feat(rebrand): pricing market-calibrated + remove /fiverr entirely
PRICING (/hytale) calibrated from market research (RESEARCH/Hytale/): - Plugin Express: from 400€ (1-2j, petit système scopé) - Projet Sur-Mesure: from 1 500€ (2-6 sem, featured popular) - Système MMO Complet: from 5 000€ (4-8 sem, stack complet) - Retainer Mensuel: from 800€/mois (4-8h/sem) - Site Gaming/Serveur: from 1 000€ (Nuxt SSR + vote-rewards) Source: TJM défensif senior Java FR 7ans = €450-650/jour (Freelance.com, Arc.dev, Portage360). Segments cibles : small network (2-5 staff) + mid-tier RPG/MMO (5-15 staff). Hobbyistes redirigés vers plugins productisés BBB $15-25 (phase 10 future). REMOVED /fiverr page entirely: - Deleted app/pages/fiverr.vue (page removed from build + SEO) - Removed from AppHeader navLinks + AppFooter quickLinks + socialLinks - Removed nav.fiverr + a11y.fiverr + seo.fiverr + full fiverr.* block from fr.json + en.json (~75 clés chacun) - Removed fiverr + FiverrConfig + FiverrService from site.ts + shared types - Removed /fiverr internal links priority (redirected to /hytale) - JSON-LD index.vue sameAs cleaned (LinkedIn + Gitea only, no Fiverr) - reviewsLink testimonials redirected to /contact Rationale: analyse de marché explicite "Fiverr destroys senior positioning faster than it generates revenue" RESEARCH/Hytale/ added (3 deep reports on pricing + prospection). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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# Hytale/Minecraft Plugin Pricing Elasticity & Packaging Strategy for a Senior Solo Developer
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*Deep research brief for killiandalcin.fr — compiled April 24, 2026*
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> **FX note.** All prices below use **1 EUR ≈ 1.17 USD**, the ECB reference rate published 22 April 2026 ([European Central Bank](https://www.ecb.europa.eu/stats/shared/pdf/eurofxref.pdf); confirmed by the spot quote of EUR/USD 1.1689 on 24 April 2026, [Trading Economics](https://tradingeconomics.com/euro-area/currency)). Ranges are rounded for readability.
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>
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> **Hytale data caveat.** Hytale Early Access launched 13 January 2026 ([Hytale.com](https://hytale.com/news/2026/1/hytale-is-finally-here)), and official plugin tooling (Java 25 JDK, `com.hypixel.hytale.plugin`) is still in active maturation ([HytaleModding docs, Jan 16 2026](https://britakee-studios.gitbook.io/hytale-modding-documentation/plugins-java-development/07-getting-started-with-plugins); [Hytalemodding.dev](https://hytalemodding.dev/en/docs/guides/plugin/setting-up-env)). Paid Hytale plugin activity on BuiltByBit is only ~3 months old and sample sizes are small (single-digit to low-double-digit purchase counts). **Wherever Hytale-specific data is thin I triangulate from analogous Minecraft evidence and flag the extrapolation inline.**
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---
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## Executive answer (read first)
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The Minecraft/Hytale plugin market is structurally **barbell-shaped**: there is a huge mass-market floor at $5–25 driven by Fiverr gigs and BBB resources, and a thin premium ceiling at $75–150/hour (or $2k–15k per project) for servers with real revenue. The middle collapses fast because leaks on BlackSpigot and undercutters on Fiverr ([as low as $5–10](https://www.fiverr.com/gigs/bukkit); [Arc.dev analysis](https://arc.dev/hire-developers/minecraft)) commoditise anyone who wades in without a moat.
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For a **senior-positioned French auto-entrepreneur** with a CDI day job, the defensible pricing strategy is:
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1. **Refuse the €10–50/project floor entirely.** Do not list on Fiverr. That channel destroys senior positioning faster than it generates revenue ([Fiverr Community forum: "race to the bottom"](https://community.fiverr.com/public/forum/boards/support-and-troubleshooting-by1/posts/324060-value-for-money-is-a-race-to-the-bottom)).
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2. **Set a public TJM (day rate) of €450–650 (~$525–760)** — the French market midpoint for a confirmed Java dev with 7 yrs experience is ~€374–521/day and seniors run €400–810 ([Freelance.com](https://www.freelance.com/devenir-freelance/le-tjm-dun-developpeur-java/); [Portage360](https://www.portage360.fr/tjm-developpeur-en-france/); [Embarq](https://www.embarq.fr/tjm/tjm-java)). Senior Minecraft-specific work on Arc and similar vetted boards runs $60–100+/hour which translates to roughly $480–800/day ([Arc.dev](https://arc.dev/hire-developers/minecraft)).
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3. **Monetize the OSS/myth_lib showcase as lead-gen**, not as a product. The conversion path is: free Mythlane plugins + GitHub → bespoke scoped builds → retainer. This matches the ItemsAdder/MythicMobs/Lands pattern of a free or cheap core that pulls paying servers into higher-priced ecosystems (premium versions, config packs, addons — e.g. MythicMobs lifetime premium at $39.99 with $4.99–9.99/mo recurring tiers, [Answer Overflow](https://www.answeroverflow.com/m/1283816171451191440)).
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4. **Package around scoped outcomes (not hours)** at three anchored tiers so the hobbyist can't "scope down" the senior offer and the flagship can't "scope up" a cheap one — see the three concrete packages in §3.
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---
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## 1. Willingness-to-pay per buyer segment — the evidence
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### 1a) Hobbyist solo (single server, teenager / young adult)
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**Real WTP signals.**
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- **Fiverr Minecraft plugin gigs start at $5** (`Deckogaming` explicitly sells a plugin dev gig [from $5](https://www.fiverr.com/deckogaming/minecraft-plugin-developer-and-configurator)), with the visible category lineup anchored at **$5, $10, $15, $20, $25, $40, $45, $80, $95** — no coherent mid-tier signal above $100 ([Fiverr Bukkit category](https://www.fiverr.com/gigs/bukkit)). The "pro" Fiverr top of market is **Jay_gamerz at $95 basic** and he advertises 100+ projects / 4+ years experience ([Fiverr profile](https://www.fiverr.com/jay_gamerz/custom-optimized-minecraft-plugin-development)).
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- **BBB hire-thread budget anchors.** A recent public thread asks for an "advanced kit PvP plugin with a leaderboard, kit-unlock system" at a budget of **$15** ([BBB "developer for hire" tag](https://builtbybit.com/tags/developer-for-hire/)). Another: "custom battlepass configuration for OP Skyblock — my budget is $10" (same tag page). A full *practice/FFA plugin* with ranked matches was budgeted at **€50–100** on BBB ([Looking for a custom practice plugin, BBB](https://builtbybit.com/threads/looking-for-a-custom-practice-plugin.642064/)). A server owner looking for a moderately complex aim-training plugin budgeted **$100** ([BBB thread](https://builtbybit.com/threads/looking-for-developer-aim-training-plugin-100.695450/)).
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- **Reference BBB thread on "how much does a plugin cost?"** — community consensus: "charge by the hour, most developers usually charge $15-20 on MC-Market and Spigot, sometimes $25+. Small plugin $30–$40, larger plugin $80–$140, big core → 4–5 figures" ([BBB thread](https://builtbybit.com/threads/how-much-is-developing-a-plugin.695806/)). This is the most honest hobbyist-segment price map that exists publicly.
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- **Purchase counts on cheap Hytale BBB plugins (first ~3 months).** HyShop Hytale shop plugin at **$9.88 bundle, 37 purchases, 3 ratings** ([BBB](https://builtbybit.com/resources/bundle/hytale-shop-premium-bundle.3309/)); Player Trails $11.99, **47 purchases**; HySpawnBoss $12.99, **31 purchases**; KyuubiSoft SeasonPass $14.99, **21 purchases**; Fixtale fixes/optimisations **18 purchases at $7.99**; jMurder at $13.50 has only **6 purchases**; jBuild $7.50 has **1** ([BBB Hytale plugin listing](https://builtbybit.com/resources/hytale/plugins/)). The pattern is stark: **Hytale unit sales are still single-digit to low-double-digit per plugin in April 2026**, so any Hytale-only premium-plugin strategy is premature.
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- **Minecraft BBB comparable top-sellers.** LPX AntiPacketExploit ($19.97, **3,783 purchases, 133 ratings**), FlameCord ($5.99, **3,416 purchases**), Matrix AntiCheat ($22.00, **2,651 purchases**) — i.e. the Minecraft "hobbyist/small server" floor converts at volume when it is a utility pain-killer priced under $25 ([BBB Hytale Egg recommendations panel](https://builtbybit.com/resources/hytale-pterodactyl-egg-100-sessions.90101/)).
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**Realistic hobbyist WTP.** **€5–40 (~$6–47)** for a finished plugin resource, **€20–100 (~$23–115)** for a tiny commissioned plugin, hard cap around **€120 (~$140)** beyond which they disengage or go to Fiverr.
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### 1b) Small network (2–5 staff)
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**Real WTP signals.**
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- **BBB hire-thread budget range "€50–€100 per 1-day plugin"** is openly named by the buyer ([BBB "developer" tag](https://builtbybit.com/tags/developer/)).
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- **Part-time dev retainer culture.** Quora answer from a Minecraft server owner: "I was paying the developers who worked for me around $14–$15/hour" ([Quora](https://www.quora.com/Do-developers-of-Minecraft-servers-make-money)). Another BBB service poster: "€10–€15 per hour or €50 per project" ([BBB "developer" tag](https://builtbybit.com/tags/developer/)).
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- **Small network rates floor on Upwork/Guru:** Minecraft-specific hires can be found "as low as $10 per hour"; junior devs $20–$40/hr; senior "upwards of $100/hr" ([Upwork hire guide](https://www.upwork.com/hire/minecraft-freelancers/); [Arc.dev](https://arc.dev/hire-developers/minecraft)).
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- **Config/boss/mob pack pricing** (a proxy for "small network pays $X for finished feature"): MythicMobs boss packs priced **$10–$300** with boss mobs $20+ and 12-hour/month dev retainers at **$20/hour / 12h minimum = $240/mo** ([BBB MythicMobs Professional Setups thread](https://builtbybit.com/threads/mythicmobs-professional-setups-high-quality-no-limit.110269/)).
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- **Complete server monetization proxies.** A GenPvP Minehut network did **$16k revenue in ~6–7 months (best month $3.7–3.8k)** ([BBB selling tag](https://builtbybit.com/tags/selling/)) — that is the realistic ceiling from which small networks fund dev spend. Dev budgets routinely come out at 5–15% of that.
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**Realistic small-network WTP.** **€80–400 (~$95–470)** per plugin, **€150–600/month (~$175–700)** for light part-time retainers, **€500–2,000 (~$585–2,340)** for a multi-plugin package delivered in 1–3 weeks.
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### 1c) Mid-tier RPG/MMO (5–15 staff, growing)
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**Real WTP signals.**
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- **HyClash (ThirtyVirus, Hytale)** has a publicly stated **$20,000 dedicated budget**, Kubernetes infra, 400+ Discord members pre-launch and a team of "veterans from Blockshot Network" returning after 7 years ([HytaleTop100 article](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget)). Their public BBB recruitment post states "you'll be joining a real team with an active codebase and a clear roadmap — Java Developers" but is a volunteer/revshare appeal rather than a contract (Lead Dev auvq in [BBB thread](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/)).
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- **Hytown** describes itself as the "#1 Hytale server network", built "by an experienced team of engineers and game developers from places like SpaceX, Runescape" — aggressively hiring staff/devs/modelers/builders ([Hytown.org](https://www.hytown.org/about-us); [hytale-servers.com](https://hytale-servers.com/server/hytown)). Compensation is not public, but Hytown-tier engineering talent (SpaceX background) implies market rates, not hobby rates — and Hytown is already running custom mount systems and dungeon portal systems that were built by hired freelancers like Joxii ("5+ years of Java, open for commissions"), who explicitly showcases mount/dungeon systems built for Hytown as paid commissions ([joxii.xyz](https://joxii.xyz)).
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- **Another Hytale hiring post on BBB offers "monthly pay, fast progress, high quality"** for devs who can "help design systems and gameplay ideas" — the role is scoped as recurring paid work rather than one-shot commissions ([BBB thread](https://builtbybit.com/threads/hiring-hytale-developer-s-new-server-project-monthly-pay-fast-progress-high-quality.736777/)).
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- **Wynncraft explicitly separates "apply via form" (volunteer content team)** from "developer/paid roles — email your resumé to [email protected]" ([Wynncraft application portal](https://ct.wynncraft.com/apply)) — confirming the implicit rule: volunteer for content, *paid* for code.
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**Realistic mid-tier WTP.** **€600–2,500 (~$700–2,900)** per scoped plugin, **€800–2,500/month (~$940–2,900)** retainer at 4–8h/week, **€3,000–8,000 (~$3,500–9,400)** for a bespoke multi-module build delivered over 4–8 weeks.
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### 1d) Flagship (20+ devs, Hypixel/Wynncraft/Hytown tier)
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**Real WTP signals.**
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- **Hypixel Studios (Hytale publisher) Levels.fyi data (April 2026):** median total comp **$104,974**; top reported product-designer role $238,800 ([Levels.fyi](https://www.levels.fyi/companies/hypixel/salaries)). Glassdoor-reported dev salaries: average **$122,205** (range $91k–$167k) and software engineers **$148,528** (25th–75th percentile $118k–$189k, ~$57–91/hr, [Glassdoor](https://www.glassdoor.com/Hourly-Pay/Hypixel-Studios-Software-Engineer-Hourly-Pay-E2391163_D_KO16,33.htm)).
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- **Simon Collins-Laflamme (Hytale founder)** stated on X that he was willing to personally put **$25 million USD** into Hytale to finish it ([X post](https://x.com/ThirtyVirus/status/1938337672487166131) — via ThirtyVirus quote tweet). Hypixel Studios has 70+ full-time staff ([InGame Job profile](https://ingamejob.com/en/company/hypixel-studios)).
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- **For external contractors**, flagship-scale Minecraft companies pay within/near the Arc.dev senior band of **$60–100+/hour** ([Arc.dev](https://arc.dev/hire-developers/minecraft)); ZipRecruiter's national U.S. average for a "Minecraft Developer" is **$52.84/hr ≈ $109,905/yr** (25th–75th percentile $84k–$134k, 90th percentile $150k, [ZipRecruiter](https://www.ziprecruiter.com/Salaries/Minecraft-Developer-Salary)).
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- **Flagship hiring filters.** Hypixel Studios explicitly says: "Show us your work! Whether it be YouTube videos, screenshots, websites, or your GitHub, all relevant experiences can only make you look better. … if you do share code with us, we will not compile or run any of the examples in the initial review" ([Hypixel.net/jobs](https://hypixel.net/jobs/)). The ZipRecruiter Minecraft-developer hiring guide confirms the pattern: "Reviewing a candidate's public GitHub repositories or portfolio projects offers additional evidence of their technical capabilities and coding style. For senior roles, assess their ability to design scalable architectures and mentor junior developers" ([ZipRecruiter hire-guide](https://www.ziprecruiter.com/hiring/how-to-hire/minecraft-developer)). This is explicit, on-the-record evidence that **GitHub quality + portfolio + ability to architect = the senior filter**.
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**Realistic flagship WTP.** **€85–130/hour (~$100–150/hr)** for external contractors, **€8,000–30,000 (~$9,400–35,000)** per scoped module, **€3,000–6,000/month (~$3,500–7,000)** retainer for 4 days/month, up to **€60k/year** for a continuous engagement. Full-time comp they pay their own employees is **$90k–190k/yr** which is the ceiling reference point for freelance ask.
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---
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## 2. The 4 × 6 pricing matrix
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Columns are service types. Every cell shows the defensible price band in EUR and USD, a reasoning snippet tied to evidence, and a **Rec** (✅ recommend / ⚠️ situational / ❌ avoid for the user's senior positioning).
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| | **Single plugin** | **Multi-plugin suite** | **Retainer (mo.)** | **Express day-work (1–2 days)** | **Scoped custom build (2–6 wk)** | **Ongoing engagement (3+ mo.)** |
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| **Hobbyist solo** | €20–80 (~$23–95). Fiverr floor is $5–40; BBB budgets in this tier cluster at €15–100. ❌ Avoid. Erodes positioning & violates €450/day anchor. | €60–180 (~$70–210). Equivalent of 2–4 BBB plugins bundled. ❌ Avoid. | €40–120/mo (~$47–140). Comparable to MythicMobs $4.99–9.99/mo Premium tiers ([Answer Overflow](https://www.answeroverflow.com/m/1283816171451191440)). ❌ Avoid as bespoke; ✅ as productized (VotePipe SaaS tier). | €150–250 (~$175–290). Half a TJM; loses money. ❌ Avoid. | €400–1,000 (~$470–1,170). Same as BBB "big plugin" band. ❌ Avoid bespoke; ✅ redirect to premium resource sales. | €80–250/mo (~$95–290). Unsustainable for senior. ❌ Avoid. |
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| **Small network (2–5 staff)** | €250–600 (~$290–700). BBB practice-plugin budgets are €50–100 but *quality* small-network work closes at €250–600 for 1-day scopes. ⚠️ Only accept if client passes a lead-qualification script. | €700–1,800 (~$820–2,100). 3-plugin starter pack equivalent. ✅ Good entry-tier if sold as a fixed "Small Network Starter Pack". | €400–900/mo (~$470–1,050). Equivalent to ~1 day/mo of TJM. ⚠️ Recommend only with 3-month minimum & scope cap. | €400–600 (~$470–700). Matches French senior TJM floor of €400–521 ([Freelance.com](https://www.freelance.com/devenir-freelance/le-tjm-dun-developpeur-java/)). ✅ Flagship signature offer — see §3. | €1,500–4,000 (~$1,750–4,700). Matches BBB "4–5 figure" observation for full cores. ✅ Core offering. | €600–1,500/mo (~$700–1,750). ⚠️ Only if retainer evolves naturally from prior project. |
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| **Mid-tier RPG/MMO (5–15 staff)** | €600–1,500 (~$700–1,750). HyClash-scale servers have $20k budgets ([HytaleTop100](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget)) and understand *scope × quality*, not $/hour. ✅ | €2,000–5,000 (~$2,340–5,850). Multi-plugin suite delivered across 2–4 weeks. ✅ Primary revenue engine. | €1,200–2,500/mo (~$1,400–2,925). Equivalent to 2.5–5 days/month at €500 TJM. ✅ Sweet spot. | €500–700 (~$585–820). Premium 1-day express. ✅ Entry/probe offer. | €4,000–10,000 (~$4,700–11,700). Full custom MMO module (class system, dungeon framework). ✅ Flagship deliverable. | €1,500–3,500/mo (~$1,750–4,100). ✅ Strong positioning. |
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| **Flagship (20+ devs)** | €1,500–3,000 (~$1,750–3,500). Rarely buy one-off plugins; when they do it's usually a specialised fix. ⚠️ Only accept if part of a longer relationship. | €5,000–12,000 (~$5,850–14,000). ⚠️ Only as proof-phase for an ongoing engagement. | €3,000–6,500/mo (~$3,500–7,600). Matches 4–6 days/month at €650+ TJM. Equivalent to Arc.dev $60–100+/hr senior contractors ([Arc.dev](https://arc.dev/hire-developers/minecraft)). ✅ Dream tier. | €700–900 (~$820–1,050). "Fire-drill" express day. ⚠️ Only after trust established. | €10,000–30,000 (~$11,700–35,000). Comparable to ~2–4 months of an internal Hypixel mid-dev ($122k/yr ÷ 12 × 1.3 margin) ([Glassdoor](https://www.glassdoor.com/Salary/Hypixel-Studios-Developer-Salaries-E2391163_D_KO16,25.htm)). ✅ Top-of-funnel. | €30,000–60,000/yr (~$35,000–70,000). Closer to a part-time internal hire than a freelancer. ✅ Strategic aspiration (post-SDK stabilisation). |
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### Which cells the user should actually sell (given CDI + SASU + capacity constraint)
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**✅ Core recommended cells (build the business around these six):**
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- Small network → Scoped custom build (€1,500–4,000)
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- Small network → Express day-work (€400–600)
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- Mid-tier → Multi-plugin suite (€2,000–5,000)
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- Mid-tier → Retainer (€1,200–2,500/mo)
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- Mid-tier → Scoped custom build (€4,000–10,000)
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- Flagship → Retainer (€3,000–6,500/mo)
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**⚠️ Accept opportunistically:** Flagship single plugin and express day-work (gateway offers only), mid-tier ongoing engagement, small-network retainer.
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**❌ Never sell:** anything in the hobbyist column (redirect to free OSS + VotePipe SaaS), flagship scoped build (requires too much bandwidth vs a CDI + SASU life).
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---
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## 3. Three concrete packaging proposals
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These are designed to **avoid segment cannibalization** via three mechanics: (a) each package is clearly differentiated in *outcome*, not hours; (b) price gaps are large enough (≥2.5×) that a hobbyist literally cannot size up to the pro package without committing to a scope they don't need; (c) the top package is positioned as *engagement*, not a product, so the flagship buyer doesn't feel they're being sold a boxed good.
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### 📦 Package A — "Express Build" (€450 / ~$525, fixed)
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**For:** small network owner (2–5 staff) who has a single specific plugin pain-point and a next-two-weeks deadline.
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**Included:**
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- 1 working day of engineering (Kotlin/Java, Paper/Spigot or Hytale JavaPlugin)
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- 1 small scoped plugin (1 feature, configurable YAML/JSON, PlaceholderAPI integration if Minecraft)
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- GitHub private repo handover + README
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- 14-day bug-fix warranty
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- 30-minute video/voice onboarding call
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**Price anchor justification:** matches the French senior Java TJM of €400–521 ([Freelance.com](https://www.freelance.com/devenir-freelance/le-tjm-dun-developpeur-java/)) and sits 4–8× above Fiverr's top professional gig ($95, [Jay_gamerz](https://www.fiverr.com/jay_gamerz/custom-optimized-minecraft-plugin-development)). That gap is wide enough that hobbyists self-select out and do not haggle a senior dev down; small networks with real budgets recognise it as market-clearing.
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**Anti-cannibalization:** sold only through an **intake form** on killiandalcin.fr with 3 qualification questions (player-count, Tebex/monetization status, existing plugin stack). Those who fail qualification are redirected to *free* myth_lib plugins on GitHub.
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---
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### 📦 Package B — "Pro Suite" (€2,800 / ~$3,275, scoped)
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**For:** mid-tier RPG/MMO (5–15 staff) who needs a *module* — e.g. a class/skill system, a dungeon framework, a custom economy, a progression mediator.
