modes, LuckPerms integration.",
|
||||||
|
"longDescription": "Minecraft server mod for time-gated access: per-day schedules, midnight-spanning, date exceptions, dynamic MOTD, multi-language (EN/FR), LuckPerms or vanilla ops permissions. Perfect for educational servers, family servers, or maintenance windows.",
|
||||||
|
"buttons": {
|
||||||
|
"curseforge": "CurseForge",
|
||||||
|
"repository": "Repository"
|
||||||
|
}
|
||||||
|
},
|
||||||
"virtual-tour": {
|
"virtual-tour": {
|
||||||
"title": "Virtual Tour - Interactive 360° Experience",
|
"title": "Virtual Tour - Interactive 360° Experience",
|
||||||
"description": "My high school teacher and me had an idea to create a Virtual tour with 360° videos to allow everyone to visit the school from the web.",
|
"description": "My high school teacher and me had an idea to create a Virtual tour with 360° videos to allow everyone to visit the school from the web.",
|
||||||
@@ -471,6 +503,22 @@
|
|||||||
"hourly": "Outside packages: €45/h excl. VAT, 1h minimum (spot fixes, audits).",
|
"hourly": "Outside packages: €45/h excl. VAT, 1h minimum (spot fixes, audits).",
|
||||||
"flagshipCta": "Flagship: custom quote after a 30-minute scoping call."
|
"flagshipCta": "Flagship: custom quote after a 30-minute scoping call."
|
||||||
},
|
},
|
||||||
|
"demos": {
|
||||||
|
"label": "// live-demos",
|
||||||
|
"title": "Live plugins, production-grade code",
|
||||||
|
"subtitle": "No marketing promises. These are the Hytale plugins I publicly maintain — usable today on any Hytale server.",
|
||||||
|
"featured": "Featured",
|
||||||
|
"viewSite": "View site",
|
||||||
|
"footnote": "Every plugin is built in-house, production-tested, and ships with full documentation.",
|
||||||
|
"votepipe": {
|
||||||
|
"title": "VotePipe — Vote Rewards SaaS",
|
||||||
|
"tagline": "Hytale plugin + SaaS dashboard that unifies Webhook and Votifier across the 7 major vote lists. No port forwarding, automatic delivery, visual reward builder."
|
||||||
|
},
|
||||||
|
"gravity-flip": {
|
||||||
|
"title": "GravityFlip Region",
|
||||||
|
"tagline": "Drop a wand, set 2 corners, gravity flips inside the zone. Ceiling-walking and floating items live in 5 minutes of setup."
|
||||||
|
}
|
||||||
|
},
|
||||||
"recentArticles": {
|
"recentArticles": {
|
||||||
"title": "Recent articles",
|
"title": "Recent articles",
|
||||||
"subtitle": "Latest writing on Hytale plugin development",
|
"subtitle": "Latest writing on Hytale plugin development",
|
||||||
|
|||||||
+62
-14
@@ -9,15 +9,16 @@
|
|||||||
},
|
},
|
||||||
"footer": {
|
"footer": {
|
||||||
"copyright": "© 2026 Killian' DAL-CIN",
|
"copyright": "© 2026 Killian' DAL-CIN",
|
||||||
|
"tagline": "Hytale Plugin Developer & Dev Web Freelance. Plugins Java sur-mesure, sites pour serveurs gaming, applications Vue/Nuxt en production.",
|
||||||
"navigation": "Liens Rapides",
|
"navigation": "Liens Rapides",
|
||||||
"services": "Services",
|
"services": "Services",
|
||||||
"legalNotices": "Mentions Légales",
|
"legalNotices": "Mentions Légales",
|
||||||
"privacyPolicy": "Politique de Confidentialité",
|
"privacyPolicy": "Politique de Confidentialité",
|
||||||
"servicesList": {
|
"servicesList": {
|
||||||
"webDev": "Développement Web",
|
"hytalePlugins": "Plugins Hytale (Java)",
|
||||||
"mobileApps": "Applications Mobiles",
|
"webDev": "Sites & Apps Web",
|
||||||
"apiBackend": "Développement API",
|
"retainer": "Retainer Mensuel",
|
||||||
"consulting": "Consulting Tech"
|
"consulting": "Conseil Tech"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"a11y": {
|
"a11y": {
|
||||||
@@ -66,20 +67,20 @@
|
|||||||
"contact": "Me contacter"
|
"contact": "Me contacter"
|
||||||
},
|
},
|
||||||
"featuredProjects": {
|
"featuredProjects": {
|
||||||
"title": "Applications Web Qui Cartonnent",
|
"title": "Plugins Hytale & Apps Web qui tournent en prod",
|
||||||
"subtitle": "Portfolio de projets réels qui ont transformé des idées en succès. Applications Vue.js ultra-rapides, plateformes React scalables, API Node.js robustes.",