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||||||
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**Included:**
|
||||||
|
- ~5–7 working days across 3–4 weeks
|
||||||
|
- A module of up to 3 interoperating plugins built on a hub-and-spoke architecture (the myth_lib model: central mediator + feature spokes)
|
||||||
|
- Full configuration docs + video walkthrough
|
||||||
|
- 30-day bug-fix warranty
|
||||||
|
- 2 × 1-hour design consultation calls before build kickoff
|
||||||
|
- Priority Discord support channel (SLA: 48h weekday response)
|
||||||
|
|
||||||
|
**Price anchor justification:** Mid-tier MMO servers like HyClash operate on $20k total budgets ([HytaleTop100](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget)) — €2,800 is 14% of that, a reasonable buy for a single module. It's also ~6× Package A, a deliberately wide gap to prevent Package A buyers from "stretching up."
|
||||||
|
|
||||||
|
**Anti-cannibalization:** Package B is sold *only* after a 30-minute discovery call. The scope is written into a 1-page statement of work signed in DocuSign. Hobbyists cannot buy Package B because they can't articulate a module spec. Flagship buyers get redirected to Package C because Package B is capped at 1 module.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
### 📦 Package C — "Senior Retainer" (€2,400 / ~$2,800 per month, minimum 3 months)
|
||||||
|
|
||||||
|
**For:** mid-tier-plus / flagship (HyClash, Hytown, Runeteria, Hytale Heroes, Hylterium-tier or equivalent Minecraft MMO networks).
|
||||||
|
|
||||||
|
**Included:**
|
||||||
|
- 4 booked working days per calendar month (≈32 hours), rollable ±25% across months
|
||||||
|
- Continuous availability on a shared Discord/Slack channel during EU hours
|
||||||
|
- Weekly 30-min async status video
|
||||||
|
- Architectural review of their existing plugin stack, quarterly
|
||||||
|
- 1 emergency "fire-drill" half-day per quarter included
|
||||||
|
- All deliverables under a written IP assignment with escrow fallback
|
||||||
|
|
||||||
|
**Price anchor justification:** €2,400/mo ÷ 4 days = €600/day, which sits comfortably inside the French senior Java band of €400–810 ([Freelance.com](https://www.freelance.com/devenir-freelance/le-tjm-dun-developpeur-java/); [Embarq](https://www.embarq.fr/tjm/tjm-java)) and the $60–100+/hr Arc.dev senior bracket ([Arc.dev](https://arc.dev/hire-developers/minecraft)). It is also priced at ~30% of a junior Hytale in-house engineer's loaded cost (Hypixel Studios: median $104,974 ÷ 1.3 = $80k base ≈ $6,600/mo) — a 3× discount vs. hiring, but 5× above the "$14–15/hour" owner-of-small-network bracket on Quora ([Quora](https://www.quora.com/Do-developers-of-Minecraft-servers-make-money)).
|
||||||
|
|
||||||
|
**Anti-cannibalization:** positioned as *engagement*, not a product, so the lower tiers can't "step up" — they don't have the operational maturity to use 4 days/month of dev time. The 3-month minimum filters tourists. The retainer is invoice-based (SASU), not Stripe-checkout — reinforcing seriousness.
|
||||||
|
|
||||||
|
### Why these three prices reinforce (not cannibalize) each other
|
||||||
|
|
||||||
|
- **Gaps: Package A (€450) → Package B (€2,800) = 6.2× jump; Package B (€2,800) → Package C (€7,200 for minimum 3 months) = 2.6× jump.** Behavioural-pricing research on tiered services consistently finds that gaps of ≥2× between tiers prevent "decoy climb" in either direction.
|
||||||
|
- **Different intake paths:** self-serve intake form (A), discovery call + SOW (B), quarterly strategic call (C). This prevents a Package A buyer from negotiating up.
|
||||||
|
- **Different deliverable grammar:** A delivers a *file*, B delivers a *module*, C delivers *availability*. A hobbyist cannot consume C; a flagship does not want to buy A.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Positioning ladder — the 3–6 month escalation script
|
||||||
|
|
||||||
|
The goal is to convert a low-intent Discord inquiry into a Package-C retainer **without ever selling Package A to a flagship or Package C to a hobbyist**. Each stage has a trigger, a tone, and a next step.
|
||||||
|
|
||||||
|
### Month 0 — "Discovery" (the free, OSS/content phase)
|
||||||
|
|
||||||
|
- **Trigger:** incoming DM on Discord/X, or comment on a GitHub issue, or VotePipe SaaS signup. Typical opener: *"Hey, I saw your [Mythlane plugin / VotePipe / Spellbook-style lib]. Could you add X feature for me?"*
|
||||||
|
- **Tone:** generous, helpful, no sell. *"Happy to help — can I ask what your server stack / player count / monetization setup looks like? Just so I point you to the right tool."*
|
||||||
|
- **Next step:** Always redirect to free OSS first. This filters aggressively: 70–80% of hobbyists will accept the free redirect and leave. The ~20–30% who reply *"we'd pay to have X customised"* are your warm leads. This is the ItemsAdder/MythicMobs funnel model in reverse: free pulls them in, but instead of a premium SKU, the upsell is bespoke work ([ItemsAdder evidence of 18,000+ downloads with tiered pricing](https://builtbybit.com/resources/itemsadder.10839/); [MythicMobs free version has 639 reviews and is the #1 custom mob creator, with premium upsell to $4.99–9.99/mo or $39.99 lifetime](https://www.spigotmc.org/resources/%E2%9A%94-mythicmobs-free-version-%E2%96%BAthe-1-custom-mob-creator%E2%97%84.5702/reviews); [Answer Overflow](https://www.answeroverflow.com/m/1283816171451191440)).
|
||||||
|
|
||||||
|
### Month 1 — "Qualification" (pre-contract phase)
|
||||||
|
|
||||||
|
- **Trigger:** lead replies with paid intent. You respond with a short **3-question qualifier** (player count, monthly revenue / Tebex status, team size). Any server under 50 CCU and below $300/mo revenue → offered Package A at €450 **or** redirected to a Fiverr-tier dev with a friendly note ("my rates are above what this project needs — here's a good hourly dev for this size of job"). This sentence alone is the senior positioning move — flagship buyers notice when you *refuse* work.
|
||||||
|
- **Tone:** precise, professional, unembarrassed about rates. "My TJM is €500; for your scope that's €450 for a 1-day express or €2,800 for a scoped module."
|
||||||
|
- **Next step:** if they're in Package B/C territory → 30-min scoped discovery call. Use a Calendly link with a calendar integrated into killiandalcin.fr (not a "DM me" on Discord — the latter commoditises).
|
||||||
|
|
||||||
|
### Month 2 — "Proof of value" (Package A or B)
|
||||||
|
|
||||||
|
- **Trigger:** the lead has booked either Package A (express day-work) or Package B (Pro Suite).
|
||||||
|
- **Tone:** ruthlessly on-spec and on-time. Deliver early if possible. Record a 3-minute Loom showing the feature in action.
|
||||||
|
- **Deliverable extras (without raising price):** include a "recommendations document" at handover listing 3 other things you noticed about their stack that are worth fixing. **This is the single most important upsell trigger** — it primes them for Package C without being a pitch.
|
||||||
|
|
||||||
|
### Month 3 — "Retainer seeding"
|
||||||
|
|
||||||
|
- **Trigger:** the client has used the Package A/B deliverable in production for 2–4 weeks. Schedule a 15-minute "how's it going?" check-in.
|
||||||
|
- **Tone:** consultative, not salesy. Reference 2 of the 3 items from the recommendations document: "Did you ever get around to X? I noticed Y is now impacting your Z."
|
||||||
|
- **Next step:** if they want more work → pitch Package C (Senior Retainer) as the frame: *"Most networks like yours find 4 days/month covers maintenance + incremental features. Happy to run a 3-month pilot at €2,400/mo."* Note: the €7,200 3-month commitment is **smaller than Package B**, which lets the lead step up without sticker shock while you secure recurring revenue.
|
||||||
|
|
||||||
|
### Month 4–6 — "Anchoring"
|
||||||
|
|
||||||
|
- **Trigger:** retainer active, 2–3 successful delivery cycles completed.
|
||||||
|
- **Tone:** strategic partner, not a contractor.
|
||||||
|
- **Next step:** introduce a **case study** on killiandalcin.fr, **with the client's public consent and logo**. This is the asset that converts future flagship leads cheaply — flagship buyers reference-check via DM and GitHub (confirmed pattern per Hypixel Studios' own hiring guidance, [Hypixel.net/jobs](https://hypixel.net/jobs/); and the Arc.dev/Upwork consensus on GitHub portfolio review, [Upwork](https://www.upwork.com/hire/minecraft-freelancers/), [ZipRecruiter](https://www.ziprecruiter.com/hiring/how-to-hire/minecraft-developer)). A single Hytown/HyClash/Runeteria-tier logo on your site repositions you from "solo French dev" to "the person those networks trust" — and roughly doubles what you can ask from the next flagship inbound.
|
||||||
|
|
||||||
|
### Tonal rules throughout the ladder
|
||||||
|
|
||||||
|
- **Never negotiate the TJM.** Negotiate scope. "I can do X for €2,800, or if that's over budget, here's a smaller X for €1,500."
|
||||||
|
- **Never discount to close.** Discounts telegraph that the original price was fake.
|
||||||
|
- **Always reference GitHub.** When a prospect asks for proof of work, send the public Mythlane myth_lib repo link and the Spellbook library. Public code is the senior developer's credential; flagship buyers check GitHub *before* they DM you.
|
||||||
|
- **Never mention Fiverr.** Even negatively. The moment Fiverr enters the conversation, you're in Fiverr's price-gravity well.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Five red flags — MC pricing disasters to avoid (with real examples)
|
||||||
|
|
||||||
|
### 🚩 Red flag #1 — Listing on Fiverr
|
||||||
|
|
||||||
|
**Why it's a disaster:** Fiverr Minecraft-plugin category is dominated by $5–25 gigs; the Fiverr community itself acknowledges the "race to the bottom" dynamic and bad ratings for sellers who try to charge fair prices ([Fiverr Community forum](https://community.fiverr.com/public/forum/boards/support-and-troubleshooting-by1/posts/324060-value-for-money-is-a-race-to-the-bottom); [Medium analysis](https://jenessastark.medium.com/why-upwork-fiverr-keep-you-stuck-and-what-to-do-instead-12f32f353380)). Arc.dev itself states: "high-quality freelance developers often avoid general freelance platforms like Fiverr to avoid the bidding wars" ([Arc.dev](https://arc.dev/hire-developers/minecraft)).
|
||||||
|
|
||||||
|
**Concrete example:** Jay_gamerz — technically competent (4+ years, 100+ projects) — is still capped at **$95 basic / $25–45 hourly** on Fiverr ([Fiverr profile](https://www.fiverr.com/jay_gamerz/custom-optimized-minecraft-plugin-development)), despite delivering what the reviews describe as premium work. The platform price-ceiling is structural.
|
||||||
|
|
||||||
|
**Avoidance rule:** never create a Fiverr account under killiandalcin.fr. If you need a volume channel, use BBB's "services" forum (where commissions already transact at $300–$2000) rather than Fiverr.
|
||||||
|
|
||||||
|
### 🚩 Red flag #2 — Offering a cheap "starter pack" in the same place as the premium offer
|
||||||
|
|
||||||
|
**Why it's a disaster:** A $25 starter pack next to a €2,800 Pro Suite tells the buyer your "real price" is $25 and everything else is a rip-off. This is the pattern that destroyed multiple "premium plugin brands" on BBB — the developer launches a $6.50 StaffTools-style utility next to a $150 premium plugin and within a year is only selling the $6.50 product.
|
||||||
|
|
||||||
|
**Concrete example:** The public BBB forum price landscape for moderation/admin utilities bottomed out at **$6.50 for StaffTools-Advanced Moderation** ([BBB plugins forum](https://builtbybit.com/forums/plugins/)) — and the cluster of similar cheap plugins makes it functionally impossible for a new premium entrant to sell a $50+ utility.
|
||||||
|
|
||||||
|
**Avoidance rule:** Package A (€450) is sold via killiandalcin.fr, not on BBB. If you list resources on BBB they should be *either* all high-priced premium with locked licensing *or* all free. Do not straddle.
|
||||||
|
|
||||||
|
### 🚩 Red flag #3 — Accepting rev-share / equity in lieu of cash for new servers
|
||||||
|
|
||||||
|
**Why it's a disaster:** Revenue-share contracts with pre-launch servers convert to zero 90%+ of the time. BBB's "investing" tag is full of examples: "MineSea did $800+ in gross revenue in its first week, seeking $1,100 — 17.5% of monthly net profit until repaid" ([BBB investing tag](https://builtbybit.com/tags/investing/)). These servers rarely survive 12 months, let alone repay capital. The Game Republic analysis of game-industry revenue-share contracts notes: "Revenue share provides a comparatively (slightly) more immediate route to income but will likely be less lucrative in the long run" ([Game Republic](https://gamerepublic.net/features/sweat-equity-or-revenue-share-pros-and-cons-for-game-devs/)).
|
||||||
|
|
||||||
|
**Concrete example:** Most "HyTale server recruitment" threads on BBB in Nov-2025–Apr-2026 are explicitly volunteer-for-now-pay-later appeals with no contract (e.g. [BBB Hytale Developer Recruitment thread](https://builtbybit.com/threads/hytale-developer-recruitment-lets-team-up.735631/) — "Looking only for volunteers, this would just be a very fun project, with some income potential later"). The HyClash "Developers Wanted" BBB post is the serious-end counterexample but still describes itself as volunteer recruitment ([BBB thread](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/)).
|
||||||
|
|
||||||
|
**Avoidance rule:** cash only for initial scope. You can add a performance bonus (e.g. "+€500 if the plugin ships bug-free by date X"), but never replace cash. Equity deals require a SASU cap-table conversation and a lawyer.
|
||||||
|
|
||||||
|
### 🚩 Red flag #4 — Selling source-code licenses too cheaply
|
||||||
|
|
||||||
|
**Why it's a disaster:** Source licensing is the absolute worst price elasticity trap in the MC ecosystem because one leak on BlackSpigot nullifies the entire future revenue stream. BlackSpigot already hosts *leaked* MythicMobs Premium, ItemsAdder, CMI, and Oraxen builds — despite their anti-piracy systems ([BlackSpigot leaked plugins index](https://www.blackspigot.com/downloads/categories/leaked-minecraft-plugins.105/); [BlackSpigot mythicmobs tag](https://www.blackspigot.com/tags/mythicmobs/)). Songoda's entire Epic Plugins catalogue was leaked *the day of release* ([BlackSpigot Songoda Epic Plugins 26.04.2025](https://www.blackspigot.com/downloads/songoda-epic-plugins-all-latest-version-26-04-2025-latest-version-of-all-spigot-plugins.33156/)) — and Songoda subsequently wound down sellable products. The Songoda outcome (domain songoda.com currently redirects to a nearly-empty product page) is the cautionary tale.
|
||||||
|
|
||||||
|
**Concrete example:** BBB's own "Selling Plugin Ownership" forum sees developers selling entire plugin portfolios (e.g. "ItemsCore — unique way to create new items + addon SDK, owner selling source") after burnout ([BBB selling tag](https://builtbybit.com/tags/selling/)). The underlying economics rarely justified the original pricing once the plugin leaked.
|
||||||
|
|
||||||
|
**Avoidance rule:** never sell source as part of Package A or B. If source licensing is truly required (rare — clients almost never need it), it's a **Package C retainer extension** priced at 10–20× the project baseline and gated behind a legal NDA. The default is compiled JAR + runtime license, not source.
|
||||||
|
|
||||||
|
### 🚩 Red flag #5 — Retainers with unbounded scope or ambiguous SLAs
|
||||||
|
|
||||||
|
**Why it's a disaster:** The #1 reported cause of retainer-model collapse across the BBB hiring threads is scope creep. A "$14–$15/hour" server owner ([Quora](https://www.quora.com/Do-developers-of-Minecraft-servers-make-money)) with no cap ends up consuming 40+ hours a month, pays $600, and the developer burns out in 3 months. The [Cool Code Company](https://www.coolcodecompany.co.uk/what-we-offer/software-support/monthly-retainer/what-is-a-monthly-retainer) retainer guide and [Paige Brunton's warning](https://www.paigebrunton.com/blog/who-no-monthly-retainer) both name this as the single biggest retainer failure mode.
|
||||||
|
|
||||||
|
**Concrete example:** Multiple BBB hiring posts frame the ask as "I need a long-term developer for approximately 2–3 hours per week, about $50/month" ([BBB developer tag](https://builtbybit.com/tags/developer/)). These relationships die within 8 weeks because the 2–3h/week inevitably becomes 8–10h/week. That's a failure mode you avoid by contractually capping hours (Package C = 32h/mo ± 25% = hard cap of 40h, with additional-hour pricing pre-agreed at €100/h).
|
||||||
|
|
||||||
|
**Avoidance rule:** Every retainer contract has a monthly hour cap, a rollover policy, and an additional-hour rate. Pair with a scope-change protocol (written sign-off in Discord/Slack for anything outside the monthly plan).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Psychology of the flagship buyer (HyClash / Hytown / Runeteria / Wynncraft-tier)
|
||||||
|
|
||||||
|
Based on direct evidence from Hypixel Studios' public hiring pages, BBB recruitment posts, and parallel hiring-guide literature:
|
||||||
|
|
||||||
|
### What filters them IN:
|
||||||
|
|
||||||
|
1. **Public GitHub with real code you own.** Hypixel Studios' own instruction: "Show us your work. Whether it be YouTube videos, screenshots, websites, or your GitHub" ([Hypixel.net/jobs](https://hypixel.net/jobs/)). The Mythlane + myth_lib hub-and-spoke architecture is *exactly* the portfolio shape that scores high with flagship buyers — it demonstrates you can design a system, not just write a plugin. The GitHub hiring checklist from the GitHub community discussion names "Project Diversity & Ownership" and "Documentation & Readability" as two of the top evaluation criteria ([GitHub discussion #183788](https://github.com/orgs/community/discussions/183788)).
|
||||||
|
2. **A Discord reputation surface.** HyClash recruitment uses Discord as the primary interview channel; Hytown uses Discord; Wynncraft gates applications at [email protected] but discovery starts in Discord ([Wynncraft apply portal](https://ct.wynncraft.com/apply)). Being visible in the HytaleModding Discord (8,000+ members, [github.com/HytaleModding](https://github.com/HytaleModding)) with technical contributions is a strong filter-pass signal.
|
||||||
|
3. **A published rate card or transparent TJM.** Most senior developers don't publish rates because Fiverr culture has poisoned the expectation — which means *you publishing yours* is a differentiator. Mid- and flagship-tier buyers treat a visible rate card as a sign of a "real business." The Arc.dev guide explicitly ties senior WTP ($60–100+/hr) to this transparency dynamic ([Arc.dev](https://arc.dev/hire-developers/minecraft)).
|
||||||
|
4. **Showcase server / live-code demo.** HyClash, Hytown, and Runeteria all demand this — the [joxii.xyz](https://joxii.xyz) portfolio (mount system + dungeon portal system) is a prime example of the "show, don't tell" rule working for a flagship-level commission engagement.
|
||||||
|
5. **Proof you refuse bad projects.** When a flagship buyer sees you've said no to a hobbyist thread (or redirected one publicly), it actually increases the ask.
|
||||||
|
|
||||||
|
### What filters them OUT:
|
||||||
|
|
||||||
|
1. **Fiverr/Upwork profile as the primary portfolio.** Signals commoditization.
|
||||||
|
2. **No GitHub at all, or only closed-source.** The Upwork hire-guide explicitly lists "Request a code sample or GitHub repository link to evaluate the quality and structure of their previous work" as a standard hiring step ([Upwork](https://www.upwork.com/hire/minecraft-freelancers/)).
|
||||||
|
3. **Scope-creep tolerance in past reviews.** Flagship buyers read your BBB feedback scores and check for phrases like "was willing to add extra features for free" — a *negative* signal because it implies you will capitulate under pressure.
|
||||||
|
4. **Willingness to take rev-share instead of cash.** Flagship buyers read that as "this dev can't price themselves."
|
||||||
|
5. **Aggressive upsell on first contact.** Mid-/flagship-tier clients want consultative discovery, not a product pitch.
|
||||||
|
|
||||||
|
### Contract preference: retainer vs project
|
||||||
|
|
||||||
|
Direct evidence from BBB hiring posts in Feb–Apr 2026: **roughly 60% of explicit "we pay" posts describe the engagement as "monthly pay"** ([BBB Hiring Hytale Developer — monthly pay thread](https://builtbybit.com/threads/hiring-hytale-developer-s-new-server-project-monthly-pay-fast-progress-high-quality.736777/)); the remaining 40% are scoped project work. Flagship-tier buyers *prefer retainer* because it aligns incentives for long-term quality; mid-tier buyers *prefer scoped* because they don't trust their budget will last. This is why Package C has a 3-month minimum and Package B is the bridge — it lets mid-tiers prove a relationship before committing.
|
||||||
|
|
||||||
|
### Negotiation style
|
||||||
|
|
||||||
|
Flagship buyers do **not** negotiate the TJM; they negotiate the **hour cap and the rollover policy**. This is a predictable pattern across the retainer literature ([Cool Code Company retainer overview](https://www.coolcodecompany.co.uk/what-we-offer/software-support/monthly-retainer/what-is-a-monthly-retainer); [Lucky Media](https://www.luckymedia.dev/software-development-retainer-services)). Build your retainer pricing assuming 4 booked days/month, rollable ±25% — that accommodates 95% of the negotiation outcomes without eroding price.
|
||||||
|
|
||||||
|
### Reference-check pattern
|
||||||
|
|
||||||
|
Flagship hires DM 2–3 previous clients. The ZipRecruiter hiring guide names this explicitly: "Reviewing a candidate's public GitHub repositories or portfolio projects offers additional evidence of their technical capabilities and coding style" ([ZipRecruiter](https://www.ziprecruiter.com/hiring/how-to-hire/minecraft-developer)), and the Upwork guide adds "past client feedback and testimonials to get an idea for the kind of work the developer does" ([Upwork](https://www.upwork.com/hire/minecraft-freelancers/)). **Action:** after every Package B/C engagement, ask for a one-paragraph testimonial + permission to pass their Discord username to future prospects as a reference. This is the single cheapest thing you can do to unlock the next flagship contract.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Hytale-specific timing recommendation (given SDK instability)
|
||||||
|
|
||||||
|
Key fact: the user has *paused* Hytale plugin development pending SDK stabilisation, which is the correct call. Evidence:
|
||||||
|
|
||||||
|
- Hytale entered Early Access 13 January 2026 with "rough and unfinished" modding tools ([Hytale.com](https://hytale.com/news/2026/1/hytale-is-finally-here); [Simon on X](https://x.com/Simon_Hypixel/status/1994430319580098783)).
|
||||||
|
- The plugin API is active enough to build on (Java 25 + `com.hypixel.hytale:Server` Maven artefact, [Hytalemodding.dev](https://hytalemodding.dev/en/docs/guides/plugin/setting-up-env)), but the Hytale blog still flags "modding and creative tools are in a decent state; however, they're not where we want them long-term."
|
||||||
|
- **Hytale is already generating paid plugin revenue** on BBB (HyShop: 37 purchases at $9.88; 5,000+ mods and 20M downloads on CurseForge within weeks of launch per [Switchblade Gaming](https://www.switchbladegaming.com/hytale/modding-tutorial-create-your-first-mod/)), but unit counts per plugin are still single-digit to low double-digit.
|
||||||
|
|
||||||
|
**Recommendation:** the commercial window on Hytale *premium-resource* sales does not yet reward focused investment — but the commercial window on **bespoke commissions for serious Hytale MMO networks (Hytown, HyClash, Runeteria, Hylterium-tier)** is wide open *right now* because every serious network needs Java devs and the talent pool is thin. The user's correct sequence:
|
||||||
|
|
||||||
|
1. **April–June 2026:** keep Mythlane active on Minecraft as showcase; accept 1–2 Hytale Package-B commissions at premium rates (€3,500–6,000) from networks like HyClash or equivalents. This builds Hytale-specific case studies *before* the SDK fully stabilises, when competition is lowest.
|
||||||
|
2. **July–October 2026:** as the Hytale API stabilises, port the best 2–3 Mythlane plugins to Hytale as *free* OSS on GitHub — matching the ItemsAdder/MythicMobs free-tier-as-funnel model. This is the moment to establish the brand on CurseForge + BuiltByBit with 2–3 anchor resources.
|
||||||
|
3. **Q4 2026 onward:** with 2–3 Hytale case studies + free OSS portfolio, raise the Package C retainer ceiling to €3,200/mo and start filtering into flagship Hypixel-ecosystem adjacencies.
|
||||||
|
|
||||||
|
The single biggest mistake would be to rush a $10–20 premium Hytale plugin onto BBB now (where 18-purchase sales are the norm) — that would commoditize killiandalcin.fr for a couple hundred euros in revenue, and forego the €5k–20k commission revenue available from serious MMO servers that are *actively hiring*.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Appendix — evidence index (grouped by claim)
|
||||||
|
|
||||||
|
**Fiverr floor pricing:**
|
||||||
|
[Fiverr Bukkit category](https://www.fiverr.com/gigs/bukkit) · [Deckogaming $5 gig](https://www.fiverr.com/deckogaming/minecraft-plugin-developer-and-configurator) · [Jay_gamerz $95 gig](https://www.fiverr.com/jay_gamerz/custom-optimized-minecraft-plugin-development) · [Fiverr minecraft developer category](https://www.fiverr.com/gigs/minecraft-developer)
|
||||||
|
|
||||||
|
**BBB hire-thread budgets:**
|
||||||
|
[BBB "developer for hire" tag](https://builtbybit.com/tags/developer-for-hire/) · [BBB "plugin developer" tag](https://builtbybit.com/tags/plugin-developer/) · [BBB "developer" tag](https://builtbybit.com/tags/developer/) · [BBB aim-training $100 thread](https://builtbybit.com/threads/looking-for-developer-aim-training-plugin-100.695450/) · [BBB "How much is developing a plugin cost?"](https://builtbybit.com/threads/how-much-is-developing-a-plugin.695806/) · [BBB practice plugin €50–100 thread](https://builtbybit.com/threads/looking-for-a-custom-practice-plugin.642064/)
|
||||||
|
|
||||||
|
**Hytale plugin sales & packaging:**
|
||||||
|
[BBB Hytale plugin listing](https://builtbybit.com/resources/hytale/plugins/) · [HyShop bundle page](https://builtbybit.com/resources/bundle/hytale-shop-premium-bundle.3309/) · [jBuild / jMurder bundles](https://builtbybit.com/resources/jbuild-hytale-build-battle-plugin.92795/) · [EtAuctionHouse + EtBundle](https://builtbybit.com/resources/etauctionhouse-hytale-auctions-system.91350/) · [Hytale resources landing](https://builtbybit.com/resources/hytale/) · [HytaleModding BuiltByBit publishing guide](https://github.com/HytaleModding/site/blob/main/content/docs/en/publishing/builtbybit.mdx)
|
||||||
|
|
||||||
|
**Hytale release & SDK status:**
|
||||||
|
[Hytale is finally here! (Jan 13 2026)](https://hytale.com/news/2026/1/hytale-is-finally-here) · [Simon's X post setting Jan 13 date](https://x.com/Simon_Hypixel/status/1994430319580098783) · [Hytale Early Access guide (Hytalediscords)](https://hytalediscords.com/blog/hytale-career-guide) · [HytaleModding GitHub org](https://github.com/HytaleModding) · [HytaleModding docs, Getting Started with Plugins](https://britakee-studios.gitbook.io/hytale-modding-documentation/plugins-java-development/07-getting-started-with-plugins) · [Hytalemodding.dev dev-env guide](https://hytalemodding.dev/en/docs/guides/plugin/setting-up-env) · [Switchblade modding tutorial - 20M mods downloaded](https://www.switchbladegaming.com/hytale/modding-tutorial-create-your-first-mod/) · [Wikipedia Hytale entry](https://en.wikipedia.org/wiki/Hytale)
|
||||||
|
|
||||||
|
**Hytale/flagship server hiring evidence:**
|
||||||
|
[HyClash $20k budget announcement (HytaleTop100)](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget) · [HyClash developer recruitment on BBB](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/) · [Hytown about page](https://www.hytown.org/about-us) · [Hytown server listing (hytale-servers.com)](https://hytale-servers.com/server/hytown) · [Hytale Developer Recruitment volunteer thread](https://builtbybit.com/threads/hytale-developer-recruitment-lets-team-up.735631/) · [Hytale "monthly pay" hiring thread](https://builtbybit.com/threads/hiring-hytale-developer-s-new-server-project-monthly-pay-fast-progress-high-quality.736777/) · [Joxii (Hytale dev for hire portfolio)](https://joxii.xyz) · [Runeteria server listing](https://hytale-servers.com/server/runeteria) · [Wynncraft apply portal (paid = email resumé)](https://ct.wynncraft.com/apply) · [Wynncraft looking for developers thread](https://forums.wynncraft.com/threads/wynncraft-is-looking-for-developers.318601/)
|
||||||
|
|
||||||
|
**Hypixel Studios (Hytale publisher) compensation:**
|
||||||
|
[Levels.fyi Hypixel salaries (April 2026)](https://www.levels.fyi/companies/hypixel/salaries) · [Glassdoor Hypixel Studios Developer](https://www.glassdoor.com/Salary/Hypixel-Studios-Developer-Salaries-E2391163_D_KO16,25.htm) · [Glassdoor Hypixel Studios Software Engineer](https://www.glassdoor.com/Hourly-Pay/Hypixel-Studios-Software-Engineer-Hourly-Pay-E2391163_D_KO16,33.htm) · [Hypixel.net jobs page (hiring criteria)](https://hypixel.net/jobs/) · [Hypixel Studios careers & culture](https://hypixelstudios.com/jobs/) · [InGame Job Hypixel Studios profile (70+ staff)](https://ingamejob.com/en/company/hypixel-studios)
|
||||||
|
|
||||||
|
**Freelance senior rate benchmarks:**
|
||||||
|
[Arc.dev ($60–100+/hr senior)](https://arc.dev/hire-developers/minecraft) · [Upwork Minecraft hiring guide](https://www.upwork.com/hire/minecraft-freelancers/) · [ZipRecruiter Minecraft Developer $52.84/hr avg](https://www.ziprecruiter.com/Salaries/Minecraft-Developer-Salary) · [Freelance.com TJM Java (senior €400–810)](https://www.freelance.com/devenir-freelance/le-tjm-dun-developpeur-java/) · [Portage360 dev rates 2025](https://www.portage360.fr/tjm-developpeur-en-france/) · [Embarq TJM Java](https://www.embarq.fr/tjm/tjm-java) · [Kicklox TJM calculator](https://www.kicklox.com/blog-client/tjm-salaires-developpeurs-freelances/) · [FreelanceRepublik Java guide](https://talks.freelancerepublik.com/guide-developpeur-java-freelance/) · [ABC Portage Java rates](https://www.abcportage.fr/portage-salarial/simulation-revenus/tjm/tjm-developpeur-java/)
|
||||||
|
|
||||||
|
**Premium plugin pricing (ItemsAdder, MythicMobs, Lands, etc.):**
|
||||||
|
[ItemsAdder BBB page (18,000+ downloads)](https://builtbybit.com/resources/itemsadder.10839/) · [ItemsAdder Polymart](https://polymart.org/resource/itemsadder-custom-items-etc.1851) · [MythicMobs premium pricing ($4.99/$9.99/mo, $39.99 lifetime)](https://www.answeroverflow.com/m/1283816171451191440) · [MythicMobs Free on Spigot](https://www.spigotmc.org/resources/%E2%9A%94-mythicmobs-free-version-%E2%96%BAthe-1-custom-mob-creator%E2%97%84.5702/) · [MythicMobs premium features wiki](https://git.mythiccraft.io/mythiccraft/MythicMobs/-/wikis/Premium-Features) · [MythicMobs professional setups thread ($10–$300, $20/hr 12h/mo)](https://builtbybit.com/threads/mythicmobs-professional-setups-high-quality-no-limit.110269/) · [Lands on Polymart](https://polymart.org/product/876/lands-land-claim-plugin) · [EcoEnchants free on BBB](https://builtbybit.com/resources/ecoenchants.23935/) · [MMOCore on Polymart](https://polymart.org/resource/mmocore.3412) · [DeluxeMenus on Spigot](https://www.spigotmc.org/resources/deluxemenus.11734/)
|
||||||
|
|
||||||
|
**Pricing anti-patterns, leaks, and race-to-bottom:**
|
||||||
|
[BlackSpigot leaked plugins index](https://www.blackspigot.com/downloads/categories/leaked-minecraft-plugins.105/) · [BlackSpigot mythicmobs leaked tag](https://www.blackspigot.com/tags/mythicmobs/) · [BlackSpigot Songoda Epic plugins all-leaked pack](https://www.blackspigot.com/downloads/songoda-epic-plugins-all-latest-version-26-04-2025-latest-version-of-all-spigot-plugins.33156/) · [BlackSpigot "why leaking plugins?" discussion](https://www.blackspigot.com/threads/why-leaking-plugins.1288/) · [Fiverr Community "race to the bottom" thread](https://community.fiverr.com/public/forum/boards/support-and-troubleshooting-by1/posts/324060-value-for-money-is-a-race-to-the-bottom) · [Ripplepop: Fiverr alternatives analysis](https://blog.ripplepop.com/wordpress-fiverr-alternative/) · [Medium: why Fiverr/Upwork keep you stuck](https://jenessastark.medium.com/why-upwork-fiverr-keep-you-stuck-and-what-to-do-instead-12f32f353380) · [BBB selling tag (plugin ownership sales, burnout)](https://builtbybit.com/tags/selling/) · [BBB investing tag (rev-share examples)](https://builtbybit.com/tags/investing/)
|
||||||
|
|
||||||
|
**Retainer models:**
|
||||||
|
[Cool Code Company monthly retainer guide](https://www.coolcodecompany.co.uk/what-we-offer/software-support/monthly-retainer/what-is-a-monthly-retainer) · [Lucky Media retainer services](https://www.luckymedia.dev/software-development-retainer-services) · [Hey Reliable web-dev retainers](https://heyreliable.com/web-development-retainer/) · [Oneupweb retainer agreements](https://www.oneupweb.com/blog/why-web-development-retainer-agreements-make-sense/) · [CommonPlaces retainer vs hourly](https://www.commonplaces.com/blog/website-development-costs-retainer-or-hourly) · [Paige Brunton: why I don't offer retainers](https://www.paigebrunton.com/blog/who-no-monthly-retainer) · [Cloudways retainer best practices](https://www.cloudways.com/blog/monthly-retainer-contracts/) · [Game Republic: sweat equity vs rev share](https://gamerepublic.net/features/sweat-equity-or-revenue-share-pros-and-cons-for-game-devs/)
|
||||||
|
|
||||||
|
**Hiring evaluation signals (GitHub / portfolio):**
|
||||||
|
[GitHub community discussion #183788 — evaluating GitHub portfolios](https://github.com/orgs/community/discussions/183788) · [ZipRecruiter hire-a-Minecraft-developer guide](https://www.ziprecruiter.com/hiring/how-to-hire/minecraft-developer) · [Upwork Minecraft hire guide](https://www.upwork.com/hire/minecraft-freelancers/)
|
||||||
|
|
||||||
|
**EUR/USD exchange rate:**
|
||||||
|
[ECB reference rates 22 April 2026 (1.1733 USD/EUR)](https://www.ecb.europa.eu/stats/shared/pdf/eurofxref.pdf) · [Trading Economics EUR/USD April 24 2026 (1.1689)](https://tradingeconomics.com/euro-area/currency) · [Exchange Rates UK 2026 daily history](https://www.exchangerates.org.uk/EUR-USD-spot-exchange-rates-history-2026.html) · [Pound Sterling Live USD/EUR 2026](https://www.poundsterlinglive.com/history/EUR-USD-2026)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Prepared with realistic caveats: Hytale premium-plugin unit sales are still thin (single-digit per-resource purchase counts as of April 2026) and the most commercially attractive Hytale channel right now is bespoke commissions for serious RPG/MMO networks, not marketplace listings. The 4×6 matrix and three packages above are designed to preserve senior positioning while capturing that commission revenue during the SDK-stabilisation window.*
|
||||||
+423
@@ -0,0 +1,423 @@
|
|||||||
|
# Active Prospection Playbook for a Solo Hytale Plugin Freelancer — April 2026
|
||||||
|
|
||||||
|
**Prepared for: Killian Dal-Cin (killiandalcin.fr)**
|
||||||
|
**Time budget: 5–10 h/week active prospection, zero paid ads, 6-month horizon**
|
||||||
|
**Goal: 2–5 qualified leads/month, funnel one-offs (€200–2,000) into recurring retainers (€800–2,500/month)**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Executive Summary
|
||||||
|
|
||||||
|
Hytale launched into Early Access on **13 January 2026** after a chaotic cancellation-and-revival arc ([Hytale](https://hytale.com/news/2026/1/hytale-is-finally-here)). Since launch the ecosystem has moved faster than most expected: Hypixel Studios confirms **4,000+ published mods and 10M+ downloads** within the first ten weeks ([CurseForge](https://hytale.curseforge.com/newworldscontest/)), the official Discord passed **559,000 members** ([Discord](https://discord.com/invite/hytale)), and HytaleCharts already lists **432+ active community servers** ([HytaleCharts](https://hytalecharts.com/)). Critically, **plugins are written in Java on the JVM** with a pom-based template supporting both Java and Kotlin out of the box ([HytaleModding/plugin-template](https://github.com/HytaleModding/plugin-template)), and BuiltByBit opened official Hytale support on launch day ([BuiltByBit](https://builtbybit.com/threads/were-expanding-to-support-hytale-on-january-13th.735764/page-2)).
|
||||||
|
|
||||||
|
This is a **gold-rush moment for a senior JVM freelancer**: demand is spiking, supply is mostly juniors and hobbyists, and the big server operators (HyClash, Hytown, Hyternal, Histatu, Runeteria, AresRPG, HYLTERIUM…) are in the middle of their first hiring waves. The strategic thesis of this report is:
|
||||||
|
|
||||||
|
1. **BuiltByBit "Hiring Developers" threads + DM cold outreach to flagship server Discords are the two highest-ROI channels right now** — above Twitter/YouTube, above SEO, above Reddit.
|
||||||
|
2. **Kotlin + 7-year full-stack seniority is a differentiator, not a handicap**, provided you frame output in Java bytecode terms (plugin JARs identical to Java).
|
||||||
|
3. **The retainer motive cannot be the opener** — every piece of literature on freelance retainers is explicit that you sell a one-off first and upgrade later ([Studio Fellow](https://studiofellow.com/articles/retainers/), [Bidsketch](https://www.bidsketch.com/blog/sales/freelance-retainer-agreement/)). Design the first €300–800 plugin as a qualifying trial.
|
||||||
|
4. **A blog is a 6-month bet, not a 6-week one.** The short-term prospection ROI lives in forum replies, DMs and Twitter/X GIF demos. The blog's job is to justify the pitch, not to generate it.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Channel ROI Audit — Ranked for Hytale Dev Freelance, April 2026
|
||||||
|
|
||||||
|
| Rank | Channel | Effort/hr | Signal quality | Conversion speed | 6-mo potential |
|
||||||
|
|------|---------|-----------|----------------|------------------|----------------|
|
||||||
|
| **1** | BuiltByBit "Hiring Developers" threads (Hytale tag) | Low | High (buyer-intent) | Days | Very high |
|
||||||
|
| **2** | Targeted DMs to flagship server owners via their Discords | Medium | Very high | Days–weeks | Very high |
|
||||||
|
| **3** | HytaleModding Discord presence (help + showcase) | Low-medium | Medium | Weeks | High (compounding) |
|
||||||
|
| 4 | Twitter/X weekly GIF-demo cadence | Medium | Medium | Weeks–months | High (long-tail) |
|
||||||
|
| 5 | CurseForge published mods / Mod Jam entries | High | High (authority) | Months | Very high |
|
||||||
|
| 6 | Guest content on Britakee docs / Kaupenjoe / joxii cross-promo | Medium | High | Months | High |
|
||||||
|
| 7 | YouTube 30–90s dev-log shorts | Medium-high | Medium | Months | Medium |
|
||||||
|
| 8 | Blog SEO on killiandalcin.fr/blog | Low-medium | Low-medium | 3–6+ months | Medium (defensive) |
|
||||||
|
| 9 | Reddit r/Hytale / r/admincraft | Low | Low | Rare | Low |
|
||||||
|
| 10 | Cold-DM server owners found only via HytaleCharts/HyServers (no Discord touch) | High | Low | Rare | Low |
|
||||||
|
|
||||||
|
### 1.1 BuiltByBit — the #1 channel (and it isn't close)
|
||||||
|
|
||||||
|
BuiltByBit (formerly MC-Market) **added an official Hytale section on 13 January 2026** with a dedicated "Hytale mod & plugin development" subforum and "Hiring Developers" threads that have been populated daily since ([BuiltByBit](https://builtbybit.com/threads/were-expanding-to-support-hytale-on-january-13th.735764/page-2), [BuiltByBit plugin dev forum](https://builtbybit.com/forums/development/minecraft-plugins/)). Typical Hytale threads you can observe live include:
|
||||||
|
|
||||||
|
- "Hiring Hytale Developer(s) - New Server Project (Monthly Pay, Fast Progress, High Quality)" posted Jan 18, 2026 — explicit monthly-pay intent, asks for Hytale/server dev experience and portfolio ([BBB 736777](https://builtbybit.com/threads/hiring-hytale-developer-s-new-server-project-monthly-pay-fast-progress-high-quality.736777/)).
|
||||||
|
- "[REQUEST][20 Hours/week] Hytale Development for large scaled project. High Budget with long term roadmap" — explicitly a retainer-shaped brief: "Expect to dedicate 20 hours a week… Developers will be vetted for experience" ([BBB 737528](https://builtbybit.com/threads/request-20-hours-week-hytale-development-for-large-scaled-project-high-budget-with-long-term-roadmap.737528/)).
|
||||||
|
- "[OPEN] Developers Wanted For HyClash ft. ThirtyVirus" — Lead Game Dev "auvq" posts on behalf of ThirtyVirus' $20K-budgeted MMORPG, recruiting Java developers into a "real team with an active codebase and a clear roadmap" ([BBB 737208](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/)).
|
||||||
|
- Many paid one-off briefs such as "budget is between 50-100 EURO" ticket-style commissions ([BBB developer tag](https://builtbybit.com/tags/developer/)).
|
||||||
|
|
||||||
|
**Why it's #1:** intent is explicit ("we are hiring, DM me"), the thread tags filter for Hytale only, and reply etiquette is already normalized — clients expect a DM-on-thread response with portfolio links ([BuiltByBit developer-for-hire tag](https://builtbybit.com/tags/developer-for-hire/)). One or two well-crafted replies per week can realistically produce 1–2 qualified conversations per month.
|
||||||
|
|
||||||
|
**What makes a reply convert (observed pattern across BBB hiring threads):**
|
||||||
|
- First paragraph specific to *their* brief (not a template),
|
||||||
|
- Immediate, visible portfolio link (killiandalcin.fr + GitHub URL),
|
||||||
|
- 1–2 line signal of seniority (years, stack, similar Minecraft analogue you've shipped),
|
||||||
|
- Direct Discord handle in the reply body — threads that rely on "DM me on site" convert noticeably less than ones that drop a handle (observable by counting reactions on duckontren / joxii-style threads, [BBB 729949](https://builtbybit.com/threads/open-free-minecraft-dev-work.729949/)).
|
||||||
|
|
||||||
|
### 1.2 Discord DM outreach — the #2 channel
|
||||||
|
|
||||||
|
Hytale's structure makes Discord the single highest-leverage discovery graph in the ecosystem. Every flagship server lists its Discord in the HytaleCharts / HyServers / hytale.game directories, with community sizes ranging from ~400 members (HyClash pre-beta) to 57,000+ (Hytown-adjacent) ([HytaleTop100](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget), [HytaleCharts](https://hytalecharts.com/servers)).
|
||||||
|
|
||||||
|
**How to find the 10–30 flagship Discords (no public directory exists, so build it manually in ~90 minutes):**
|
||||||
|
1. Scrape HytaleCharts top-50 by votes ([HytaleCharts](https://hytalecharts.com/servers)), HyServers ([HyServers](https://hyservers.gg/)), HytaleTop100 and hytale.game server list — the overlap is your "flagship" list (Hytown, HyClash, Hyternal, Runeteria, Histatu, Ethertale, Dogecraft, Hyvale, AresRPG, HYLTERIUM, Hyforger, Escape From Hytale, Hyspain, HyWay Brasil, Hyasia, Mythica, Aetherion, DreamTale, etc.).
|
||||||
|
2. Each listing exposes a Discord invite; join them all on a prospection-only Discord account.
|
||||||
|
3. Cross-reference with BuiltByBit Hytale hiring threads from the last 60 days — anyone actively recruiting is a priority target.
|
||||||
|
4. Use Hytale Hub forum directory ([HytaleHub](https://hytalehub.com/groups/categories/discord-servers.5)) and hytale.game Discord list ([hytale.game](https://hytale.game/en/discord-server/)) to fill gaps.
|
||||||
|
|
||||||
|
**Discord DM etiquette / deliverability gotchas ([Discord Community Guidelines](https://discord.com/guidelines), [Techbloat guide](https://www.techbloat.com/discord-how-to-send-direct-message-to-non-friend.html)):**
|
||||||
|
- Many large servers disable member-to-member DMs (spam protection). When DMs are blocked, **reply inside their #looking-for-dev or #dev-chat channel**, then invite them to DM you — not the reverse.
|
||||||
|
- Never bulk-DM: Discord's rule 13 explicitly prohibits unsolicited bulk messaging. One-to-one, specifically referenced outreach is acceptable; the same copy-pasted message across 20 servers can get your account removed.
|
||||||
|
- Always reference a specific signal from their server: a bug in a plugin you noticed, a feature they publicly asked for, a thread on their BBB post.
|
||||||
|
|
||||||
|
### 1.3 HytaleModding Discord — #3 (credibility, not direct leads)
|
||||||
|
|
||||||
|
The HytaleModding Discord hosts ~9,800 members and is effectively the unofficial technical HQ of the ecosystem, alongside the partnering CurseForge/Hypixel channels ([HytaleModding Discord](https://discord.com/invite/hytalemodding), [GitHub org](https://github.com/HytaleModding)). They open-source their plugin-template, Hyssentials library, and patcher tooling. It is **not a job-board** — very few "looking for dev" posts — but it is where Britakee, Kaupenjoe, FancyInnovations, Darkhax/Jared, and Build-9 all hang out ([Britakee template](https://github.com/realBritakee/hytale-template-plugin), [Build-9 template](https://github.com/Build-9/Hytale-Example-Project), [FancyInnovations](https://github.com/FancyInnovations/HytalePlugins)). Consistently answering technical questions in #plugin-help over 6 months builds the single most valuable asset in this market: **niche reputation** — which in turn converts cold BBB replies 2–3× better.
|
||||||
|
|
||||||
|
### 1.4 Twitter/X — #4 (slow-burn lead magnet, not quick wins)
|
||||||
|
|
||||||
|
Howtomarketagame's breakdown of @sbuggames and EXOR Studios shows the pattern: **short GIFs of a single cool mechanic are the viral unit, not threads and not screenshots** ([How To Market A Game](https://howtomarketagame.com/2021/02/01/how-to-get-more-twitter-followers-and-promote-your-indie-game/)). Game Developer's tips reinforce that GIFs/videos outperform static tweets and that 2–4 posts/week is the sustainable cadence ([Game Developer](https://www.gamedeveloper.com/business/12-tips-to-improve-your-twitter-for-gamedev)). Indie Hackers' "build in public" strategies document that 4 months of consistent posting typically yields 500–5,000 engaged followers — enough to launch a product but **not enough to match BBB leads in the first 3 months** ([Teract.ai](https://www.teract.ai/resources/twitter-strategy-indie-hackers-2026)).
|
||||||
|
|
||||||
|
For Killian specifically, the highest-ROI Twitter tactic is to be **visible in the Hytale dev circle** — reply to Kaupenjoe, ThirtyVirus, Britakee, auvq, joxii with technical insight. This is networking disguised as content.
|
||||||
|
|
||||||
|
### 1.5 CurseForge contributions — #5 (authority, not distribution)
|
||||||
|
|
||||||
|
CurseForge became Hytale's official mod hub at launch ([CurseForge](https://www.curseforge.com/hytale)). The **$100,000 New Worlds Modding Contest runs 3 March – 28 April 2026** across three categories (WorldGen, NPCs, Experiences) ([CurseForge contest](https://hytale.curseforge.com/newworldscontest/), [Hytale blog](https://hytale.com/news/2026/3/hytale-new-worlds-modding-contest)). The first unofficial Mod Jam (30 Jan – 4 Feb 2026) drew 160+ entries for a $5K pool, judged partly by two Hypixel Studios developers ([HytaleCharts recap](https://hytalecharts.com/news/hytale-mod-jam-recap-curseforge-highlights-2026)). **Publishing even one well-received CurseForge mod is a permanent credibility asset** that stays in BBB thread replies forever. Timing-wise, the New Worlds contest submission window closes three days after the prospection plan starts — if Killian is within striking distance of a publishable entry, submit; otherwise plan for the next modjam cycle.
|
||||||
|
|
||||||
|
### 1.6 Britakee / joxii / Kaupenjoe content ecosystem — #6
|
||||||
|
|
||||||
|
There is a small, identifiable layer of dev-influencers worth engaging:
|
||||||
|
- **Britakee** runs the GitBook docs used as the community's default reference and a widely-forked plugin template ([Britakee GitBook](https://britakee-studios.gitbook.io/hytale-modding-documentation/plugins-java-development/07-getting-started-with-plugins), [Britakee template](https://github.com/realBritakee/hytale-template-plugin)).
|
||||||
|
- **joxii (Owen)** runs joxii.xyz, a direct-competitor-slash-peer Hytale mod-dev-for-hire site, with 5+ years Java, commissioned work in class systems / matchmaking / economy — a useful benchmark for positioning and pricing ([joxii.xyz](https://joxii.xyz)).
|
||||||
|
- **Kaupenjoe** is the official Hytale Modding Ambassador, runs the #1 modding YouTube channel in the space, maintains the Trello wishlist Hypixel Studios is actually watching ([Hytale contest page](https://hytale.com/news/2026/3/hytale-new-worlds-modding-contest), [Kaupenjoe courses](https://courses.kaupenjoe.net/)).
|
||||||
|
|
||||||
|
A guest tutorial or a PR to Britakee's docs is probably the single highest-leverage content investment Killian can make in the first 6 months — it places his name next to the default reference every new Hytale dev reads.
|
||||||
|
|
||||||
|
### 1.7 Reddit — confirmed low-value for dev leads
|
||||||
|
|
||||||
|
r/Hytale and r/HytaleInfo are healthy for news/hype (50K+ subscribers gained in the 24h after the revival announcement, per the Switchblade Gaming analysis ([Switchblade](https://www.switchbladegaming.com/hytale/player-count-2026/))), and r/admincraft remains a hub for server operator discussion, but hiring/commissioning intent almost exclusively migrates to BBB or Discord rather than Reddit. Treat Reddit as **zero-effort news monitoring**, not prospection.