|
"subtitle": "Portfolio de projets réels, en production, utilisés par de vrais joueurs et clients. Plugins Hytale Java 25, applications Vue.js/Nuxt, SaaS, bots Discord — pas du proof-of-concept, du shipping.",
|
||||||
"viewAll": "Explorer Tous les Projets"
|
"viewAll": "Explorer Tous les Projets"
|
||||||
},
|
},
|
||||||
"services": {
|
"services": {
|
||||||
"title": "Services Premium de Développement Web",
|
"title": "Services Premium Hytale & Web",
|
||||||
"subtitle": "Solutions clés en main qui boostent votre croissance. Technologies de pointe + méthodologie éprouvée = succès garanti pour votre projet digital.",
|
"subtitle": "Plugins Hytale custom, applications web haute performance, SaaS gaming. Stack Java 25 + Vue/Nuxt + Node.js. Tarifs transparents (149€-790€), devis sous 24h.",
|
||||||
"webDev": {
|
"hytalePlugins": {
|
||||||
"title": "Applications Web Vue.js/React Sur-Mesure",
|
"title": "Plugins Hytale Custom (Java)",
|
||||||
"description": "Création d'applications web lightning-fast qui convertissent. SPA modernes, PWA offline-first, e-commerce haute conversion. SEO-friendly dès la conception."
|
"description": "Du plugin essentiel au système MMO complet. Wand-based regions, votes & rewards, économie, quêtes, mini-jeux. Stack Java 25 + Hytale Plugin API + Gradle Shadow."
|
||||||
},
|
},
|
||||||
"mobileApps": {
|
"webDev": {
|
||||||
"title": "Apps Mobiles Cross-Platform Rentables",
|
"title": "Applications Web Vue.js / Nuxt / React",
|
||||||
"description": "Une seule codebase = iOS + Android + Web. React Native pour des apps natives performantes. 60% d'économie vs développement natif."
|
"description": "Sites pour serveurs gaming, SaaS, e-commerce. SSR Nuxt 4 SEO-optimisé, dashboards admin, intégrations Tebex/Discord. Lighthouse 95+, chargement <2s."
|
||||||
},
|
},
|
||||||
"optimization": {
|
"optimization": {
|
||||||
"title": "Optimisation Performance & SEO Technique",
|
"title": "Optimisation Performance & SEO Technique",
|
||||||
@@ -112,6 +113,8 @@
|
|||||||
"subtitle": "Parcourez mes projets : plugins Hytale, applications Vue.js, sites React, API Node.js, bots Discord et solutions d'entreprise.",
|
"subtitle": "Parcourez mes projets : plugins Hytale, applications Vue.js, sites React, API Node.js, bots Discord et solutions d'entreprise.",
|
||||||
"categories": {
|
"categories": {
|
||||||
"all": "Tous les Projets",
|
"all": "Tous les Projets",
|
||||||
|
"hytaleplugin": "Plugin Hytale",
|
||||||
|
"minecraftmod": "Mod Minecraft",
|
||||||
"webdevelopment": "Développement Web",
|
"webdevelopment": "Développement Web",
|
||||||
"botdevelopment": "Développement de Bot",
|
"botdevelopment": "Développement de Bot",
|
||||||
"opensource": "Open Source",
|
"opensource": "Open Source",
|
||||||
@@ -249,6 +252,35 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"projectData": {
|
"projectData": {
|
||||||
|
"votepipe": {
|
||||||
|
"title": "VotePipe — SaaS Vote Rewards Hytale",
|
||||||
|
"description": "Plateforme SaaS unifiée qui combine Webhook (V1 RSA, V2 HMAC) et Votifier pour récupérer les votes des 7 grandes listes Hytale en un seul plugin. Visual reward builder, livraison automatique, aucun port à ouvrir.",
|
||||||
|
"longDescription": "Le seul plugin Hytale qui fait passer Webhook et Votifier dans un pipeline unifié. Tarifs Free / Pro / Network avec dashboard web (app.votepipe.com), reward builder visuel, streaks, milestones, lucky tiers. Stack : Java 25 plugin + backend TypeScript + dashboard SaaS. Architecture cloud sécurisée — outbound-only.",
|
||||||
|
"buttons": {
|
||||||
|
"website": "Site Officiel",
|
||||||
|
"modtale": "Modtale",
|
||||||
|
"curseforge": "CurseForge",
|
||||||
|
"documentation": "Documentation"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"gravity-flip": {
|
||||||
|
"title": "GravityFlip — Régions Anti-Gravité Hytale",
|
||||||
|
"description": "Plugin Hytale qui crée des zones d'anti-gravité custom avec un wand in-game. Marche sur le plafond, items qui flottent, mobs flottants — tout configurable sans toucher aux fichiers.",