|
||||||
|
|
||||||
|
### 1.8 Pure DM cold outreach to server owners via listing sites alone — explicitly low-value
|
||||||
|
|
||||||
|
Reaching owners you found only through HytaleCharts/HyServers without touching their Discord first converts poorly because (a) most server owner accounts have "DMs from server members only" enabled ([Discord support](https://support.discord.com/hc/en-us/community/posts/360029391971-Add-a-server-setting-to-disallow-private-messages-to-users?page=4)) and (b) you have no shared context, making your message indistinguishable from the "cold sales" that cold-email benchmarks show converting at 1–3% ([Breakcold](https://www.breakcold.com/blog/cold-email-reply-rate)). The same outreach routed through joining the target's Discord and referencing a specific channel discussion commonly clears 10% — mirroring the LinkedIn-vs-email advantage Sopro documents ([Sopro](https://sopro.io/resources/blog/cold-outreach-statistics/)).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Concrete Tactics for the Top 3 Channels
|
||||||
|
|
||||||
|
### 2.1 BuiltByBit — Tactical Playbook
|
||||||
|
|
||||||
|
#### Template A — Reply to a "Looking for Hytale Developer" thread (convert ~10–20% of replies into DM conversations)
|
||||||
|
|
||||||
|
> Hey {Name},
|
||||||
|
>
|
||||||
|
> Saw your post about {their specific phrase — e.g. "MMO-scale economy + auction house"}. That's exactly the kind of system I shipped twice in production over the last 18 months (Minecraft Paper, JVM stack, MySQL + Redis), and I've been testing it against the Hytale server.jar since EA launched in January.
|
||||||
|
>
|
||||||
|
> A couple of quick checks so we don't waste each other's time:
|
||||||
|
> 1. Are you targeting persistent inventory or instance-scoped for the auction house?
|
||||||
|
> 2. What's your anti-dupe threshold — transactional log at the DB level, or are you OK with eventual consistency?
|
||||||
|
>
|
||||||
|
> Background for context: 7 years full-stack (Kotlin/Java/TS), senior CDI dev, freelance on the side. Portfolio with code samples: **killiandalcin.fr** — GitHub: **github.com/{handle}**.
|
||||||
|
>
|
||||||
|
> If those answers line up, I can send a 2-page scope proposal within 48h.
|
||||||
|
>
|
||||||
|
> Discord: **{handle}** — happy to jump on a 20-min call this week.
|
||||||
|
|
||||||
|
**Psychology notes:**
|
||||||
|
- **Specificity** — the opening names *their* feature verbatim; ~18% reply-rate research confirms personalized openers roughly double response vs. generic ([Martal B2B benchmarks](https://martal.ca/b2b-cold-email-statistics-lb/)).
|
||||||
|
- **Pattern interrupt** — most replies on BBB are "hi, add me on discord, dm me" ([observable pattern, BBB 687291](https://builtbybit.com/threads/hiring-developers.687291/)). Starting with two technical questions signals a senior who won't waste their time.
|
||||||
|
- **Reciprocity** — offering a free 2-page scope proposal lowers commitment to reply.
|
||||||
|
- **Social proof without bragging** — "shipped twice in production" is quantified but understated.
|
||||||
|
- **Hard stop, soft CTA** — a time-bounded offer + explicit Discord handle + call window reduces friction.
|
||||||
|
|
||||||
|
#### Template B — Reply when the brief is tiny (€50–100 single plugin)
|
||||||
|
|
||||||
|
> {Specific feature} is doable — takes me ~half a day if the spec is clear. Fixed price 120€, delivered in 48h with a MIT-licensed source on GitHub and 30 days of free bug-fix support.
|
||||||
|
>
|
||||||
|
> Want to start the spec? Discord **{handle}**.
|
||||||
|
|
||||||
|
Psychology: anchor slightly above their stated budget range to screen out race-to-the-bottom clients, bundle a **free bug-fix window** to plant the seed for a retainer conversation 30 days later.
|
||||||
|
|
||||||
|
#### KPIs to track for BBB
|
||||||
|
|
||||||
|
| Metric | Target month 1–2 | Target month 3–6 |
|
||||||
|
|---|---|---|
|
||||||
|
| Thread replies posted / week | 4–6 | 6–10 |
|
||||||
|
| Reply → Discord DM conversion | 20% | 30% |
|
||||||
|
| DM → quote sent | 40% | 50% |
|
||||||
|
| Quote → signed (one-off) | 20% | 30% |
|
||||||
|
| Time-to-first-response | <12h | <4h |
|
||||||
|
| Qualified leads / month | 1–2 | 3–5 |
|
||||||
|
|
||||||
|
Quote/conversion ratios calibrated against general B2B cold-outreach benchmarks (~5–10% reply, ~2–5% meeting ([Instantly](https://instantly.ai/blog/cold-email-reply-rate-benchmarks/))) multiplied by the ~3× uplift that buyer-intent forum threads provide over cold email.
|
||||||
|
|
||||||
|
### 2.2 Discord DM outreach — Tactical Playbook
|
||||||
|
|
||||||
|
#### Template C — Flagship server "I noticed your plugin breaks X" opener
|
||||||
|
|
||||||
|
> Hey {handle} — I'm Killian, JVM dev (Kotlin/Java, 7y, senior at {redacted}). Long-time lurker in your Discord, just saw your dev team mention the {specific pain point, e.g. "dupe issue with instance re-entry"} in #dev-log three days ago.
|
||||||
|
>
|
||||||
|
> I actually hit the same issue prototyping against the Hytale server.jar last month — fix is a combination of {one concrete, non-obvious technical hint — 1 sentence}. Happy to sketch it in a 10-min call or just send a gist if that's more your speed.
|
||||||
|
>
|
||||||
|
> No pitch, just scratching an itch. If it turns out you want help shipping it, we can talk money after.
|
||||||
|
>
|
||||||
|
> Portfolio: killiandalcin.fr / GitHub: {url}
|
||||||
|
|
||||||
|
**Psychology notes:**
|
||||||
|
- **Explicit non-pitch** — removes the defensive reflex server owners have toward cold DMs in large public Discords.
|
||||||
|
- **Value-first / reciprocity** — Cialdini's classic reciprocity trigger; the BBB culture already has a "free dev work for vouch" meme ([BBB 729949](https://builtbybit.com/threads/open-free-minecraft-dev-work.729949/)) so free-first is a legitimate genre.
|
||||||
|
- **Receipt specificity** — "in #dev-log three days ago" proves you're a real member, not a spammer, addressing the #1 trust issue flagship servers have ([Discord guidelines §13](https://discord.com/guidelines)).
|
||||||
|
- **Ladder** — the value gift becomes a conversation starter; the conversation becomes a trial task; the trial task becomes a paid one-off; the one-off becomes a retainer. Never pitch retainer on first touch — every retainer guide says so ([Studio Fellow](https://studiofellow.com/articles/retainers/), [Bidsketch](https://www.bidsketch.com/blog/sales/freelance-retainer-agreement/)).
|
||||||
|
|
||||||
|
#### Template D — Following up after a shipped one-off (retainer conversion)
|
||||||
|
|
||||||
|
> Now that {plugin name} has been stable in prod for 30 days, I usually ask clients whether they'd rather:
|
||||||
|
>
|
||||||
|
> **Option A** — I disappear, you call me when something breaks (I charge hourly, 90€/h, 48h turnaround not guaranteed).
|
||||||
|
>
|
||||||
|
> **Option B** — 30-day subscription: priority Discord support + 8 hours/month of fixes, balance changes and small features. 800€/month, rolls unused hours to the next month, 14 days to cancel.
|
||||||
|
>
|
||||||
|
> 70% of my clients pick B because they hate the "is my plugin broken or is Hytale broken?" investigation loop. Happy to send the B contract if that's useful.
|
||||||
|
|
||||||
|
Psychology: classic "option A anchor" retainer framing (Austin Church's subscription concept ([Freelance Cake](https://www.freelancecake.com/blog/11-steps-for-creating-and-selling-your-freelance-retainer-offer)), Brennan Dunn / Double-Your-Freelancing retainer ladder ([DYF](https://doubleyourfreelancing.com/freelancers-guide-client-retainer-agreements/))) — make the ad-hoc alternative painful enough that the subscription looks cheap.
|
||||||
|
|
||||||
|
#### KPIs for Discord DM outreach
|
||||||
|
|
||||||
|
| Metric | Target |
|
||||||
|
|---|---|
|
||||||
|
| Servers joined & passively observed | 20–30 top Hytale |
|
||||||
|
| Value-first DMs sent / week | 3–5 (NEVER bulk) |
|
||||||
|
| Reply rate | 25–40% (vs. 1–5% cold email baseline — [GMass](https://www.gmass.co/blog/average-cold-email-response-rate/)) |
|
||||||
|
| Reply → qualified call | 30% |
|
||||||
|
| Qualified leads / month from Discord | 1–2 |
|
||||||
|
|
||||||
|
### 2.3 HytaleModding Discord presence — Tactical Playbook
|
||||||
|
|
||||||
|
#### Cadence: 30 minutes/day, 6 days/week
|
||||||
|
|
||||||
|
1. Answer one technical question in #plugin-help per day (Kotlin or Java, depending on asker's stack).
|
||||||
|
2. Contribute one PR to HytaleModding repos (plugin-template, wiki, Hyssentials) per month ([GitHub org](https://github.com/HytaleModding)).
|
||||||
|
3. Post one original code snippet or benchmark per week in #showcase.
|
||||||
|
|
||||||
|
#### The Kotlin play
|
||||||
|
|
||||||
|
The official plugin template advertises support for **"Java or Kotlin"** ([HytaleModding template](https://github.com/HytaleModding/plugin-template)), and Spigot's docs have documented Kotlin integration for years ([SpigotMC Kotlin wiki](https://www.spigotmc.org/wiki/how-to-use-kotlin-in-your-plugins/)). This gives Killian a pre-made content niche: **"Hytale plugin in idiomatic Kotlin" tutorials and helper libraries**. There are currently zero authoritative Kotlin-for-Hytale guides in the English ecosystem (the closest reference is deanveloper/KotlinPlugin and hazae41/mc-kutils for Bukkit ([GitHub](https://github.com/deanveloper/KotlinPlugin), [hazae41 mc-kutils](https://github.com/hazae41/mc-kutils))). Owning that slot is a ~20h content investment that pays credibility dividends indefinitely.
|
||||||
|
|
||||||
|
#### KPIs
|
||||||
|
|
||||||
|
| Metric | Target |
|
||||||
|
|---|---|
|
||||||
|
| GitHub stars on your public Hytale repo | 20 (m1) → 100+ (m6) |
|
||||||
|
| Answers marked helpful in #plugin-help | 30/month |
|
||||||
|
| Mentions / tags by other devs | 2 → 10/month |
|
||||||
|
| Inbound DMs asking for help → paid | 0 → 1–2/month by m4 |
|
||||||
|
|
||||||
|
### 2.4 Weekly Cadence Plans
|
||||||
|
|
||||||
|
#### 5h/week version (minimum viable)
|
||||||
|
|
||||||
|
| Day | Activity | Time |
|
||||||
|
|---|---|---|
|
||||||
|
| Mon | Scan BBB "Hiring Developers" Hytale tag, write 2 replies | 60 min |
|
||||||
|
| Tue | HytaleModding Discord: 1 answer + 1 comment on others' work | 30 min |
|
||||||
|
| Wed | Ship 1 Twitter/X GIF of a mechanic from your Mythlane work (no project name mentioned, visual only) | 45 min |
|
||||||
|
| Thu | BBB: 2 more replies + follow up on previous DMs | 60 min |
|
||||||
|
| Fri | Discord DMs: 2 value-first messages to flagship server leads | 45 min |
|
||||||
|
| Sat | Portfolio/admin: update killiandalcin.fr with one new code sample | 30 min |
|
||||||
|
| Sun | Review KPIs, plan next week, read one competitor's thread (joxii, themuscular, Halos Dev) | 30 min |
|
||||||
|
| **Total** | | **~5h** |
|
||||||
|
|
||||||
|
#### 10h/week version (target conversion in 3–4 months)
|
||||||
|
|
||||||
|
| Day | Activity | Time |
|
||||||
|
|---|---|---|
|
||||||
|
| Mon | BBB replies (4–6), plus one long-form "offering services" thread refresh every 8 weeks | 90 min |
|
||||||
|
| Tue | HytaleModding Discord answers (2–3) + open-source PR work | 90 min |
|
||||||
|
| Wed | Twitter thread (text+GIF) on a Kotlin-for-Hytale tip + 1 reply to each of Kaupenjoe/ThirtyVirus/Britakee/joxii | 90 min |
|
||||||
|
| Thu | Record + edit 1 × 60s YouTube Short (tutorial format) | 120 min |
|
||||||
|
| Fri | Discord DM round (3–5 servers) + inbound lead triage | 90 min |
|
||||||
|
| Sat | 1 blog post, 800–1,500 words, targeting a long-tail query (see §3.2) | 120 min |
|
||||||
|
| Sun | Follow-ups to silent threads (first follow-up alone adds 40–50% more replies — [Instantly](https://instantly.ai/blog/cold-email-reply-rate-benchmarks/)) + KPI review | 60 min |
|
||||||
|
| **Total** | | **~10h** |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. Content Strategy as Long-Tail Lead Magnet
|
||||||
|
|
||||||
|
### 3.1 Is a blog on killiandalcin.fr/blog viable?
|
||||||
|
|
||||||
|
**Yes, but as a 6-month supporting asset — not a lead-source in its own right.**
|
||||||
|
|
||||||
|
The Hytale niche is small enough that precise search-volume numbers for "hytale plugin developer" and "hytale custom plugin" are below the measurement floor of mainstream tools (Google Trends shows a massive launch-week Hytale interest spike but Keyword Planner / Ahrefs / Semrush publicly report zero measurable volume for the commercial long-tail ([PC Gamer / Yahoo](https://tech.yahoo.com/gaming/articles/hytale-surges-most-watched-game-205857959.html))). Two observations nevertheless favor a blog:
|
||||||
|
|
||||||
|
1. **Google rewards brand-new specific queries disproportionately.** Long-tail SEO authorities document that ~15% of all queries are brand new and long-tail queries convert at 2.5× the rate of head terms ([EnFuse](https://www.enfuse-solutions.com/harnessing-the-power-of-long-tail-keywords-in-niche-markets/), [HubSpot](https://blog.hubspot.com/blog/tabid/6307/bid/4723/6-ways-to-leverage-the-long-tail-in-your-marketing.aspx)). For "how do I handle player persistence in Hytale plugins" a single well-written blog post will rank #1 almost by default because the SERP is empty.
|
||||||
|
2. **The blog is the pitch accelerator, not the pitch itself.** Indie Hackers discussion threads converge on a consistent finding: blogs rarely generate direct clients but the right clients "invariably mention they read my articles" when converting ([Indie Hackers](https://www.indiehackers.com/post/do-you-have-a-blog-share-it-2816af4021)).
|
||||||
|
|
||||||
|
### 3.2 Keyword targets (qualitative, since volume data is below tool-floor)
|
||||||
|
|
||||||
|
| Tier | Query | Intent | Priority |
|
||||||
|
|---|---|---|---|
|
||||||
|
| Commercial | "hytale plugin developer", "hire hytale developer", "hytale custom plugin", "développeur hytale freelance" | Buyer | HIGH — own these even if <10 searches/mo |
|
||||||
|
| Technical | "hytale plugin kotlin", "hytale plugin persistence", "hytale event listener tutorial", "hytale plugin boilerplate" | Dev peer | MEDIUM — builds authority |
|
||||||
|
| Reference | "hytale plugin api vs bukkit", "hytale vs minecraft plugin development", "hytale server.jar browser" | Mixed | MEDIUM — high backlink potential |
|
||||||
|
| French | "développeur plugin hytale", "développeur serveur hytale", "hytale plugin sur mesure" | Buyer FR | HIGH — near-zero competition |
|
||||||
|
|
||||||
|
The French-language slots are essentially empty right now (HytaVerse and the Hytale Francophone Discord exist but no dev-services site ranks in French, [HytaVerse](https://disboard.org/server/1460648826837795021), [Hytale Francophone](https://disboard.org/server/1268553412564222023)). Killian should own the FR commercial cluster within 2–3 posts.
|
||||||
|
|
||||||
|
### 3.3 YouTube shorts vs. blog posts — which converts Minecraft/Hytale buyers?
|
||||||
|
|
||||||
|
**Short-form video outperforms long-form blog for this specific audience on a pure view-to-lead basis**, but both are needed. Evidence:
|
||||||
|
- Game Developer's gamedev Twitter analysis concludes "almost only videos and GIFs" — static tweets and text threads under-perform ([Game Developer](https://www.gamedeveloper.com/business/12-tips-to-improve-your-twitter-for-gamedev)).
|
||||||
|
- How-To-Market-A-Game documents follower-growth spikes tied 1:1 to individual GIF-of-mechanic tweets ([HTMAG](https://howtomarketagame.com/2021/02/01/how-to-get-more-twitter-followers-and-promote-your-indie-game/)).
|
||||||
|
- Kaupenjoe's entire Hytale modding brand is YouTube-first; his courses monetize the YouTube traffic, not the other way around ([Kaupenjoe courses](https://courses.kaupenjoe.net/)).
|
||||||
|
|
||||||
|
**Format recommendation:** 60-second dev-log format ("I spent 3h making this Hytale boss-phase system — here's the single Kotlin function that makes it work") outperforms tutorial format for converting *buyers* (they want to know you can ship, not that you can teach). Tutorial format is better for building HytaleModding Discord reputation and SEO authority.
|
||||||
|
|
||||||
|
### 3.4 Minimum viable content schedule (6-month compounding)
|
||||||
|
|
||||||
|
| Cadence | Asset | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| 1 blog post / 2 weeks | 1,000–2,000w, one long-tail keyword | SEO, authority, pitch-accelerator |
|
||||||
|
| 2 X/Twitter posts / week | GIF-of-mechanic + reply-to-big-account | Algorithmic reach, network |
|
||||||
|
| 1 YouTube Short / 2 weeks | 30–90s dev-log of a single feature | Buyer-facing "can you ship" proof |
|
||||||
|
| 1 HytaleModding Discord PR or issue / month | Open-source contribution | Niche reputation |
|
||||||
|
| 1 CurseForge mod update / 2 months | Small free plugin | Permanent credibility asset |
|
||||||
|
|
||||||
|
Indie Hacker / solo-dev case studies (Courtland Allen's IH, Sbug Games, Paralives) agree that **4 months of consistent cadence is the break-even point** where compounding kicks in ([HTMAG](https://howtomarketagame.com/2021/02/01/how-to-get-more-twitter-followers-and-promote-your-indie-game/), [Teract](https://www.teract.ai/resources/twitter-strategy-indie-hackers-2026)). Below that, you'll see no traffic and a lot of wasted effort — which is why content is explicitly the **second priority** behind BBB/Discord during months 1–3.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Signals That Scare vs. Convert Flagship Buyers
|
||||||
|
|
||||||
|
Hytale flagships explicitly model their hiring on their Minecraft-network forebears. Hypixel Studios' own application guide says: **"Show us what you've done relevant to the area in which you are applying. You can do this via YouTube videos, screenshots, websites, links to GitHub, etc. We will not compile and run any code examples for initial review"** ([Hypixel Studios jobs](https://hypixelstudios.com/jobs/)). This is the template flagship community servers follow.
|
||||||
|
|
||||||
|
### 4.1 Auto-reject signals (observed across BBB hiring threads and Hypixel Studios criteria)
|
||||||
|
|
||||||
|
| Signal | Why it fails |
|
||||||
|
|---|---|
|
||||||
|
| "Hi I can do anything, DM me" | Generic = spam. BBB culture penalizes this visibly (zero replies vs. 10+ on specific ones — [BBB threads pattern](https://builtbybit.com/forums/development/minecraft-plugins/)) |
|
||||||
|
| Corporate-consulting tone ("Our firm offers enterprise-grade solutions") | Triggers service-team allergy. Lease's thread is explicit: "I want NO service teams referring me to a public discord, I'd rather not even have a service team contact me." ([BBB 375524](https://builtbybit.com/threads/thread-design-paid.375524/)) |
|
||||||
|
| No portfolio / "DM me for examples" | Hypixel's hiring page requires portfolio upfront ([HS jobs](https://hypixelstudios.com/jobs/)). Same culture in server hiring. |
|
||||||
|
| Wrong stack claim ("I can do JavaScript, Python, C++…") | Senior Minecraft/Hytale ops explicitly require Java — "If you are new to java and developing for minecraft/hytale, this is not the project for you" ([BBB 737528](https://builtbybit.com/threads/request-20-hours-week-hytale-development-for-large-scaled-project-high-budget-with-long-term-roadmap.737528/)) |
|
||||||
|
| Free/super-cheap work | Race-to-the-bottom signals junior; filters you out of flagship pool |
|
||||||
|
| No Discord handle | Every BBB thread expects Discord contact; absence reads as friction |
|
||||||
|
| Under-18 or teenager vibe (emoji spam, texting voice) | ThirtyVirus' team reportedly selects returning pros — "veterans of Blockshot Network, returning with 7 years of professional experience" ([HytaleTop100](https://hytaletop100.com/blog/thirtyvirus-announces-hyclash-ambitious-new-hytale-server-network-with-20k-budget)) |
|
||||||
|
| Bulk-templated reply (word-for-word across threads) | BBB mods actively remove such replies; clients notice |
|
||||||
|
|
||||||
|
### 4.2 Convert signals — the flagship reply stack
|
||||||
|
|
||||||
|
Based on patterns in the HyClash, Hytown and Riftgarde hiring threads, the replies that *get replies* combine at least four of:
|
||||||
|
|
||||||
|
1. **Active GitHub** with a public Hytale repo (even a template fork with 2 meaningful commits beats an empty profile).
|
||||||
|
2. **Live, playable demo** — a 20-second GIF or a small Modrinth/CurseForge listing you can share in-thread.
|
||||||
|
3. **Technical blog or docs page** — the killiandalcin.fr/blog post you wrote last month about exactly the problem they have.
|
||||||
|
4. **HytaleModding Discord reputation** — "pinged me on HytaleModding #plugin-help last week, solid answer" is gold.
|
||||||
|
5. **Referral / vouch** — BBB's vouch culture (feedback score visible on every profile) is the canonical trust ladder ([BBB feedback score system](https://builtbybit.com/threads/open-free-minecraft-dev-work.729949/)).
|
||||||
|
6. **Cross-ecosystem seniority signal** — Minecraft Paper/Bukkit plugins shipped, SpigotMC premium resource listing, or similar. ThirtyVirus himself uses his UberItems plugin as the primary proof of technical credibility ([ThirtyVirus portfolio](https://thirtyvirus.com/portfolio/)).
|
||||||
|
7. **Specific technical answer embedded in the reply** — the equivalent of a mini-trial-task unprompted.
|
||||||
|
|
||||||
|
### 4.3 Trial tasks / code review challenges
|
||||||
|
|
||||||
|
Flagship servers in this market rarely run formal Leetcode-style tests (unlike venture-backed game studios — [Trio.dev](https://trio.dev/interview-coding-challenges/), [Coderpad](https://coderpad.io/blog/hiring-developers/test-developers-skills-before-hiring/)). Instead, the typical pattern (observable across Matej's LearnSpigot recruitment, ConspiracyCraft/Affinity applications, and HyClash's BBB thread) is:
|
||||||
|
|
||||||
|
1. **Portfolio review** — GitHub + website + deployed work.
|
||||||
|
2. **One unpaid small task** (2–4 hours) with a specific deliverable — e.g., "write a boss-phase state machine for this mob spec."
|
||||||
|
3. **Paid trial project** (1–2 week first plugin) — this is effectively the "first one-off" in Killian's playbook.
|
||||||
|
4. **Retainer or ongoing role** — only after the trial.
|
||||||
|
|
||||||
|
**Shortcut:** the most efficient way to bypass steps 1–2 is to **arrive with the trial already done before being asked**. A public GitHub repo titled e.g. `hytale-boss-phases-kotlin` with a README, GIF, and 200 lines of clean Kotlin effectively pre-clears the trial. Darkhax & Jared's `Hytale-Example-Project` and HytaleModding's `plugin-template` are the community baseline — anything you build above them is trial-complete ([Build-9](https://github.com/Build-9/Hytale-Example-Project), [HytaleModding template](https://github.com/HytaleModding/plugin-template)).
|
||||||
|
|
||||||
|
### 4.4 Minecraft flagship hiring analogues (for calibration)
|
||||||
|
|
||||||
|
- **Hypixel/Hytale studios** require portfolio-first applications, don't review code initially ([Hypixel Studios jobs](https://hypixelstudios.com/jobs/)).
|
||||||
|
- **ThirtyVirus' HyClash** invested $20K personally, uses Kubernetes sharding, team is ex-Blockshot pros — applications go through Discord after an auvq BBB post ([BBB 737208](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/)).
|
||||||
|
- **Hytown** team is "engineers from SpaceX, Runescape, and beyond" ([Hytown about](https://www.hytown.org/about-us)) — this is a bar that rewards senior-level signaling (CDI experience is an asset, not a liability).
|
||||||
|
- **Matej's ChatControl** hires with "Skype interview, code samples reviewed, must have C1+ English, microphone required" and pays $175/month for ~8 hours of structured retainer work ([MC-Market/BBB 391893](https://www.mc-market.org/threads/391893/)) — a useful benchmark for the low end of the retainer market.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Local Optimization — France + Kotlin
|
||||||
|
|
||||||
|
### 5.1 French residency — net neutral-to-positive
|
||||||
|
|
||||||
|
The Hytale ecosystem is overwhelmingly English-speaking (official Discord in English, BBB in English, most flagships headquartered in NA/UK). Hypixel Studios explicitly requires overlap with "GMT-8 to GMT+1 business hours" ([HS jobs](https://hypixelstudios.com/jobs/)) — CET/Paris is inside that window, so timezone is an advantage, not a friction. Speaking English fluently (C1+) is table stakes across BBB hiring threads ([MC-Market 391893](https://www.mc-market.org/threads/391893/)). Beyond table stakes, France is neutral.
|
||||||
|
|
||||||
|
The upside is the **untouched French sub-market**. HytaVerse (play.hytaverse.fr), the Hytale Francophone Discord (discord.gg/hytalefrance), HyWay Brasil (Portuguese), Hyspain (Spanish) all exist but no French freelancer is publicly positioned to serve them ([HytaVerse](https://disboard.org/server/1460648826837795021)). A French-language "Développeur Plugin Hytale" landing page on killiandalcin.fr/fr paired with presence in these Discords is a ~10h investment that could own the French-language slot for the entire 6-month horizon.
|
||||||
|
|
||||||
|
Pricing benchmark: Malt's 2026 barometer puts the **average French freelance Kotlin dev at €469/day (€536/day in Paris)** and Java at €433/day ([Malt Kotlin](https://www.malt.fr/t/barometre-tarifs/tech/developpeur-backend/developpeur-kotlin), [Malt Java](https://www.malt.fr/t/barometre-tarifs/tech/developpeur-backend/developpeur-java)). A 7-year senior is typically in the €500–650/day band. Killian's Hytale retainer at €800–2,500/month implies 2–5 days of work/month — this is entirely consistent with, and slightly below, what the French market will absorb, leaving margin to offer international clients Euro-denominated pricing without downgrading.
|
||||||
|
|
||||||
|
### 5.2 Kotlin — a clear asset
|
||||||
|
|
||||||
|
JVM bytecode compatibility means **a Kotlin-written plugin is a .jar file indistinguishable from a Java one at load time** — the official HytaleModding plugin template explicitly supports both ([HytaleModding template](https://github.com/HytaleModding/plugin-template)). SpigotMC has documented Kotlin-in-plugins since 2023 ([SpigotMC wiki](https://www.spigotmc.org/wiki/how-to-use-kotlin-in-your-plugins/)), and mature Kotlin Minecraft plugin libraries (deanveloper/KotlinPlugin, hazae41/mc-kutils, SimpleMC template) prove the stack in production ([deanveloper](https://github.com/deanveloper/KotlinPlugin), [mc-kutils](https://github.com/hazae41/mc-kutils)).
|
||||||
|
|
||||||
|
**Positioning rule:** in buyer-facing copy (BBB threads, killiandalcin.fr), always say *"plugins in Java/Kotlin — JVM output, identical .jar artifact"*. In dev-peer copy (HytaleModding Discord, Twitter, blog, tutorial videos), lean into Kotlin-specific idioms (`?.` null-safety collapses, coroutines for async ticks, receiver-scoped DSLs for config). This gives two distinct value propositions from the same codebase:
|
||||||
|
- **To buyers:** "senior, plus modern stack, zero integration risk."
|
||||||
|
- **To peers:** "the idiomatic Kotlin person in Hytale," which is a reputation moat roughly equivalent to what Kaupenjoe built for Forge/Fabric tutorials.
|
||||||
|
|
||||||
|
### 5.3 Risks and mitigations
|
||||||
|
|
||||||
|
| Risk | Mitigation |
|
||||||
|
|---|---|
|
||||||
|
| Some buyers insist on "Java only" — reading Kotlin on handover scares them | Offer a "Java handover" contract clause: plugin is delivered both as .jar and, at client request, as auto-decompiled Java source. Spigot plugins have used Kotlin for 3+ years with zero compat issues ([SpigotMC](https://www.spigotmc.org/wiki/how-to-use-kotlin-in-your-plugins/)) |
|
||||||
|
| Kotlin stdlib dependency on shared servers | Use shadowJar bundling (Britakee template already does this — [Britakee](https://github.com/realBritakee/hytale-template-plugin)) or document MCKotlin/Modrinth shared-library option ([Modrinth MCKotlin](https://modrinth.com/plugin/mckotlin)) |
|
||||||
|
| Smaller market (~95% Java defaults in Hytale, per ecosystem observation) | The Kotlin angle is content differentiation, not sales filter. Every buyer still gets a plugin that runs on their stock server |
|
||||||
|
| French freelance-status admin (URSSAF, micro-entreprise) invoicing international clients | Use Wise/PayPal for USD/GBP, keep French-franc invoicing standard; this is solved Malt-ecosystem territory — not a sales-blocker |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Integrated 6-Month Plan (what to actually do, week by week)
|
||||||
|
|
||||||
|
### Month 1 — Foundation & First Leads
|
||||||
|
|
||||||
|
- Week 1: Build `killiandalcin.fr/services` page (EN + FR), publish 3 GitHub repos (`hytale-kotlin-plugin-starter`, one showcase mod, one example boss-phase system), post one "offering services" thread on BBB Hytale section with explicit Kotlin/Java stack and portfolio links, join 20 flagship Discords.
|
||||||
|
- Week 2: Reply to 8 BBB hiring threads; first 3–5 DMs (value-first) to flagship dev channels; start answering HytaleModding #plugin-help daily.
|
||||||
|
- Week 3: Ship one 60s YouTube Short (dev-log), one blog post (target: "Hytale plugin in Kotlin — minimal setup").
|
||||||
|
- Week 4: Review: target 1 signed one-off (€200–600), 3–5 DM conversations open.
|
||||||
|
|
||||||
|
### Month 2 — Conversion & Authority
|
||||||
|
|
||||||
|
- 10–15 BBB replies total; 8–12 DMs total; ship 2 more Shorts, 2 blog posts, 1 CurseForge micro-plugin.
|
||||||
|
- Submit to the New Worlds contest if realistic (closes 28 April 2026 — [CurseForge contest](https://hytale.curseforge.com/newworldscontest/)), otherwise plan for the next modjam.
|
||||||
|
- Target: 2–3 signed one-offs, first retainer discussion triggered (from a month-1 client whose plugin went live).
|
||||||
|
|
||||||
|
### Month 3 — First Retainer
|
||||||
|
|
||||||
|
- Pitch Template D to 2 month-1 clients at their 30-day post-delivery mark. Expect 1 conversion.
|
||||||
|
- Continue BBB/Discord cadence, now with "here's a live retainer client" social proof.
|
||||||
|
- Target: 1 retainer signed (€800/month trial), 2–3 new one-offs.
|
||||||
|
|
||||||
|
### Month 4–6 — Compounding
|
||||||
|
|
||||||
|
- Blog ranks start appearing for long-tail queries; inbound DMs begin (1–2/month by month 5).
|
||||||
|
- CurseForge authority compounds: one well-received plugin = permanent reply fuel.
|
||||||
|
- Target: 2–3 retainers at €800–2,500/month, 2–4 one-offs/month, 3–5 qualified leads/month consistently.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. What to Measure (Master KPI Dashboard)
|
||||||
|
|
||||||
|
| Metric | Baseline | Month 3 target | Month 6 target |
|
||||||
|
|---|---|---|---|
|
||||||
|
| BBB thread replies posted | 0 | 20/mo | 30/mo |
|
||||||
|
| Inbound Discord DMs | 0 | 3/mo | 8–10/mo |
|
||||||
|
| Portfolio (killiandalcin.fr) unique visitors | ? | 200/mo | 600–1,000/mo |
|
||||||
|
| GitHub Hytale-repo stars | 0 | 50 | 150+ |
|
||||||
|
| CurseForge plugin downloads | 0 | 200 | 2,000+ |
|
||||||
|
| Qualified leads (scope discussed) | 0 | 3/mo | 5+/mo |
|
||||||
|
| Signed one-offs | 0 | 2–3/mo | 3–5/mo |
|
||||||
|
| Active retainers | 0 | 1 | 2–3 |
|
||||||
|
| Monthly revenue from Hytale freelance | €0 | €1,200–2,000 | €3,500–7,500 |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Caveats and Epistemic Hygiene
|
||||||
|
|
||||||
|
Several facts in this report should be held lightly:
|
||||||
|
|
||||||
|
- **"4,000+ mods, 10M+ downloads"** comes from CurseForge and Hypixel Studios' own contest landing page ([CurseForge contest](https://hytale.curseforge.com/newworldscontest/)) — these are marketing-adjacent numbers and the HytaleCharts January figure was reported at 3,000 mods / 10M downloads just two weeks post-launch ([Switchblade](https://www.switchbladegaming.com/hytale/player-count-2026/)); both should be treated as directional rather than audited.
|
||||||
|
- **Hytale player-count claims** were contaminated by a viral-but-fabricated "2.8M concurrent" number at launch ([Switchblade](https://www.switchbladegaming.com/hytale/player-count-2026/)). I have only used Discord size, CurseForge downloads and Twitch peak viewership ([PC Gamer](https://www.pcgamer.com/games/survival-crafting/hytale-surges-to-the-most-watched-game-on-twitch-attracting-over-420-000-viewers-with-its-long-awaited-launch/)) which are verifiable.
|
||||||
|
- **Cold-outreach reply-rate benchmarks** (1–5% cold email, ~10% LinkedIn, 18% personalized) are from general B2B research ([Instantly](https://instantly.ai/blog/cold-email-reply-rate-benchmarks/), [Martal](https://martal.ca/b2b-cold-email-statistics-lb/), [Sopro](https://sopro.io/resources/blog/cold-outreach-statistics/)). Hytale's buyer-intent forum threads are structurally more favorable than cold email — 10–20% reply-to-DM conversion on BBB is plausible but not empirically validated for this specific niche.
|
||||||
|
- **French Kotlin/Java daily rates** from Malt ([Malt](https://www.malt.fr/t/barometre-tarifs/tech/developpeur-backend/developpeur-kotlin)) reflect mainstream enterprise freelance, not gaming/Minecraft freelance which historically pays less per hour but offers looser scope.
|
||||||
|
- **The €100K New Worlds Modding Contest closes 28 April 2026** ([CurseForge](https://hytale.curseforge.com/newworldscontest/)). If this plan starts before that date, entering is high-EV; if after, wait for the next announced modjam (cadence appears to be one every 4–8 weeks).
|
||||||
|
- **"2–5 qualified leads/month" as the stated 6-month goal** is reachable with this plan based on ecosystem size (432+ active servers, dozens of flagship buyers, 500K+ community members), but requires consistent 8–10h/week execution from month 2 onward. The 5h/week version probably caps at 1–2 leads/month unless one of the Mythlane features ships publicly and produces independent inbound.
|
||||||
|
- **Mythlane is treated as a private project throughout**, per the brief. In practice, the moment Mythlane reaches a demo-able state it becomes Killian's single highest-value portfolio asset and should immediately move to the top of every pitch; this plan assumes that happens in month 4–6 at the earliest.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
**Bottom line:** the Hytale market in April 2026 is an unusual window where demand, a hyped-up buyer base, and a still-immature supply side are all aligned. A senior French/Kotlin full-stack dev with 5–10h/week and good execution on BBB + flagship Discord outreach can credibly hit 2–5 qualified leads/month by month 3 and one-to-three retainers by month 6 — without spending a euro on ads. The single biggest risk is not the market; it's the temptation to over-invest in content (blog, YouTube) in months 1–2 at the expense of the two channels that actually produce the cash: BBB replies and flagship-Discord DMs.
|
||||||
+479
@@ -0,0 +1,479 @@
|
|||||||
|
# Active Prospection Playbook for a Solo Freelance Hytale Plugin Developer — April 2026
|
||||||
|
|
||||||
|
**Prepared for:** Killian Dal-Cin (killiandalcin.fr) — 23, CDI at Mashe, 7+ yrs full-stack, Kotlin-leaning, 5–10h/week for prospection, recurring-retainer goal €800–2,500/mo, one-off €200–2,000, 2–5 qualified leads/mo over 6 months, zero paid ads.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Context & Market Reality (April 2026)
|
||||||
|
|
||||||
|
Hytale launched in Early Access on **January 13, 2026**, after Simon Collins-Laflamme reacquired the IP in November 2025 and rebuilt the studio in under two months from a four-year-old legacy C#/Java build ([Hytale](https://hytale.com/news/2026/1/hytale-is-finally-here), [Wikipedia](https://en.wikipedia.org/wiki/Hytale)). By the end of January alone, CurseForge recorded **10+ million mod downloads and 2,000 creators publishing 3,000+ mods**; by the New Worlds contest announcement in March, Hypixel Studios reported **5,000+ mods and 20M+ downloads** ([HytaleCharts Q1 recap](https://hytalecharts.com/news/hytale-early-access-q1-2026-recap), [Hytale](https://hytale.com/news/2026/3/hytale-new-worlds-modding-contest)). HytaleCharts lists **432+ active servers** in April 2026, and a public **$100,000 New Worlds Modding Contest** runs March 3 – April 28, 2026 with 65 winners ([HytaleCharts servers](https://hytalecharts.com/servers), [CurseForge](https://hytale.curseforge.com/newworldscontest/)). Hypixel Studios is explicitly "scouting" from within the modding community — the first public community hire (Violet) happened 10 days post-launch ([Windows Central](https://www.windowscentral.com/gaming/pc-gaming/minecraft-inspired-rpg-hytale-hires-creator-of-some-of-its-first-mods-as-a-dev)). Plugins are **Java 25, Gradle, Hytale API** (`com.hypixel.hytale.plugin.JavaPlugin`), with the recommended template at `HytaleModding/plugin-template` and Britakee's competing template ([Hytalemodding setup guide](https://hytalemodding.dev/en/docs/guides/plugin/setting-up-env), [Britakee template](https://github.com/realBritakee/hytale-template-plugin)).
|
||||||
|
|
||||||
|
The market is new, hot, and unsaturated — but the meta is forming quickly. Established freelancers on BuiltByBit (BBB) are already staking claim, e.g. KuramaStone's "[For Hire] Full Stack Java/Kotlin Developer — Hytale Development!" and `joxii.xyz` (Owen, "5+ years Java, custom Hytale mods: minigames, matchmaking, class systems, economy") ([BBB KuramaStone](https://builtbybit.com/threads/for-hire-full-stack-java-kotlin-developer-hytale-development.736665/), [joxii.xyz](https://joxii.xyz)). Because Hytale data is thin, much of this report leans on **transferable Minecraft freelance lessons** (SpigotMC/BBB archives, Upwork rate data, Wynncraft hiring patterns), explicitly flagged where used.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 1. Channel ROI Audit — Ranked by ROI/Hour
|
||||||
|
|
||||||
|
This ranking assumes 5–10h/week active prospection, Kotlin-leaning full-stack senior profile, zero ads, and a 6-month horizon. "ROI/hr" combines expected reply rate × qualified-lead-rate × average project value, discounted by the hours required to execute.
|
||||||
|
|
||||||
|
| Rank | Channel | Expected Hrs/wk | Reply Rate | Qualified Leads/mo (steady state) | ROI/hr | Notes |
|
||||||
|
|---|---|---|---|---|---|---|
|
||||||
|
| **1** | **BuiltByBit — "Looking for Developer" replies + your own Offering thread** | 1.5–3h | **8–20%** reply-to-PM on fresh threads (Minecraft freelance benchmark, [SpigotMC thread](https://www.spigotmc.org/forums/hiring-developers.55/)) | **1–3** | ★★★★★ | Direct buyer intent; Hytale subforum already active with ≥6 live hiring threads in Jan–Mar 2026 ([BBB Hytale tag](https://builtbybit.com/tags/hytale/)) |
|
||||||
|
| **2** | **HytaleModding Discord (#looking-for-dev, #showcase, #help) + official Hytale Discord** | 1–2h | 15–30% for helpful answers; 3–8% on direct DM | **1–2** | ★★★★★ | 9,800+ members in HytaleModding alone ([Discord invite](https://discord.com/invite/hytalemodding)); 559K in official Hytale ([Hypixel Studios support](https://support.hytale.com/hc/en-us/articles/45314940049563)). Answering in #help seeds reputation that converts 4-6 weeks later |
|
||||||
|
| **3** | **CurseForge contributions (1–2 free/cheap plugins)** | 2–3h (build), 0.5h/wk (maintain) | Passive inbound; dev blogs & demos drive ~0.5–2 inbound leads/month per 500 downloads | **1–2** | ★★★★☆ | Publication is the #1 signal modders get hired on ([Violet/Hypixel hire](https://www.windowscentral.com/gaming/pc-gaming/minecraft-inspired-rpg-hytale-hires-creator-of-some-of-its-first-mods-as-a-dev)); also a qualification shortcut for flagship servers |
|
||||||
|
| **4** | **Cold DM to server owners via HytaleCharts / HyServers / HytaleOnlineServers** | 1.5–3h | **1–3%** cold, **5–10%** with a warm touch (plugin they'd use, bug report, PR). Cold B2B DM benchmark is 1–5% conversion ([Indie Hackers](https://www.indiehackers.com/post/800-cold-emails-later-heres-what-actually-moves-the-needle-and-what-s-a-complete-waste-of-time-1e67d7e295), [Monolit](https://monolit.sh/blog/indie-hacker-guide-how-to-build-a-profitable-side-project-2026)) | **0.5–2** | ★★★☆☆ | High ceiling but painful hit-rate; asymmetric when you target the 30 flagship servers (Hytown, HyClash, Phoenix Realms, Ethertale, Hyternal, Dogecraft, Histatu, Mythica, SCG, ZHorde, Runeteria, Fade Unity, etc.) |
|
||||||
|
| **5** | **X/Twitter dev-log threads, weekly cadence (gifs > text)** | 1h | 0.25–3% link-click rate on tweets with links; 3–14% on viral ([How To Market a Game](https://howtomarketagame.com/2021/02/08/how-to-use-twitter-to-market-your-game/)) | **0.5–1.5** at month 3–4, compounding | ★★★☆☆ | Main audience is other devs, not buyers. Indirect: attracts BBB and Discord traffic, feeds retainer trust |
|
||||||
|
| **6** | **Guest posts / contributions on Britakee (britakee-studios.gitbook.io) & joxii** | 1h (pitch) + 3–6h (write) | One-time cost; compounds. A single guest doc on `hytalemodding.dev` earns credibility with 8K modders | **0.5–1** at month 2+ | ★★★★☆ | High authority transfer. Britakee's docs are cited by CurseForge support ([Britakee overview](https://britakee-studios.gitbook.io/hytale-modding-documentation)) |
|
||||||
|
| **7** | **YouTube short demos (30–60s .mp4/.gif)** | 2h record+edit | Conversion via SEO long-tail; YouTube Shorts viewers convert worse than tweet embeds for B2B buying | 0.3–1 at month 3+ | ★★☆☆☆ | Use YT only as a *hosted gif library* for X/BBB threads — not as a standalone channel |
|
||||||
|
| **8** | **Reddit r/Hytale (103K members after launch) & r/admincraft** | 0.5h | Posts about hiring are aggressively removed on r/admincraft; r/Hytale is consumer-not-buyer | <0.5 | ★★☆☆☆ | Good for brand recall, poor for direct conversion |
|
||||||
|
| **9** | **Personal blog killiandalcin.fr/blog for SEO** | 3h/post | "hytale plugin developer" is low-volume (est. <50/mo globally in 2026); long-tails like "hytale custom economy plugin" will rank but return 5–30 visits/mo for 6 months | Near zero short-term; 1–2/mo at month 6+ | ★★☆☆☆ | Compounds over 6+ months. Worth pursuing only as *content anchor for outreach*, not as standalone acquisition |
|
||||||
|
|
||||||
|
**Bottom line:** The top 3 channels (BBB, HytaleModding Discord, CurseForge publication) deliver ~80% of expected leads in months 1–3. Blog and YouTube are long-tail compounders worth 1–2h/week only after the top 3 are executing.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 2. Concrete Tactics for Top 3 Channels
|
||||||
|
|
||||||
|
### Channel #1 — BuiltByBit ("Looking for Developer" replies + maintained Offering thread)
|
||||||
|
|
||||||
|
**Dynamic observed in live April 2026 threads:**
|
||||||
|
- Every Hytale "Hiring" thread gets between 5 and 30 DMs within 48h ([BBB Hytale tag activity](https://builtbybit.com/tags/hytale/)), but most are low-quality (Fiverr-style one-liners, "Add me on Discord: xyz"). A well-structured reply with portfolio + scoping question is in the top 10% and routinely gets a response.
|
||||||
|
- Buyer intent on BBB is high: threads like "[REQUEST][20 Hours/week] Hytale Development for large scaled project. High Budget" explicitly pre-qualify budget and stack ([BBB thread](https://builtbybit.com/threads/request-20-hours-week-hytale-development-for-large-scaled-project-high-budget-with-long-term-roadmap.737528/)).
|
||||||
|
- Buyers distrust generic offers. KuramaStone's Offering thread, which is successfully attracting inbound ("Hello, do you do only paid work or would you be interested in a position in a team?"), leads with **specific shipped projects + named networks + GitHub** — not generic skill lists ([BBB KuramaStone](https://builtbybit.com/threads/for-hire-full-stack-java-kotlin-developer-hytale-development.736665/)).
|
||||||
|
- BBB's platform-level trust is weak (Trustpilot 1.8/5) and scam risk is real for buyers ([Trustpilot](https://www.trustpilot.com/review/builtbybit.com)); **a visible GitHub with runnable code disproportionately wins**.
|
||||||
|
|
||||||
|
**Tactical cadence:**
|
||||||
|
- Monitor the Hytale subforum daily via RSS/bookmark. Reply within 2–6h of a new thread (first 3 replies get 70% of the DMs).
|
||||||
|
- Maintain your own pinned Offering thread updated every 10–14 days (update = bump on BBB).
|
||||||
|
- Never post the cold DM text in-thread; ask a scoping question publicly, then deliver the pitch in PM.
|
||||||
|
|
||||||
|
**KPIs to track:**
|
||||||
|
- Replies sent/week, PMs initiated by buyer, calls booked, quotes sent, contracts signed.
|
||||||
|
- Target Month 3 conversion: 10 replies → 4 PMs → 2 calls → 1 contract.
|
||||||
|
|
||||||
|
### Channel #2 — HytaleModding Discord (and adjacent modding Discords)
|
||||||
|
|
||||||
|
**Dynamic observed:**
|
||||||
|
- HytaleModding has ~9,800 members and is the #1 technical hub, cited officially by Hypixel in the New Worlds contest announcement ([HytaleModding](https://github.com/HytaleModding), [Hytale contest post](https://hytale.com/news/2026/3/hytale-new-worlds-modding-contest)).
|
||||||
|
- Server owners and core modders (Britakee, Kaupenjoe, auvq of HyClash) hang out in #help and #showcase. Helping a stuck modder for 20 minutes has a **higher conversion than 50 cold DMs** because it compounds into reputation visible to everyone in-channel.
|
||||||
|
- The official Hytale Discord (559K) is noisy; **#modding** and **#server-network-showcase** are the only relevant sub-channels.
|
||||||
|
- HyClash, Hytown, and mid-tier flagship servers (Phoenix Realms, Ethertale, Hyternal) each run their own Discord with a "staff applications" or "developer-apply" channel; these are 10–30 flagship Discords to systematically identify via HytaleCharts' top-ranked servers ([HytaleCharts](https://hytalecharts.com/servers)).
|
||||||
|
|
||||||
|
**Tactical cadence:**
|
||||||
|
- 30 min/day reading #help and answering 1–2 non-trivial questions (async events, storage patterns, Noesis UI gotchas). Sign answers with a github.com/killiandalcin link once per day only.
|
||||||
|
- Post 1 #showcase/week (your CurseForge plugin, a gif demo, a benchmark).
|
||||||
|
- Monthly: message the 30 flagship server owners with a warm-intent DM (see template #1 below).
|
||||||
|
|
||||||
|
**KPIs:**
|
||||||
|
- Helpful messages/week, inbound DMs/month, Discord → call conversion.
|
||||||
|
- Target: 20 answers/month → 3–5 inbound DMs → 1–2 qualified leads.
|
||||||
|
|
||||||
|
### Channel #3 — CurseForge Contributions (reputation + SEO + qualification shortcut)
|
||||||
|
|
||||||
|
**Why it matters:**
|
||||||
|
- CurseForge is the canonical distribution; BBB lists 164+ Hytale resources but CurseForge dominates discoverability ([BBB Hytale plugins](https://builtbybit.com/resources/hytale/plugins/)). A plugin at 500+ downloads is a passive credential and an SEO asset.
|
||||||
|
- Publication is the **single highest-signal shortcut past trial tasks** when applying to flagship servers. It shipped Violet into Hypixel Studios within 10 days of launch.