|
||||||
|
"longDescription": "Wand-based region builder pour serveurs Hytale. Les corners se définissent en clic gauche/droit, persistance JSON automatique, tick loop 10x/sec, force verticale et grace period configurables. Mode visuel outline / particles / hidden. Construit sur Hytale Plugin API + Java 25 + Gradle Shadow.",
|
||||||
|
"buttons": {
|
||||||
|
"modtale": "Modtale",
|
||||||
|
"curseforge": "CurseForge"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"playhours": {
|
||||||
|
"title": "PlayHours — Forge Server Hours Enforcement",
|
||||||
|
"description": "Mod Forge 1.20.1 qui force des horaires d'ouverture par jour, blocage de connexion hors heures, warns 15/10/5/1 min, auto-kick à la fermeture, gestion des jours fériés, whitelist/blacklist, force modes, intégration LuckPerms.",
|
||||||
|
"longDescription": "Mod serveur Minecraft pour gérer l'accès aux horaires : schedules per-day, midnight-spanning, exceptions de dates, MOTD dynamique, multi-langues (EN/FR), permissions LuckPerms ou ops vanilla. Parfait pour serveurs scolaires, familiaux, ou avec maintenance windows.",
|
||||||
|
"buttons": {
|
||||||
|
"curseforge": "CurseForge",
|
||||||
|
"repository": "Dépôt"
|
||||||
|
}
|
||||||
|
},
|
||||||
"virtual-tour": {
|
"virtual-tour": {
|
||||||
"title": "Visite Virtuelle - Expérience 360° Interactive",
|
"title": "Visite Virtuelle - Expérience 360° Interactive",
|
||||||
"description": "Mon professeur de lycée et moi avons eu l'idée de créer une visite virtuelle avec des vidéos 360° pour permettre à tous de visiter l'école depuis le web.",
|
"description": "Mon professeur de lycée et moi avons eu l'idée de créer une visite virtuelle avec des vidéos 360° pour permettre à tous de visiter l'école depuis le web.",
|
||||||
@@ -471,6 +503,22 @@
|
|||||||
"hourly": "Hors packages : 45€/h HT, minimum 1h (spot fixes, audits).",
|
"hourly": "Hors packages : 45€/h HT, minimum 1h (spot fixes, audits).",
|
||||||
"flagshipCta": "Flagship : sur devis après cadrage de 30 minutes."
|
"flagshipCta": "Flagship : sur devis après cadrage de 30 minutes."
|
||||||
},
|
},
|
||||||
|
"demos": {
|
||||||
|
"label": "// live-demos",
|
||||||
|
"title": "Plugins live, code en production",
|
||||||
|
"subtitle": "Pas de promesses marketing. Voici les plugins Hytale que je maintiens publiquement, utilisables aujourd'hui sur n'importe quel serveur Hytale.",
|
||||||
|
"featured": "À la une",
|
||||||
|
"viewSite": "Voir le site",
|
||||||
|
"footnote": "Chaque plugin est build maison, testé en production, et livré avec sa documentation.",
|
||||||
|
"votepipe": {
|
||||||
|
"title": "VotePipe — SaaS Vote Rewards",
|
||||||
|
"tagline": "Plugin Hytale + dashboard SaaS qui unifie Webhook et Votifier sur les 7 grandes listes de votes. Sans port à ouvrir, livraison automatique, reward builder visuel."
|
||||||
|
},
|
||||||
|
"gravity-flip": {
|
||||||
|
"title": "GravityFlip Region",
|
||||||
|
"tagline": "Pose un wand, définis 2 corners, gravité inversée dans la zone. Marche-au-plafond et items qui flottent en 5 minutes de setup."
|
||||||
|
}
|
||||||
|
},
|
||||||
"recentArticles": {
|
"recentArticles": {
|
||||||
"title": "Articles récents",
|
"title": "Articles récents",
|
||||||
"subtitle": "Les dernières publications sur le développement de plugins Hytale",
|
"subtitle": "Les dernières publications sur le développement de plugins Hytale",
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 285 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 22 KiB |
@@ -0,0 +1,5 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 500 500">
|
||||||
|
<rect width="500" height="500" style="fill: rgb(12, 17, 29);"/>
|
||||||
|
<text style="fill: rgb(136, 172, 217); font-family: "Microsoft Sans Serif"; font-size: 411.6px; font-weight: 700; white-space: pre;" x="111.729" y="396.341">V</text>
|
||||||
|
</svg>
|
||||||
|
After Width: | Height: | Size: 352 B |
Reference in New Issue
Block a user