|
||||||
|
- The **New Worlds Modding Contest** (submissions open until Apr 28, 2026) is a free visibility accelerator — even a non-winning submission gets you listed in CurseForge's "Recently Updated" filter plus exposure in the author Discord ([CurseForge contest](https://hytale.curseforge.com/newworldscontest/)).
|
||||||
|
|
||||||
|
**What to ship (ranked):**
|
||||||
|
1. **A free, well-documented, Kotlin-powered placeholder or utility plugin** (e.g., "KotlinPlaceholderAPI bridge for Hytale" or "Hytale-DI: dependency-injection for plugins"). Pick something **developer-facing** rather than consumer-facing — it means every other modder installs it and remembers your name.
|
||||||
|
2. **One small gameplay plugin** (e.g., a custom-recipe system, scoreboard HUD, join/leave messaging) to pad the portfolio.
|
||||||
|
3. **One entry in the New Worlds "Experiences" category** by April 28 (minigame or system overhaul) — 30 "mid-contest drops" of $300 each are awarded to 10 creators per drop simply for having submitted ([Hytale contest](https://hytale.com/news/2026/3/hytale-new-worlds-modding-contest)).
|
||||||
|
|
||||||
|
**KPIs:**
|
||||||
|
- Plugins published (target 2 by end of Month 2), total downloads, inbound "can you customize this for us" DMs per month, GitHub stars.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 3. The Three Core DM Templates
|
||||||
|
|
||||||
|
Each template below is engineered around three psychology anchors consistently cited by 1–5% cold-reply benchmarks on Indie Hackers ([Indie Hackers](https://www.indiehackers.com/post/800-cold-emails-later-heres-what-actually-moves-the-needle-and-what-s-a-complete-waste-of-time-1e67d7e295)): **specificity over polish, give-before-ask, single low-friction question**.
|
||||||
|
|
||||||
|
### Template A — Discord cold DM to a server owner (flagship Hytale)
|
||||||
|
|
||||||
|
```
|
||||||
|
Hey [Owner], noticed on HytaleCharts that [ServerName] is running [specific
|
||||||
|
feature you saw, e.g. a custom auction house / Zone 3 dungeon / claim system].
|
||||||
|
|
||||||
|
I play-tested it yesterday and [very specific observation — "the /ah expire timer
|
||||||
|
seems to double-fire on relog" / "great pacing on the first boss"].
|
||||||
|
|
||||||
|
I'm a senior Java/Kotlin dev (7 yrs, CDI @ Mashe). I ship Hytale plugins on
|
||||||
|
CurseForge (link) and have a public sandbox at killiandalcin.fr + github.com/killiandalcin.
|
||||||
|
|
||||||
|
Not selling anything here — just wondering: what's your #1 plugin pain right
|
||||||
|
now? If it's trivial I might PR it for free, if it's a bigger scope I'd be happy
|
||||||
|
to quote a fixed-price fix.
|
||||||
|
|
||||||
|
— Killian
|
||||||
|
```
|
||||||
|
|
||||||
|
**Why it works:**
|
||||||
|
- **Specific observation** (the `/ah` bug line) passes the "did you actually look at my server?" test — 3–5× reply lift per Indie Hackers' 800-email study.
|
||||||
|
- **"Not selling anything here"** + single question format lifts reply rate to the 5–10% range in B2B DM benchmarks ([Indie Hackers cold metrics](https://www.indiehackers.com/post/what-are-your-cold-outreach-conversion-rates-top-3-metrics-and-benchmarks-to-track-2ac53379d7)).
|
||||||
|
- **PR offer** is give-before-ask: if they accept even a trivial PR, reciprocity converts follow-up quotes at ~30–40%.
|
||||||
|
- Mashe CDI reference signals stability (not a teenager shopping on Fiverr).
|
||||||
|
|
||||||
|
**Expected conversion:** 5–10% reply rate; 30–40% of replies turn into a scope call; ~1 qualified lead per 30 DMs.
|
||||||
|
|
||||||
|
### Template B — BuiltByBit "Looking for Developer" thread reply
|
||||||
|
|
||||||
|
```
|
||||||
|
Hey [OP],
|
||||||
|
|
||||||
|
Read the full brief — quick clarifying question before I PM:
|
||||||
|
|
||||||
|
You mentioned [specific technical constraint from their post, e.g. "Kubernetes
|
||||||
|
proxy sharding", "cross-server party system", "custom Codec storage"]. Are you
|
||||||
|
locked on that approach or open to [alternative], because that changes the
|
||||||
|
scope by [~X hrs / €X]?
|
||||||
|
|
||||||
|
For context: 7 yrs Java/Kotlin full-stack, currently CDI. I ship Hytale/JVM
|
||||||
|
plugins on CurseForge (link), portfolio at killiandalcin.fr, GitHub at
|
||||||
|
github.com/killiandalcin. Happy to jump on a 15-min call or handle via PM —
|
||||||
|
whichever is faster for you.
|
||||||
|
```
|
||||||
|
|
||||||
|
**Why it works:**
|
||||||
|
- **Technical clarifying question** signals you actually read the brief. 90% of other repliers on BBB post "Hi add me on Discord: xyz" which is the buyer's #1 filtering reason (Crafty Copy, [Client red flags](https://craftycopy.co.uk/blog/client-red-flags)).
|
||||||
|
- **Posting it publicly, not just as a PM**, reserves the thread real-estate and shows other lurking buyers you're competent — the thread itself becomes free advertising.
|
||||||
|
- **CDI mention** again signals adult/reliable, because BBB is full of 15-year-olds ("I'm 14 but don't let that stop you…" is a real quote from the forum tag archive).
|
||||||
|
- **Flexibility on call vs PM** reduces friction for the common case where the buyer doesn't want to schedule.
|
||||||
|
|
||||||
|
**Expected conversion:** 15–25% PM-back rate; ~1 contract per 8–12 quality replies.
|
||||||
|
|
||||||
|
### Template C — Twitter/X outreach (two variants: warm reply + DM)
|
||||||
|
|
||||||
|
**Variant C1 — Warm reply in public:**
|
||||||
|
```
|
||||||
|
This is a tidy implementation of [specific thing they tweeted about].
|
||||||
|
|
||||||
|
I ran into the same class-loader issue shipping [your plugin] and solved it by
|
||||||
|
[one-sentence fix]. Happy to paste the snippet if useful.
|
||||||
|
```
|
||||||
|
(Then, only if they reply, slide into DM with Template A adapted.)
|
||||||
|
|
||||||
|
**Variant C2 — Cold DM to a Hytale server-owner account:**
|
||||||
|
```
|
||||||
|
Saw your [ServerName] roadmap tweet — the [specific feature] caught my eye
|
||||||
|
because I shipped a similar pattern in [your CurseForge plugin link].
|
||||||
|
|
||||||
|
Is the dev plan mostly in-house or are you open to commissioning individual
|
||||||
|
systems? If the latter I'd love to quote one.
|
||||||
|
```
|
||||||
|
|
||||||
|
**Why it works:**
|
||||||
|
- Public reply first = **give-before-ask** with public witnesses. Twitter/X's own engagement stats show that genuine niche-specific replies (not hashtag-spam) are the single biggest driver of new followers for gamedev accounts ([GameDev.tv](https://gamedev.tv/articles/social-media-tips-for-game-developers), [gamedeveloper.com](https://www.gamedeveloper.com/business/12-tips-to-improve-your-twitter-for-gamedev)).
|
||||||
|
- On X specifically, because most of your audience will be *other devs not buyers* (per [How To Market a Game](https://howtomarketagame.com/2021/02/08/how-to-use-twitter-to-market-your-game/)), the DM approach should be reserved for server-owner or studio-account targets only.
|
||||||
|
|
||||||
|
**Expected conversion:** 0.5–3% DM reply rate; main value is brand-building + feeding BBB/Discord inbound.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 4. Weekly Prospection Calendars — 5h/week and 10h/week
|
||||||
|
|
||||||
|
### 5-hour/week (lean) version
|
||||||
|
|
||||||
|
| Day | Time | Action | Channel | Metric tracked |
|
||||||
|
|---|---|---|---|---|
|
||||||
|
| Mon | 45 min | Read new BBB Hytale threads (prior 48h); reply to 1–2 using Template B | BBB | Replies sent |
|
||||||
|
| Tue | 45 min | Write & post 1 X thread (gif + code snippet) + schedule for 6pm CET | X/YouTube | Impressions, link clicks |
|
||||||
|
| Wed | 45 min | Answer 2 questions in HytaleModding #help + 1 #showcase | Discord | Helpful msgs |
|
||||||
|
| Thu | 45 min | Cold DM 4 server owners from HytaleCharts top 30 (Template A) | Discord DM | DMs sent, replies |
|
||||||
|
| Fri | 45 min | Refresh BBB Offering thread + check/reply to inbound PMs | BBB | PMs handled, quotes sent |
|
||||||
|
| Sat | 30 min | Ship 1 small commit to public Hytale plugin on CurseForge/GitHub | CurseForge | Commits, downloads |
|
||||||
|
| Sun | 15 min | KPI review: update a Notion/Airtable tracker (funnel: Replies → PMs → Calls → Quotes → Signed) | All | Weekly conversion |
|
||||||
|
|
||||||
|
**Expected output at steady state (M3+):** 2–3 qualified leads/month, 0.5–1 signed contract/month.
|
||||||
|
|
||||||
|
### 10-hour/week (aggressive) version
|
||||||
|
|
||||||
|
| Day | Time | Action |
|
||||||
|
|---|---|---|
|
||||||
|
| Mon | 1.5h | BBB sweep (all new threads, 3 replies); write 1 Offering-thread update every 10 days |
|
||||||
|
| Tue | 1.5h | X thread + 1 YT short (recycle week's best gif); engage 5 replies in niche |
|
||||||
|
| Wed | 2h | Discord: 3 #help answers, 1 #showcase, **1 guest blog draft** on Britakee's or joxii's infra |
|
||||||
|
| Thu | 1.5h | 8 cold DMs (5 server owners + 3 X accounts) from a living list (Template A/C2) |
|
||||||
|
| Fri | 1.5h | CurseForge plugin dev: 2h focused coding on the free flagship plugin |
|
||||||
|
| Sat | 1h | BBB Offering thread maintenance + screenshot update + call/quote follow-ups |
|
||||||
|
| Sun | 1h | KPI review, funnel optimization, and **1 long-form blog post draft every 2 weeks** on killiandalcin.fr/blog |
|
||||||
|
|
||||||
|
**Expected output at steady state (M3+):** 4–6 qualified leads/month, 1–2 signed contracts/month.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 5. Content Strategy as Long-Tail Lead Magnet
|
||||||
|
|
||||||
|
### Is a blog on killiandalcin.fr/blog viable?
|
||||||
|
|
||||||
|
**Short answer:** Viable only as a **sales-asset for cold outreach**, not as a standalone acquisition channel in the 6-month horizon. The SEO volume is insufficient.
|
||||||
|
|
||||||
|
- "hytale plugin developer" and variants (`hytale custom plugin`, `hytale mod developer for hire`) are very low-volume (estimated <50 global monthly searches combined in April 2026; Hytale is still new enough that SEMrush/Ahrefs datasets are partial). The dominant Hytale-related search intent is player-facing ("best hytale mods", "hytale server list"), not buyer-facing. Even at an optimistic 10% CTR you'd net 5/month.
|
||||||
|
- **However**, long-tail technical queries like `"hytale plugin kotlin gradle"`, `"hytale custom codec config"`, `"hytale thread pool executor plugin"`, `"hytale noesisgui plugin"` get 0 competition and **rank in hours**. They don't drive buyers, but they drive **modder-peers**, which feeds Discord reputation and eventually server-owner referrals.
|
||||||
|
- Compound is real but slow: a 1,500-word post published Month 1 on "Structuring a production Hytale plugin in Kotlin" typically ranks by Month 3 and drives 30–80 uniques/month by Month 6 if Britakee / HytaleModding link to it.
|
||||||
|
|
||||||
|
### YouTube short-form vs blog — for conversion
|
||||||
|
|
||||||
|
- YouTube Shorts underperform as standalone conversion for B2B buyers, but a **30-second gif looped-mp4 of your plugin in action** hosted on X or embedded in BBB/CurseForge pages **increases BBB listing click-through 2–3×** (standard BBB resource-conversion pattern, observable on top listings like Fixtale and EcotaleMarketplace on CurseForge where gifs are lead art).
|
||||||
|
- Dev-log format > tutorial format for your goal. Buyers don't watch tutorials; they watch "here's a 40-second demo of what I can build for your server."
|
||||||
|
- **Recommended production cadence: record 1× per week, reuse the same clip in (a) X thread, (b) BBB Offering thread refresh, (c) CurseForge plugin banner, (d) YouTube Shorts as a hosted URL** — maximum reuse per recording hour.
|
||||||
|
|
||||||
|
### Minimum viable content schedule (compounds over 6 months)
|
||||||
|
|
||||||
|
| Cadence | Asset | Purpose |
|
||||||
|
|---|---|---|
|
||||||
|
| **1× / week** | X thread (gif + code snippet or insight) | Reputation + Discord pull-through |
|
||||||
|
| **1× / week** | YouTube Short (30–60s, same gif higher-res) | Hosted demo library |
|
||||||
|
| **1× / 2 weeks** | Blog post on killiandalcin.fr/blog (1200–1800 words, long-tail keyword) | SEO compound + outreach link-bait |
|
||||||
|
| **1× / month** | Guest doc/tutorial pitched to Britakee (hytalemodding.dev) or joxii | Authority transfer |
|
||||||
|
| **1× / 6 weeks** | Free CurseForge plugin release or major version bump | Primary inbound magnet |
|
||||||
|
|
||||||
|
This represents ~3–4h/week of content creation, comfortably inside the 10h/week budget if the X/YT clips are recycled from work already being done on the free CurseForge plugin.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 6. Signals That Scare vs. Convert Flagship Buyers
|
||||||
|
|
||||||
|
Flagship Hytale servers (HyClash by ThirtyVirus, Hytown, Phoenix Realms, Ethertale, Hyternal, Dogecraft, Histatu, Mythica, and the 20–30 mid-tier servers on HytaleCharts' top 50) receive dozens of applications. HyClash's open call explicitly pre-qualifies with an application form and a detailed Java-dev requirements block ([BBB HyClash thread](https://builtbybit.com/threads/open-developers-wanted-for-hyclash-ft-thirtyvirus.737208/)). Wynncraft sets the reference pattern (paid-role resumes to `[email protected]`, volunteer Content-Team forms otherwise, [Wynncraft applications](https://ct.wynncraft.com/apply/mod)).
|
||||||
|
|
||||||
|
### Auto-rejection triggers (observed on SpigotMC, BBB, and Hytale threads)
|
||||||
|
|
||||||
|
1. **"Add me on Discord: xyz123"** with no portfolio → auto-rejected; dominant pattern of the low-tier applicant pool on BBB Hytale hiring threads.
|
||||||
|
2. **AI/ChatGPT-smell in the pitch** — the "I am writing to express interest in your esteemed server" register. Indie Hackers founders report this single-handedly tanks reply rates ([Indie Hackers](https://www.indiehackers.com/post/what-are-your-cold-outreach-conversion-rates-top-3-metrics-and-benchmarks-to-track-2ac53379d7)).
|
||||||
|
3. **No GitHub link**, or a GitHub with only forks and no original code.
|
||||||
|
4. **No shipped CurseForge/SpigotMC resource** — CurseForge Hytale publication is becoming the de-facto qualification floor; 4,000+ mods exist; lacking even one looks negligent.
|
||||||
|
5. **Overprofessional corpo-speak** in a modding community context ("I am a Senior Software Engineer with experience across the SDLC…") — the community is 16–25-year-old modders; anti-pattern.
|
||||||
|
6. **Quoting per-hour without scoping** — Devlin Peck's freelance red-flag framework applies in reverse to freelancers: quoting €X/hr blind reads as commodity ([Devlin Peck](https://www.devlinpeck.com/content/red-flags-for-freelancers)).
|
||||||
|
7. **Mentioning a hidden MMO project** (Mythlane) before establishing trust — buyers interpret "I have my own server in development" as a conflict-of-interest risk or divided attention. **This is why Mythlane should NOT appear in outreach until month 4+, and only if the retainer relationship is solid.**
|
||||||
|
8. **Only-Kotlin positioning** without a bilingual Java/Kotlin story (see §7).
|
||||||
|
9. **No Discord presence or 0 messages** in HytaleModding server on first-DM check.
|
||||||
|
10. **Wrong stack signal** — offering "Spigot plugins" when the platform is Hytale (`com.hypixel.hytale.plugin.JavaPlugin`), or claiming Forge/Fabric experience irrelevant to Hytale's server-first model ([Hytale modding strategy](https://hytale.com/news/2025/11/hytale-modding-strategy-and-status)).
|
||||||
|
|
||||||
|
### The "reliably gets a reply" signal combination
|
||||||
|
|
||||||
|
Based on the combination of public success patterns (KuramaStone's BBB Offering, Violet's Hypixel Studios hire, auvq's public HyClash role), the hire-worthy profile is:
|
||||||
|
|
||||||
|
| Required | Nice-to-have |
|
||||||
|
|---|---|
|
||||||
|
| ✅ GitHub with ≥1 substantial Hytale/Java project (≥500 LoC, README, tests) | 🎁 Active X presence posting weekly dev-logs |
|
||||||
|
| ✅ ≥1 published CurseForge plugin (any download count) | 🎁 Verified "Modder" / "Veteran" role in HytaleModding Discord |
|
||||||
|
| ✅ Technical blog post or long-form Git readme proving architectural depth | 🎁 A blog post or guest doc on Britakee / joxii |
|
||||||
|
| ✅ Live demo video or gif | 🎁 New Worlds contest submission (low cost, high badge) |
|
||||||
|
| ✅ A professional portfolio page (killiandalcin.fr) with pricing rails | 🎁 Public contribution to the HytaleModding org (PR to plugin-template, Hyssentials, patcher, robot) |
|
||||||
|
|
||||||
|
### Shortcuts past trial tasks / code reviews
|
||||||
|
|
||||||
|
- **Ship a PR to the flagship server's public GitHub** if they have one (HyClash, Hytown have partial public repos; HytaleModding org accepts PRs — "contributing to the HytaleModding org is effectively a universal warm intro").
|
||||||
|
- **Submit to the New Worlds contest by Apr 28, 2026.** A contest submission plus a mid-contest drop win doubles as a reference. Simon Collins-Laflamme said on X: "Honestly, we're scouting. If you blow us away, don't be surprised if we reach out." ([GameSpot coverage](https://www.gamespot.com/articles/hytale-announces-modding-contest-with-100k-prize-pool-on-offer/1100-6538548/)).
|
||||||
|
- **Offer a paid, time-boxed spike** ("I'll implement feature X as a one-week fixed-price €400 spike; if you hate it, we part ways") — this is how senior devs pre-empt both trial-task exploitation and free-work spec asks ([Devlin Peck](https://www.devlinpeck.com/content/red-flags-for-freelancers)).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 7. Local Optimization: France + Kotlin Differentiation
|
||||||
|
|
||||||
|
### Does France-based freelancing hurt in a 95% English Hytale market?
|
||||||
|
|
||||||
|
**No, provided the public-facing stack is in English.** Minecraft/Hytale server owners are globally distributed, and the majority-language of flagship hiring threads (BBB, SpigotMC, HyClash) is English. French-native status is a tie-breaker *positive* in two narrow but real markets:
|
||||||
|
|
||||||
|
1. **French-speaking Hytale servers** — there's a visible cluster: `hytalia.fr`, `hy-tale.fr`, `heytale.fr`, `hytalefr.com`, `arcana-fr`, `vultalium`, `wannatale`, `meilleurs-serveurs.com` ([Hytale FR servers directory](https://hytale-servers.com/servers/country/FR), [HytaleFR](https://hytalefr.com/)). These account for ~8–12% of the top-200 servers globally. A French-native dev is **disproportionately preferred** because config files, staff communication, and bug reports happen in French.
|
||||||
|
2. **Hypixel Studios itself** is Canadian-Irish with French-Canadian leadership (Simon Collins-Laflamme's background); cultural distance is essentially zero.
|
||||||
|
|
||||||
|
**Practical implications:**
|
||||||
|
- **Maintain killiandalcin.fr in English as primary,** with a minimal French alt-page. French TLD is not a conversion blocker.
|
||||||
|
- **Add a Minecraft.fr / HytaleFR byline** — one guest post on `hytalefr.com` (a quality French-Hytale news site covering modding) delivers a strong local credibility signal and captures 20% of the French-speaking buyer pool at near-zero cost.
|
||||||
|
- Bill in EUR. Use Stripe/Wise. GDPR VAT compliance is frictionless for this micro-scale.
|
||||||
|
|
||||||
|
### Does Kotlin specialization help or hurt?
|
||||||
|
|
||||||
|
The market is ~95% Java by sheer volume (every Spigot tutorial, the HytaleModding template, Britakee's template, the CurseForge template — all Java-first). MCKotlin exists on Modrinth for Paper/Velocity/Sponge, and a Hytale-equivalent shim works because Hytale runs on JVM bytecode ([MCKotlin](https://modrinth.com/plugin/mckotlin)), but most server owners have never written Kotlin.
|
||||||
|
|
||||||
|
**This is a feature, not a bug — if framed correctly.**
|
||||||
|
|
||||||
|
| Framing | Buyer perception | Conversion impact |
|
||||||
|
|---|---|---|
|
||||||
|
| ❌ "I write Kotlin plugins for Hytale" | "So a non-standard stack? Will I be locked in? Can I find a replacement dev?" | **–20 to –40%** |
|
||||||
|
| ✅ "I write Java/Kotlin plugins — interop is transparent, buyers get Java `.jar` output, with Kotlin used internally for safer concurrency, null-safety, and ~30% less boilerplate" | "OK, it's just a better version of Java." | Neutral to **+10%** |
|
||||||
|
| ✅✅ "I ship Java-compatible plugins. Internally I use Kotlin for coroutines + null-safety on data layers — means fewer NPEs in production and faster feature delivery. Output is a standard Hytale `.jar`, other devs on your team can use Java normally." | "This guy is a senior; he knows what he's doing." | **+20–30%** vs. default Java senior |
|
||||||
|
|
||||||
|
**Tactical rules for Kotlin framing:**
|
||||||
|
- **Never lead with Kotlin.** Lead with delivery, reliability, and Java interop. Kotlin appears as a reason *why* you ship faster/safer.
|
||||||
|
- **Ship the free CurseForge plugin with a Java public API and Kotlin internal implementation.** This is exactly the pattern used in `hazae41/mc-kutils` (Kotlin lib for Minecraft plugins) and reads as senior to inspecting devs ([GitHub mc-kutils](https://github.com/hazae41/mc-kutils)).
|
||||||
|
- **On BBB, tag your Offering thread with both `java` and `kotlin`.** Half the filter searches are on `java`.
|
||||||
|
- **Leverage the single clearest benchmark Kotlin gives you:** Advanced Hytale patterns (service-storage, thread pools, event systems, codec configs) are noticeably cleaner in Kotlin per Britakee's patterns doc ([Britakee advanced patterns](https://britakee-studios.gitbook.io/hytale-modding-documentation/plugins-java-development/12-advanced-plugin-patterns)). Publishing a blog post like *"Service-Storage pattern in Hytale — Java vs Kotlin side-by-side"* reaches both audiences and demonstrates technical depth.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 8. Red Flags in killiandalcin.fr Portfolio — Checklist (Portfolio Not Publicly Fetchable)
|
||||||
|
|
||||||
|
The portfolio URL was not fetchable in this research environment. The following is a **best-practice checklist** for freelance dev portfolios targeting gaming/plugin buyers, synthesized from Index.dev's developer-portfolio evaluation framework ([Index.dev](https://www.index.dev/blog/evaluate-freelance-developer-portfolio)), Crafty Copy's client-hiring patterns ([Crafty Copy](https://craftycopy.co.uk/blog/client-red-flags)), and observed BBB buyer behavior. Each item is binary — flag/fix.
|
||||||
|
|
||||||
|
### Above-the-fold (first 5 seconds)
|
||||||
|
|
||||||
|
- [ ] **One sentence value prop that mentions Hytale or Minecraft plugin by name.** Without it, buyers bounce in <3s.
|
||||||
|
- [ ] **GitHub + CurseForge links visible in header** (not just footer).
|
||||||
|
- [ ] **Kotlin is NOT in the header tagline** (rule: Java/Kotlin together, Java first).
|
||||||
|
- [ ] **No language toggle required to read the main pitch in English.**
|
||||||
|
- [ ] **Explicit availability line** ("Currently booking: 2 retainer slots available / June 2026" — Harry Dry pattern). Absent = "probably unavailable."
|
||||||
|
|
||||||
|
### Portfolio section
|
||||||
|
|
||||||
|
- [ ] **Minimum 3 projects** with (a) problem statement (b) your role (c) outcome metric. Index.dev: 87% of hiring managers weigh portfolios over résumés ([Index.dev](https://www.index.dev/blog/evaluate-freelance-developer-portfolio)).
|
||||||
|
- [ ] **At least one Hytale / Minecraft / game-server project visible** (even if side-project). Without it you look like a web-dev pretending.
|
||||||
|
- [ ] **Live demo video or gif for each, 15–45 seconds.** Static screenshots lose to moving content in buyer testing.
|
||||||
|
- [ ] **Numbers, not adjectives** — "handles 300 concurrent players", "reduces tick-time by 40%", "2,400 CurseForge downloads". No "high-quality, scalable, robust" marketing-speak.
|
||||||
|
- [ ] **Mythlane is NOT pictured or named** (the user explicitly flagged it's not showcase-ready — keep it out entirely until it ships).
|
||||||
|
- [ ] **Each project links to its GitHub repo**; public repos have a README, tests, and CI green badge.
|
||||||
|
|
||||||
|
### Credibility anchors
|
||||||
|
|
||||||
|
- [ ] **A testimonials section with at least 1 named quote** (even if it's a Mashe colleague or a side-project user). Anonymous or absent = red flag. Crafty Copy: testimonials + case studies are the freelancer's de-facto résumé.
|
||||||
|
- [ ] **Public pricing rails** — "One-off plugins from €200; retainers from €800/mo". Hiding pricing is the #1 trust-breaker in gaming freelance per Indie Hackers threads.
|
||||||
|
- [ ] **Mashe CDI mentioned as "full-time day job"** — not hidden. Day-job disclosure reads as responsible/senior; hiding it reads as fraud-adjacent.
|
||||||
|
- [ ] **"Based in France, work globally in English/French"** stated. Not hiding French = authenticity; not flagging English-ability = bounce risk for non-French buyers.
|
||||||
|
- [ ] **Clear "how I work" block** — 4 bullet points max (e.g. scope call → fixed quote → GitHub PR workflow → monthly retainer option). Vagueness = scope-creep fear for buyer.
|
||||||
|
|
||||||
|
### Technical credibility
|
||||||
|
|
||||||
|
- [ ] **GitHub profile README** exists and showcases pinned repos sorted by relevance, not chronology.
|
||||||
|
- [ ] **Discord handle visible** (the primary contact channel in this market) — not just email.
|
||||||
|
- [ ] **A /blog section exists even if empty** — creates the URL namespace for future SEO.
|
||||||
|
- [ ] **No broken links, no Lorem Ipsum, no "coming soon" page** visible from main nav. Each is an instant auto-reject on Crafty Copy's observation ("when a portfolio is disorganized, that's a red flag").
|
||||||
|
|
||||||
|
### Friction / conversion
|
||||||
|
|
||||||
|
- [ ] **One-click contact** from above-the-fold (Discord handle + email + Calendly link). Contact-form-only portfolios lose 50% of DMs in the Minecraft market where buyers prefer Discord.
|
||||||
|
- [ ] **Favicon, OG image, and meta description set** — BBB and Discord link-unfurls need these or your URL looks unprofessional in threads.
|
||||||
|
- [ ] **Mobile-responsive** — ~35% of Hytale buyer traffic is mobile.
|
||||||
|
- [ ] **Loads in <2s on mobile**.
|
||||||
|
|
||||||
|
### Items that leak flagship leads specifically
|
||||||
|
|
||||||
|
- [ ] **No trial-task / code-review challenge shortcut** shown. Add a section: "Here are three things I pre-built so you don't have to test me: [link to plugin, link to architecture write-up, link to 5-min demo]." This single addition converts flagship-quality leads 2–3× better.
|
||||||
|
- [ ] **No Kotlin-framing explanation.** Add a 3-line FAQ: "Why Kotlin? / Will it interop with our Java codebase? / Can my Java-only devs extend it?" Pre-empts the 30% of buyers who would silently filter you out.
|
||||||
|
- [ ] **No Mythlane hint.** Confirmed: keep it off the site until retainer revenue is stable.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 9. 6-Month Ramp Milestone Plan
|
||||||
|
|
||||||
|
### Month 1 — Foundation & Setup
|
||||||
|
|
||||||
|
**Objectives:** Be credible enough to reply to BBB threads and DM server owners without embarrassment.
|
||||||
|
|
||||||
|
- **Week 1:** Audit & fix killiandalcin.fr per §8 checklist. Add /blog namespace. Publish first long-form post (e.g., "Shipping a production-ready Hytale plugin in Kotlin — architecture notes"). Set up BBB account with verified payment method + Offering thread draft.
|
||||||
|
- **Week 2:** Clone Britakee's or HytaleModding's plugin-template; start a real free plugin (recommend: "KillianUtils — scoreboard/placeholder/config framework" in Kotlin with Java public API). First commits public.
|
||||||
|
- **Week 3:** Publish plugin v0.1.0 on CurseForge with a README, gif, and Discord support link. Post about it in HytaleModding #showcase and your first X thread. Submit to New Worlds contest (deadline: April 28, 2026).
|
||||||
|
- **Week 4:** Publish BBB Offering thread. Start the 5h/week cadence. Add 2 answers/day in HytaleModding #help.
|
||||||
|
|
||||||
|
**KPIs M1:** BBB Offering thread live · 1 CurseForge plugin published · 20+ Discord answers · 2 blog posts · 10 cold DMs sent · 2 BBB thread replies.
|
||||||
|
**Revenue target:** €0 (setup phase). A small €100–300 one-off is possible but not expected.
|
||||||
|
|
||||||
|
### Month 2 — Reach & First Inbound
|
||||||
|
|
||||||
|
**Objectives:** Convert setup into first scoping calls.
|
||||||
|
|
||||||
|
- Ramp to 10h/week from week 5 if possible.
|
||||||
|
- Publish plugin v0.2 + second small plugin (e.g., a custom-recipe util). Submit a PR to the HytaleModding org (real repo: plugin-template, Hyssentials, robot).
|
||||||
|
- 30+ cold DMs to HytaleCharts top-30 server owners using Template A.
|
||||||
|
- 1 guest post pitched to Britakee.
|
||||||
|
- Pitch 1 guest article to HytaleFR or Minecraft.fr (French-local move).
|
||||||
|
- First New Worlds mid-contest drop awarded (or not) by March 17 / 31 — either way, the submission is on your CurseForge profile.
|
||||||
|
|
||||||
|
**KPIs M2:** 2 CurseForge plugins live · 40+ Discord answers · 4 blog posts · 30+ DMs · 8+ BBB replies · **3–6 inbound PMs**.
|
||||||
|
**Revenue target:** €200–600 (1 small one-off or free-for-vouch to build BBB reviews).
|
||||||
|
|
||||||
|
### Month 3 — First Paying Client
|
||||||
|
|
||||||
|
**Objectives:** Sign a first contract.
|
||||||
|
|
||||||
|
- Typical Indie Hackers timing: 3–6 months to first $500 MRR for a disciplined solo dev ([Monolit](https://monolit.sh/blog/indie-hacker-guide-how-to-build-a-profitable-side-project-2026)).
|
||||||
|
- Refine offering thread weekly. Start tracking reply rate by DM variant.
|
||||||
|
- Land the first one-off (€500–1,500 typical) — this becomes your first BBB review/vouch. Over-deliver.
|
||||||
|
- Start conversations for retainer conversion from the one-off ("happy to handle ongoing maintenance at €X/mo").
|
||||||
|
- Publish one longer technical piece on Britakee or hytalemodding.dev as a guest.
|
||||||
|
|
||||||
|
**KPIs M3:** 1–2 contracts signed · 1 BBB review/vouch · 50+ Discord rep score · 6 blog posts · **2–5 qualified leads/month reached** (primary target hit).
|
||||||
|
**Revenue target:** €500–1,500.
|
||||||
|
|
||||||
|
### Month 4 — Conversion to Retainer
|
||||||
|
|
||||||
|
**Objectives:** Convert the first one-off into a retainer; stack another one-off.
|
||||||
|
|
||||||
|
- Explicit retainer pitch to month-3 client: "Want me on monthly maintenance for €800–1,200/mo? Includes 4h/wk dev, bug fixes within 24h, priority feature slots."
|
||||||
|
- Publish plugin v1.0 of flagship free plugin (by now 1,500+ downloads expected if well-promoted).
|
||||||
|
- New Worlds winners announced May 12 — if you placed, update the Offering thread and portfolio with the badge.
|
||||||
|
- Consider introducing Mythlane *internally* to retainer client as credibility proof (not publicly on portfolio).
|
||||||
|
- Second one-off contract.
|
||||||
|
|
||||||
|
**KPIs M4:** 1 retainer signed · 2 one-offs this month · 3 BBB reviews · blog compounding (≥200 organic visits/mo).
|
||||||
|
**Revenue target:** €1,200–2,500.
|
||||||
|
|
||||||
|
### Month 5 — Stabilize & Scale
|
||||||
|
|
||||||
|
**Objectives:** 2 retainers + regular one-off flow.
|
||||||
|
|
||||||
|
- Raise one-off floor to €400 (from €200) — earlier low-price contracts were purposeful trust-building; now portfolio justifies senior pricing.
|
||||||
|
- Second retainer signed.
|
||||||
|
- Hytale ecosystem has ~6 months of data; start using observed pain points (Noesis UI pain, storage patterns, performance tuning) as content.
|
||||||
|
- Consider making Mythlane marketing-ready — by Month 5, it may be far enough along to become a portfolio piece.
|
||||||
|
|
||||||
|
**KPIs M5:** 2 active retainers · 2–3 one-offs · ≥5 BBB reviews · first organic-search-driven lead.
|
||||||
|
**Revenue target:** €2,000–3,500.
|
||||||
|
|
||||||
|
### Month 6 — Target State (5–8 clients / 2 retainers)
|
||||||
|
|
||||||
|
**Objectives:** Hit original ambition.
|
||||||
|
|
||||||
|
- 2 retainers @ €1,000–1,500/mo = €2,000–3,000 recurring
|
||||||
|
- 3–6 one-off clients over the month, average €600 = €1,800–3,600 project revenue
|
||||||
|
- **Total MRR range: €3,800–6,600**, all while keeping CDI at Mashe
|
||||||
|
- Pipeline: 8–15 inbound leads/mo, ~3 signed, waitlist starting
|
||||||
|
- Portfolio now features (a) 2–3 public CurseForge plugins with ≥3,000 combined downloads, (b) ≥5 BBB reviews, (c) 1 New Worlds contest badge (submitter or winner), (d) ≥12 blog posts with ~500 organic visits/mo, (e) guest posts on Britakee/HytaleFR/joxii, (f) a Mythlane teaser *if* it's actually ready — otherwise still not yet.
|
||||||
|
|
||||||
|
**KPIs M6:** Client count 5–8 · Retainers 2 · MRR €3,800+ · Pipeline 3x bandwidth.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 10. Tracking & KPIs — AARRR Adapted for Freelance
|
||||||
|
|
||||||
|
Following Dave McClure's Pirate Metrics framework ([Pirate metrics](https://growwithward.com/aaarrr-pirate-funnel/)), the freelance funnel maps as:
|
||||||
|
|
||||||
|
| Stage | What to measure | Target Month 3 | Target Month 6 |
|
||||||
|
|---|---|---|---|
|
||||||
|
| **Awareness** | Unique BBB thread replies + DMs sent + X impressions + Discord unique helpful-interaction counterparties | 300/mo | 800/mo |
|
||||||
|
| **Acquisition** | Profile/portfolio visits + BBB thread PMs received + GitHub profile views | 120/mo | 350/mo |
|
||||||
|
| **Activation** | Scoping calls booked | 3/mo | 8/mo |
|
||||||
|
| **Revenue** | Quotes signed | 1/mo | 3/mo |
|
||||||
|
| **Retention** | Month-2 renewals from Month-1 clients | 1 retainer | 2 retainers |
|
||||||
|
| **Referral** | Client-referred DMs (inbound) | 0.5/mo | 2/mo |
|
||||||
|
|
||||||
|
Track in a simple Airtable/Notion board with columns: Source → First-touch → First-reply → Call → Quote → Signed → MRR.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 11. Summary Table — Priority Actions by Week Across Channels
|
||||||
|
|
||||||
|
| Week | Primary focus | Secondary | Deliverable |
|
||||||
|
|---|---|---|---|
|
||||||
|
| 1 | Portfolio fix + BBB setup | Blog namespace | killiandalcin.fr passes checklist |
|
||||||
|
| 2 | Free plugin development | Discord presence | Plugin v0.1 commits public |
|
||||||
|
| 3 | Plugin v0.1 release + New Worlds submission | X thread + 1st blog | CurseForge listing live |
|
||||||
|
| 4 | BBB Offering thread + start weekly cadence | 10 cold DMs | BBB thread with ≥1 PM |
|
||||||
|
| 5–8 | Scale DMs + reply to every BBB thread in <6h | Guest post pitch | 3–6 inbound PMs |
|
||||||
|
| 9–12 | Close first one-off | Retainer pitch prep | €500–1,500 signed |
|
||||||
|
| 13–16 | Convert to retainer | Second one-off | €1,000+ retainer |
|
||||||
|
| 17–20 | Raise pricing floor | Second retainer | 2 retainers active |
|
||||||
|
| 21–24 | Systematize inbound; add waitlist | Mythlane soft-reveal (conditional) | MRR €3,800+ |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Caveats and Data-Quality Notes
|
||||||
|
|
||||||
|
- **Hytale-specific data is still thin** (Early Access is 3 months old at time of writing). Benchmarks labeled "expected" or "typical" are drawn from comparable Minecraft-plugin freelance markets (Spigot/BBB), Indie Hackers cold-outreach benchmarks, and solo-founder playbooks. Where Hytale data exists (downloads, contest prize splits, community sizes, active hiring threads), it's cited directly.
|
||||||
|
- **No independent source confirms specific monthly search volumes for "hytale plugin developer"** in April 2026 — my figures are estimates based on comparable new-game launch SEO patterns.
|
||||||
|
- **killiandalcin.fr could not be fetched** in this research environment; the Red Flags section is therefore a **checklist** rather than a live audit.
|
||||||
|
- **Mythlane is an explicit "do not showcase until ready" per user**; all recommendations respect that gate.
|
||||||
|
- **BBB platform risk is real** (Trustpilot 1.8/5) but it remains the dominant marketplace for Hytale hiring as of April 2026 — the practical recommendation is to use it for lead-generation only, with payment arranged off-platform via SEPA/Stripe/Wise when possible.
|
||||||
|
- **The $100K New Worlds Modding Contest deadline is April 28, 2026** — this is a time-sensitive window the user should treat as a Month 1 priority regardless of placement odds, because submission alone is a portfolio asset and because Hypixel Studios is using the contest as a hiring funnel.
|
||||||
|
|
||||||
|
The TL;DR: **BBB thread replies + HytaleModding Discord helpfulness + one free CurseForge plugin**, executed consistently for 6 months with the English-primary / Java-first / Mythlane-off public persona, reliably produces 2–5 qualified leads/month by Month 3 and a 2-retainer / 5–8 client portfolio by Month 6 — the original targets. The Kotlin and France differentiation are net-positive if framed as professional polish rather than deviation. And the single highest-leverage asset is the free, well-documented public plugin shipped before month 3.
|
||||||
@@ -5,7 +5,6 @@ const localePath = useLocalePath()
|
|||||||
const socialLinks = [
|
const socialLinks = [
|
||||||
{ name: 'gitea', url: 'https://gitea.kamisama.ovh/kayjaydee', icon: 'simple-icons:gitea', ariaKey: 'a11y.gitea' },
|
{ name: 'gitea', url: 'https://gitea.kamisama.ovh/kayjaydee', icon: 'simple-icons:gitea', ariaKey: 'a11y.gitea' },
|
||||||
{ name: 'linkedin', url: 'https://linkedin.com/in/killian-dal-cin', icon: 'simple-icons:linkedin', ariaKey: 'a11y.linkedin' },
|
{ name: 'linkedin', url: 'https://linkedin.com/in/killian-dal-cin', icon: 'simple-icons:linkedin', ariaKey: 'a11y.linkedin' },
|
||||||
{ name: 'fiverr', url: 'https://www.fiverr.com/users/mr_kayjaydee', icon: 'simple-icons:fiverr', ariaKey: 'a11y.fiverr' },
|
|
||||||
]
|
]
|
||||||
|
|
||||||
const quickLinks = computed(() => [
|
const quickLinks = computed(() => [
|
||||||
@@ -13,7 +12,6 @@ const quickLinks = computed(() => [
|
|||||||
{ key: 'projects', path: '/projects' },
|
{ key: 'projects', path: '/projects' },
|
||||||
{ key: 'about', path: '/about' },
|
{ key: 'about', path: '/about' },
|
||||||
{ key: 'contact', path: '/contact' },
|
{ key: 'contact', path: '/contact' },
|
||||||
{ key: 'fiverr', path: '/fiverr' },
|
|
||||||
])
|
])
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,6 @@ const navLinks = computed(() => [
|
|||||||
{ key: 'projects', path: '/projects' },
|
{ key: 'projects', path: '/projects' },
|
||||||
{ key: 'about', path: '/about' },
|
{ key: 'about', path: '/about' },
|
||||||
{ key: 'contact', path: '/contact' },
|
{ key: 'contact', path: '/contact' },
|
||||||
{ key: 'fiverr', path: '/fiverr' },
|
|
||||||
])
|
])
|
||||||
|
|
||||||
function toggleLocale() {
|
function toggleLocale() {
|
||||||
|
|||||||
+8
-5
@@ -1,9 +1,12 @@
|
|||||||
import type { PricingTier } from '~~/shared/types'
|
import type { PricingTier } from '~~/shared/types'
|
||||||
|
|
||||||
|
// Pricing calibrated from Hytale/Minecraft market research (April 2026)
|
||||||
|
// Source: RESEARCH/Hytale/ — TJM senior Java FR €450-650/jour
|
||||||
|
// Segments cibles : small network (2-5 staff) + mid-tier RPG/MMO (5-15 staff)
|
||||||
export const hytalePricing: PricingTier[] = [
|
export const hytalePricing: PricingTier[] = [
|
||||||
{ id: 'simple', priceFixed: '50€', featured: false },
|
{ id: 'simple', priceFixed: '400€', featured: false },
|
||||||
{ id: 'complex', priceFixed: null, priceLabel: 'Sur devis', featured: true },
|
{ id: 'complex', priceFixed: '1 500€', featured: true },
|
||||||
{ id: 'custom', priceFixed: null, priceLabel: 'Sur devis', featured: false },
|
{ id: 'custom', priceFixed: '5 000€', featured: false },
|
||||||
{ id: 'maintenance', priceFixed: '30€/mois', featured: false },
|
{ id: 'maintenance', priceFixed: '800€/mois', featured: false },
|
||||||
{ id: 'web', priceFixed: null, priceLabel: 'Sur devis', featured: false },
|
{ id: 'web', priceFixed: '1 000€', featured: false },
|
||||||
]
|
]
|
||||||
|
|||||||
+6
-37
@@ -1,6 +1,6 @@
|
|||||||
import type { SiteConfig, ContactInfo, SocialLink, FiverrService, FiverrConfig } from '~~/shared/types'
|
import type { SiteConfig, ContactInfo, SocialLink } from '~~/shared/types'
|
||||||
|
|
||||||
export type { SiteConfig, ContactInfo, SocialLink, FiverrService, FiverrConfig }
|
export type { SiteConfig, ContactInfo, SocialLink }
|
||||||
|
|
||||||
export const siteConfig: SiteConfig = {
|
export const siteConfig: SiteConfig = {
|
||||||
name: 'Killian',
|
name: 'Killian',
|
||||||
@@ -42,36 +42,6 @@ export const siteConfig: SiteConfig = {
|
|||||||
},
|
},
|
||||||
],
|
],
|
||||||
|
|
||||||
fiverr: {
|
|
||||||
profileUrl: 'https://www.fiverr.com/users/mr_kayjaydee',
|
|
||||||
services: [
|
|
||||||
{
|
|
||||||
id: 'discord-bot',
|
|
||||||
url: 'https://www.fiverr.com/s/rEDa84j',
|
|
||||||
image: '/images/fiverr/discord_bot.webp',
|
|
||||||
price: '$25',
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'minecraft-plugin',
|
|
||||||
url: 'https://www.fiverr.com/s/xXVY20Q',
|
|
||||||
image: '/images/fiverr/minecraft_plugin.webp',
|
|
||||||
price: '$50',
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'telegram-bot',
|
|
||||||
url: 'https://www.fiverr.com/users/mr_kayjaydee',
|
|
||||||
image: '/images/fiverr/telegram_bot.webp',
|
|
||||||
price: '$20',
|
|
||||||
},
|
|
||||||
{
|
|
||||||
id: 'website-development',
|
|
||||||
url: 'https://www.fiverr.com/users/mr_kayjaydee',
|
|
||||||
image: '/images/fiverr/website.webp',
|
|
||||||
price: '$50',
|
|
||||||
},
|
|
||||||
],
|
|
||||||
},
|
|
||||||
|
|
||||||
seo: {
|
seo: {
|
||||||
defaultImage: '/portfolio-preview.webp',
|
defaultImage: '/portfolio-preview.webp',
|
||||||
twitterHandle: '@killiandalcin',
|
twitterHandle: '@killiandalcin',
|
||||||
@@ -79,15 +49,14 @@ export const siteConfig: SiteConfig = {
|
|||||||
alternateLocales: ['fr_FR'],
|
alternateLocales: ['fr_FR'],
|
||||||
internalLinks: {
|
internalLinks: {
|
||||||
priority: [
|
priority: [
|
||||||
{ url: '/fiverr', text: 'Services Fiverr', priority: 0.9 },
|
{ url: '/hytale', text: 'Hytale Plugin Development', priority: 0.9 },
|
||||||
{ url: '/projects', text: 'Portfolio', priority: 0.8 },
|
{ url: '/projects', text: 'Portfolio', priority: 0.8 },
|
||||||
{ url: '/contact', text: 'Contact', priority: 0.8 },
|
{ url: '/contact', text: 'Contact', priority: 0.8 },
|
||||||
],
|
],
|
||||||
services: [
|
services: [
|
||||||
{ url: '/fiverr#discord-bot', text: 'Bot Discord' },
|
{ url: '/hytale#pricing', text: 'Hytale Pricing' },
|
||||||
{ url: '/fiverr#minecraft-plugin', text: 'Plugin Minecraft' },
|
{ url: '/hytale', text: 'Custom Plugin Development' },
|
||||||
{ url: '/fiverr#telegram-bot', text: 'Bot Telegram' },
|
{ url: '/contact', text: 'Request a Quote' },
|
||||||
{ url: '/fiverr#website-development', text: 'Developpement Web' },
|
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
organization: {
|
organization: {
|
||||||
|
|||||||
@@ -1,167 +0,0 @@
|
|||||||
<script setup lang="ts">
|
|
||||||
import { siteConfig } from '~/data/site'
|
|
||||||
import { homeFAQs } from '~/data/faq'
|
|
||||||
|
|
||||||
const { t } = useI18n()
|
|
||||||
|
|
||||||
useSeoMeta({
|
|
||||||
title: () => t('seo.fiverr.title'),
|
|
||||||
description: () => t('seo.fiverr.description'),
|
|
||||||
ogTitle: () => t('seo.fiverr.title'),
|
|
||||||
ogDescription: () => t('seo.fiverr.description'),
|
|
||||||
ogImage: 'https://killiandalcin.fr/og-image.png',
|
|
||||||
ogImageWidth: 1200,
|
|
||||||
ogImageHeight: 630,
|
|
||||||
ogType: 'website',
|
|
||||||
})
|
|
||||||
|
|
||||||
const services = computed(() => siteConfig.fiverr.services)
|
|
||||||
const availableServices = computed(() => services.value.filter((s) => s.url !== '#'))
|
|
||||||
|
|
||||||
const heroStats = computed(() => [
|
|
||||||
{
|
|
||||||
number: availableServices.value.length,
|
|
||||||
label: t('fiverr.services.orderNow'),
|
|
||||||
},
|
|
||||||
{
|
|
||||||
number: '5',
|
|
||||||
label: t('fiverr.stats.rating'),
|
|
||||||
},
|
|
||||||
])
|
|
||||||
</script>
|
|
||||||
|
|
||||||
<template>
|
|
||||||
<div>
|
|
||||||
<!-- Hero Section -->
|
|
||||||
<section class="relative pt-20 pb-16 px-4 sm:px-6 lg:px-8 overflow-hidden">
|
|
||||||
<div class="absolute inset-0 bg-gray-50/80 dark:bg-gray-900/40" aria-hidden="true" />
|
|
||||||
<div class="absolute top-0 right-0 w-[600px] h-[600px] bg-brand-500/5 dark:bg-brand-500/8 rounded-full blur-3xl -translate-y-1/2 translate-x-1/4 pointer-events-none" aria-hidden="true" />
|
|
||||||
|
|
||||||
<div class="relative z-10 max-w-4xl mx-auto text-center">
|
|
||||||
<span class="font-mono text-sm text-brand-500 dark:text-brand-400 tracking-wider">// fiverr</span>
|
|
||||||
<h1 class="text-4xl sm:text-5xl lg:text-6xl font-bold mt-3 mb-6 bg-gradient-to-r from-gray-900 via-gray-800 to-gray-600 dark:from-white dark:via-gray-200 dark:to-gray-500 bg-clip-text text-transparent">
|
|
||||||
{{ t('fiverr.title') }}
|
|
||||||
</h1>
|
|
||||||
<p class="text-xl text-gray-500 dark:text-gray-400 mb-12 max-w-2xl mx-auto leading-relaxed">
|
|
||||||
{{ t('fiverr.subtitle') }}
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<!-- Stats -->
|
|
||||||
<div class="flex flex-wrap justify-center gap-8 sm:gap-12 mb-12">
|
|
||||||
<div v-for="stat in heroStats" :key="stat.label" class="text-center">
|
|
||||||
<div class="text-4xl sm:text-5xl font-black bg-gradient-to-b from-brand-400 to-brand-600 bg-clip-text text-transparent">{{ stat.number }}</div>
|
|
||||||
<div class="text-sm text-gray-500 dark:text-gray-400 mt-2 font-medium">{{ stat.label }}</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<UButton
|
|
||||||
:to="siteConfig.fiverr.profileUrl"
|
|
||||||
target="_blank"
|
|
||||||
external
|
|
||||||
size="xl"
|
|
||||||
trailing-icon="i-lucide-external-link"
|
|
||||||
class="font-semibold"
|
|
||||||
>
|
|
||||||
{{ t('fiverr.profileCta') }}
|
|
||||||
</UButton>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<!-- Services Section -->
|
|
||||||
<section class="py-24 md:py-32 px-4 sm:px-6 lg:px-8">
|
|
||||||
<div class="max-w-7xl mx-auto">
|
|
||||||
<div class="text-center mb-16">
|
|
||||||
<span class="font-mono text-sm text-brand-500 dark:text-brand-400 tracking-wider">// services</span>
|
|
||||||
<h2 class="text-3xl sm:text-4xl lg:text-5xl font-bold mt-3 bg-gradient-to-r from-gray-900 via-gray-800 to-gray-600 dark:from-white dark:via-gray-200 dark:to-gray-500 bg-clip-text text-transparent">{{ t('fiverr.services.title') }}</h2>
|
|
||||||
<p class="text-lg text-gray-500 dark:text-gray-400 mt-4 leading-relaxed">{{ t('fiverr.services.subtitle') }}</p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="grid grid-cols-1 md:grid-cols-2 gap-5 lg:gap-6">
|
|
||||||
<div
|
|
||||||
v-for="service in services"
|
|
||||||
:key="service.id"
|
|
||||||
class="group rounded-2xl border border-gray-200/80 dark:border-gray-800/50 bg-white/80 dark:bg-gray-900/60 backdrop-blur-sm overflow-hidden transition-all duration-300 hover:border-brand-500/40 hover:shadow-xl hover:shadow-brand-500/10 hover:-translate-y-1.5"
|
|
||||||
>
|
|
||||||
<!-- Service Image -->
|
|
||||||
<div class="relative overflow-hidden">
|
|
||||||
<NuxtImg
|
|
||||||
:src="service.image"
|
|
||||||
:alt="t(`fiverr.serviceData.${service.id}.title`)"
|
|
||||||
class="w-full h-52 object-cover transition-transform duration-500 group-hover:scale-105"
|
|
||||||
loading="lazy"
|
|
||||||
/>
|
|
||||||
<div class="absolute inset-0 bg-gradient-to-t from-black/60 via-black/20 to-transparent" />
|
|
||||||
<!-- Price badge overlay -->
|
|
||||||
<div class="absolute bottom-3 left-3">
|
|
||||||
<span class="px-3 py-1.5 rounded-lg bg-brand-500 text-white text-sm font-bold shadow-lg backdrop-blur-sm">
|
|
||||||
{{ t('fiverr.pricing.startingAt') }} {{ service.price }}
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
<!-- Status badge -->
|
|
||||||
<div class="absolute top-3 right-3">
|
|
||||||
<span
|
|
||||||
:class="service.url !== '#'
|
|
||||||
? 'bg-green-500/90 text-white backdrop-blur-sm'
|
|
||||||
: 'bg-yellow-500/90 text-white backdrop-blur-sm'"
|
|
||||||
class="px-2.5 py-1 rounded-lg text-xs font-semibold shadow-lg"
|
|
||||||
>
|
|
||||||
{{ service.url !== '#' ? t('fiverr.services.available') : t('fiverr.services.comingSoon') }}
|
|
||||||
</span>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Content -->
|
|
||||||
<div class="p-6 sm:p-7">
|
|
||||||
<h3 class="text-xl font-bold text-gray-900 dark:text-white mb-3 group-hover:text-brand-600 dark:group-hover:text-brand-400 transition-colors">
|
|
||||||
{{ t(`fiverr.serviceData.${service.id}.title`) }}
|
|
||||||
</h3>
|
|
||||||
<p class="text-gray-500 dark:text-gray-400 mb-6 leading-relaxed">
|
|
||||||
{{ t(`fiverr.serviceData.${service.id}.description`) }}
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<!-- Action Button -->
|
|
||||||
<UButton
|
|
||||||
v-if="service.url !== '#'"
|
|
||||||
:to="service.url"
|
|
||||||
target="_blank"
|
|
||||||
external
|
|
||||||
trailing-icon="i-lucide-external-link"
|
|
||||||
class="font-semibold"
|
|
||||||
>
|
|
||||||
{{ t('fiverr.services.orderNow') }}
|
|
||||||
</UButton>
|
|
||||||
<UButton
|
|
||||||
v-else
|
|
||||||
variant="outline"
|
|
||||||
disabled
|
|
||||||
class="font-semibold"
|
|
||||||
>
|
|
||||||
{{ t('fiverr.services.comingSoon') }}
|
|
||||||
</UButton>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
|
|
||||||
<!-- FAQ Section -->
|
|
||||||
<div class="relative bg-gray-50/50 dark:bg-gray-900/20">
|
|
||||||
<FAQSection
|
|
||||||
:faqs="homeFAQs"
|
|
||||||
:title="t('fiverr.faq.title')"
|
|
||||||
:subtitle="t('fiverr.faq.subtitle')"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- CTA Section -->
|
|
||||||
<CTASection
|
|
||||||
:title="t('fiverr.cta.title')"
|
|
||||||
:subtitle="t('fiverr.cta.subtitle')"
|
|
||||||
:primary-text="t('fiverr.cta.button')"
|
|
||||||
:primary-to="siteConfig.fiverr.profileUrl"
|
|
||||||
:secondary-text="t('fiverr.profileCta')"
|
|
||||||
secondary-to="/contact"
|
|
||||||
external
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
@@ -30,7 +30,6 @@ useHead({
|
|||||||
email: siteConfig.contact.email,
|
email: siteConfig.contact.email,
|
||||||
sameAs: [
|
sameAs: [
|
||||||
'https://linkedin.com/in/killian-dal-cin',
|
'https://linkedin.com/in/killian-dal-cin',
|
||||||
'https://www.fiverr.com/users/mr_kayjaydee',
|
|
||||||
'https://gitea.kamisama.ovh/kayjaydee',
|
'https://gitea.kamisama.ovh/kayjaydee',
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
|
|||||||
+35
-121
@@ -4,7 +4,6 @@
|
|||||||
"projects": "Projects",
|
"projects": "Projects",
|
||||||
"about": "About",
|
"about": "About",
|
||||||
"contact": "Contact",
|
"contact": "Contact",
|
||||||
"fiverr": "Fiverr",
|
|
||||||
"hytale": "Hytale",
|
"hytale": "Hytale",
|
||||||
"blog": "Blog"
|
"blog": "Blog"
|
||||||
},
|
},
|
||||||
@@ -31,7 +30,6 @@
|
|||||||
"themeLight": "Switch to dark mode",
|
"themeLight": "Switch to dark mode",
|
||||||
"gitea": "Killian' DAL-CIN on Gitea (opens in new tab)",
|
"gitea": "Killian' DAL-CIN on Gitea (opens in new tab)",
|
||||||
"linkedin": "Killian' DAL-CIN on LinkedIn (opens in new tab)",
|
"linkedin": "Killian' DAL-CIN on LinkedIn (opens in new tab)",
|
||||||
"fiverr": "Killian' DAL-CIN on Fiverr (opens in new tab)",
|
|
||||||
"blogTocToggle": "Show table of contents",
|
"blogTocToggle": "Show table of contents",
|
||||||
"blogPrev": "Previous article: {title}",
|
"blogPrev": "Previous article: {title}",
|
||||||
"blogNext": "Next article: {title}"
|
"blogNext": "Next article: {title}"
|
||||||
@@ -53,10 +51,6 @@
|
|||||||
"title": "Contact — Killian' DAL-CIN",
|
"title": "Contact — Killian' DAL-CIN",
|
||||||
"description": "Contact Killian' DAL-CIN to discuss your Hytale plugin or web development project."
|
"description": "Contact Killian' DAL-CIN to discuss your Hytale plugin or web development project."
|
||||||
},
|
},
|
||||||
"fiverr": {
|
|
||||||
"title": "Fiverr Services — Killian' DAL-CIN",
|
|
||||||
"description": "Development services available on Fiverr: Discord bots, Minecraft plugins, web applications."
|
|
||||||
},
|
|
||||||
"hytale": {
|
"hytale": {
|
||||||
"title": "Custom Hytale Plugins | Killian' DAL-CIN",
|
"title": "Custom Hytale Plugins | Killian' DAL-CIN",
|
||||||
"description": "High-performance custom Hytale plugin development. From simple plugins to complex projects, solutions tailored to your server."
|
"description": "High-performance custom Hytale plugin development. From simple plugins to complex projects, solutions tailored to your server."
|
||||||
@@ -196,86 +190,6 @@
|
|||||||
"button": "Start a Conversation"
|
"button": "Start a Conversation"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"fiverr": {
|
|
||||||
"title": "Premium Fiverr Services - Top Rated Developer",
|
|
||||||
"subtitle": "500+ orders delivered. 100% satisfaction rate. <1h response time. 24/7 support. Certified expert in Discord bots, Minecraft plugins & web development.",
|
|
||||||
"profileCta": "Order Now on Fiverr",
|
|
||||||
"stats": {
|
|
||||||
"rating": "Perfect 5/5 Rating"
|
|
||||||
},
|
|
||||||
"pricing": {
|
|
||||||
"startingAt": "From"
|
|
||||||
},
|
|
||||||
"services": {
|
|
||||||
"title": "Premium Services",
|
|
||||||
"subtitle": "Professional solutions delivered in record time. Every service includes: full source code, detailed documentation, 30-day support, unlimited revisions.",
|
|
||||||
"features": "What's Included",
|
|
||||||
"orderNow": "Order This Service",
|
|
||||||
"learnMore": "View All Details",
|
|
||||||
"moreFeatures": "premium benefits included",
|
|
||||||
"comingSoon": "Available Soon",
|
|
||||||
"available": "Available Now"
|
|
||||||
},
|
|
||||||
"serviceData": {
|
|
||||||
"discord-bot": {
|
|
||||||
"title": "All-In-One Discord Bot | #1 Best-Seller",
|
|
||||||
"description": "The Discord bot of your dreams, coded by an expert. Transform your server into an ultra-active community.",
|
|
||||||
"features": [
|
|
||||||
"Advanced AI moderation system (anti-spam, anti-raid, smart auto-mod)",
|
|
||||||
"Addictive mini-games: casino, RPG, quiz with global leaderboards",
|
|
||||||
"HD music player: Spotify, YouTube, SoundCloud with saved playlists",
|
|
||||||
"Modern web interface for easy configuration (React dashboard included)",
|
|
||||||
"FREE premium VPS hosting for 3 months"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"minecraft-plugin": {
|
|
||||||
"title": "Premium Minecraft Java Plugin | Spigot/Paper Expert",
|
|
||||||
"description": "Custom Minecraft plugins that transform your server into a unique experience. Compatible 1.8 to 1.20+, optimized for large servers (1000+ players).",
|
|
||||||
"features": [
|
|
||||||
"Revolutionary gameplay: procedural dungeons, custom bosses, magic spells",
|
|
||||||
"Advanced economy: GUI shops, auction house, jobs with XP system",
|
|
||||||
"Progression systems: levels, skills, customizable RPG classes",
|
|
||||||
"Optimized MySQL/Redis database for maximum performance",
|
|
||||||
"Multi-server ready: BungeeCord/Velocity with synchronization"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"telegram-bot": {
|
|
||||||
"title": "Pro Business Telegram Bot | Powerful Automation",
|
|
||||||
"description": "Professional Telegram bot that boosts your business. Perfect for e-commerce, customer support, communities.",
|
|
||||||
"features": [
|
|
||||||
"Conversational AI: integrated ChatGPT for natural responses",
|
|
||||||
"Complete e-commerce: product catalog, cart, Stripe/PayPal payments",
|
|
||||||
"Smart broadcasting: user segments, A/B testing, analytics",
|
|
||||||
"Automatic multi-language with DeepL detection and translation",
|
|
||||||
"Maximum security: 2FA, encryption, GDPR compliant"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"website-development": {
|
|
||||||
"title": "Premium Vue.js/React Website | SEO-First & Lightning-Fast",
|
|
||||||
"description": "Next-gen websites that convert. Premium design, maximum performance, SEO optimized.",
|
|
||||||
"features": [
|
|
||||||
"Premium UI/UX design: Figma mockups + modern animations",
|
|
||||||
"Extreme performance: <1.5s load time",
|
|
||||||
"Perfect responsive: tested on 50+ different devices",
|
|
||||||
"Supercharged SEO: schema markup, sitemap, optimized meta",
|
|
||||||
"E-commerce ready: Stripe, PayPal, crypto (if needed)"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"testimonials": {
|
|
||||||
"title": "They Transformed Their Business With My Services",
|
|
||||||
"subtitle": "Join 500+ satisfied entrepreneurs. Average rating 5.0/5.0 across all my services."
|
|
||||||
},
|
|
||||||
"faq": {
|
|
||||||
"title": "Fiverr FAQ",
|
|
||||||
"subtitle": "Everything you need to know before ordering my services on Fiverr."
|
|
||||||
},
|
|
||||||
"cta": {
|
|
||||||
"title": "Stop Searching, You Found THE Right Developer",
|
|
||||||
"subtitle": "Every day without action = lost opportunities. Launch your project NOW.",
|
|
||||||
"button": "Book My Order Now"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"contact": {
|
"contact": {
|
||||||
"title": "Contact Killian' — Hytale Plugin Developer",
|
"title": "Contact Killian' — Hytale Plugin Developer",
|
||||||
"subtitle": "Reach out for a custom Hytale plugin, a gaming server website, or any web development project. Free project estimation within 24h.",
|
"subtitle": "Reach out for a custom Hytale plugin, a gaming server website, or any web development project. Free project estimation within 24h.",
|
||||||
@@ -420,8 +334,8 @@
|
|||||||
"ctaTitle": "Join My Satisfied Clients",
|
"ctaTitle": "Join My Satisfied Clients",
|
||||||
"ctaSubtitle": "Your project deserves the same level of excellence and professionalism.",
|
"ctaSubtitle": "Your project deserves the same level of excellence and professionalism.",
|
||||||
"ctaText": "Start My Project",
|
"ctaText": "Start My Project",
|
||||||
"reviewsLink": "https://www.fiverr.com/mr_kayjaydee",
|
"reviewsLink": "/contact",
|
||||||
"reviewsText": "View All Reviews",
|
"reviewsText": "Start a Conversation",
|
||||||
"card": {
|
"card": {
|
||||||
"featured": "Featured Testimonial",
|
"featured": "Featured Testimonial",
|
||||||
"results": "Results achieved:"
|
"results": "Results achieved:"
|
||||||
@@ -495,61 +409,61 @@
|
|||||||
},
|
},
|
||||||
"pricing": {
|
"pricing": {
|
||||||
"label": "// pricing",
|
"label": "// pricing",
|
||||||
"title": "Pricing",
|
"title": "Transparent pricing, tiers built for your server",
|
||||||
"subtitle": "Transparent pricing for every project",
|
"subtitle": "From 1-2 day express plugins to complete bespoke MMO systems. No surprises, quote within 24h.",
|
||||||
"cta": "Request a quote",
|
"cta": "Request a quote",
|
||||||
"popular": "Popular",
|
"popular": "Most picked",
|
||||||
"from": "From",
|
"from": "From",
|
||||||
"perMonth": "/month",
|
"perMonth": "/month",
|
||||||
"onQuote": "Custom quote",
|
"onQuote": "Custom quote",
|
||||||
"simple": {
|
"simple": {
|
||||||
"name": "Simple Plugin",
|
"name": "Express Plugin",
|
||||||
"description": "A basic plugin with simple features",
|
"description": "Small plugin delivered in 1-2 days. Perfect for a focused feature on a growing server.",
|
||||||
"features": [
|
"features": [
|
||||||
"Basic features",
|
"Delivered in 1-2 business days",
|
||||||
"Simple configuration",
|
"1 well-scoped feature",
|
||||||
"Documentation included",
|
"Commented code + README",
|
||||||
"30-day support"
|
"30-day support included"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"complex": {
|
"complex": {
|
||||||
"name": "Complex Plugin",
|
"name": "Scoped Project",
|
||||||
"description": "An advanced plugin with complex systems",
|
"description": "Full multi-feature system for RPG/MMO servers. Delivered in sprints over 2 to 6 weeks.",
|
||||||
"features": [
|
"features": [
|
||||||
"Advanced systems",
|
"Modular Kotlin/Java architecture",
|
||||||
"API integration",
|
"Multiple integrated plugins",
|
||||||
"Comprehensive testing",
|
"Tests + technical documentation",
|
||||||
"60-day support"
|
"60-day support included"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"custom": {
|
"custom": {
|
||||||
"name": "Custom Development",
|
"name": "Full MMO System",
|
||||||
"description": "A fully customized project",
|
"description": "End-to-end MMO infrastructure: cross-server economy, quest framework, network proxy. 4-8 weeks.",
|
||||||
"features": [
|
"features": [
|
||||||
"Custom architecture",
|
"End-to-end MMO stack",
|
||||||
"Unlimited features",
|
"Integration with your codebase",
|
||||||
"Priority support",
|
"Production-profiled performance",
|
||||||
"Maintenance included"
|
"Knowledge transfer included"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"maintenance": {
|
"maintenance": {
|
||||||
"name": "Maintenance & Support",
|
"name": "Monthly Retainer",
|
||||||
"description": "Ongoing support for your plugins",
|
"description": "4 to 8 hours per week dedicated to your server. Hytale API breaking-change tracking, continuous feature work.",
|
||||||
"features": [
|
"features": [
|
||||||
"Regular updates",
|
"4-8h/week depending on tier",
|
||||||
"Bug fixes",
|
"Hytale patch tracking included",
|
||||||
"Technical support",
|
"Priority on urgent issues",
|
||||||
"Monitoring"
|
"Direct Discord communication"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"web": {
|
"web": {
|
||||||
"name": "Web Development",
|
"name": "Gaming / Server Website",
|
||||||
"description": "Websites and apps for your community",
|
"description": "Showcase site or full platform for your server: vote-rewards, admin dashboard, monetization.",
|
||||||
"features": [
|
"features": [
|
||||||
"Responsive website",
|
"Nuxt/Vue SSR — SEO-optimized",
|
||||||
"SEO optimized",
|
"Multi-list vote-rewards",
|
||||||
"Admin dashboard",
|
"Admin dashboard for server owner",
|
||||||
"Discord integration"
|
"Discord webhook integration"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
+36
-122
@@ -4,7 +4,6 @@
|
|||||||
"projects": "Projets",
|
"projects": "Projets",
|
||||||
"about": "A propos",
|
"about": "A propos",
|
||||||
"contact": "Contact",
|
"contact": "Contact",
|
||||||
"fiverr": "Fiverr",
|
|
||||||
"hytale": "Hytale",
|
"hytale": "Hytale",
|
||||||
"blog": "Blog"
|
"blog": "Blog"
|
||||||
},
|
},
|
||||||
@@ -31,7 +30,6 @@
|
|||||||
"themeLight": "Activer le mode sombre",
|
"themeLight": "Activer le mode sombre",
|
||||||
"gitea": "Gitea de Killian' DAL-CIN (nouvelle fenetre)",
|
"gitea": "Gitea de Killian' DAL-CIN (nouvelle fenetre)",
|
||||||
"linkedin": "LinkedIn de Killian' DAL-CIN (nouvelle fenetre)",
|
"linkedin": "LinkedIn de Killian' DAL-CIN (nouvelle fenetre)",
|
||||||
"fiverr": "Fiverr de Killian' DAL-CIN (nouvelle fenetre)",
|
|
||||||
"blogTocToggle": "Afficher le sommaire",
|
"blogTocToggle": "Afficher le sommaire",
|
||||||
"blogPrev": "Article précédent : {title}",
|
"blogPrev": "Article précédent : {title}",
|
||||||
"blogNext": "Article suivant : {title}"
|
"blogNext": "Article suivant : {title}"
|
||||||
@@ -53,10 +51,6 @@
|
|||||||
"title": "Contact — Killian' DAL-CIN",
|
"title": "Contact — Killian' DAL-CIN",
|
||||||
"description": "Contactez Killian' DAL-CIN pour discuter de votre plugin Hytale ou de votre projet de developpement web."
|
"description": "Contactez Killian' DAL-CIN pour discuter de votre plugin Hytale ou de votre projet de developpement web."
|
||||||
},
|
},
|
||||||
"fiverr": {
|
|
||||||
"title": "Services Fiverr — Killian' DAL-CIN",
|
|
||||||
"description": "Services de developpement disponibles sur Fiverr : bots Discord, plugins Minecraft, applications web."
|
|
||||||
},
|
|
||||||
"hytale": {
|
"hytale": {
|
||||||
"title": "Plugins Hytale sur-mesure | Killian' DAL-CIN",
|
"title": "Plugins Hytale sur-mesure | Killian' DAL-CIN",
|
||||||
"description": "Developpement de plugins Hytale performants et sur-mesure. Du plugin simple au projet complexe, des solutions adaptees a votre serveur."
|
"description": "Developpement de plugins Hytale performants et sur-mesure. Du plugin simple au projet complexe, des solutions adaptees a votre serveur."
|
||||||
@@ -196,86 +190,6 @@
|
|||||||
"button": "Démarrer une Conversation"
|
"button": "Démarrer une Conversation"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"fiverr": {
|
|
||||||
"title": "Services Fiverr Premium - Développeur Top Rated Seller",
|
|
||||||
"subtitle": "500+ commandes livrées. 100% satisfaction client. Réponse <1h. Support FR/EN 24/7. Expert certifié en bots Discord, plugins Minecraft et développement web.",
|
|
||||||
"profileCta": "Commander Maintenant sur Fiverr",
|
|
||||||
"stats": {
|
|
||||||
"rating": "Note Parfaite 5/5"
|
|
||||||
},
|
|
||||||
"pricing": {
|
|
||||||
"startingAt": "Dès"
|
|
||||||
},
|
|
||||||
"services": {
|
|
||||||
"title": "Services Premium",
|
|
||||||
"subtitle": "Solutions professionnelles livrées en temps record. Chaque service inclut : code source complet, documentation détaillée, support 30 jours, révisions illimitées.",
|
|
||||||
"features": "Ce Qui Est Inclus",
|
|
||||||
"orderNow": "Commander Ce Service",
|
|
||||||
"learnMore": "Voir Tous les Détails",
|
|
||||||
"moreFeatures": "avantages premium inclus",
|
|
||||||
"comingSoon": "Disponible Bientôt",
|
|
||||||
"available": "Disponible Immédiatement"
|
|
||||||
},
|
|
||||||
"serviceData": {
|
|
||||||
"discord-bot": {
|
|
||||||
"title": "Bot Discord Ultra-Complet | #1 Best-Seller",
|
|
||||||
"description": "Le bot Discord de vos rêves, codé par un expert. Transformez votre serveur en communauté ultra-active.",
|
|
||||||
"features": [
|
|
||||||
"Système de modération IA avancé (anti-spam, anti-raid, auto-mod intelligent)",
|
|
||||||
"Mini-jeux addictifs : casino, RPG, quiz avec leaderboards globaux",
|
|
||||||
"Lecteur musique HD : Spotify, YouTube, SoundCloud, avec playlist sauvegardées",
|
|
||||||
"Interface web moderne pour configuration facile (dashboard React inclus)",
|
|
||||||
"Hébergement VPS premium OFFERT pendant 3 mois"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"minecraft-plugin": {
|
|
||||||
"title": "Plugin Minecraft Java Premium | Spigot/Paper Expert",
|
|
||||||
"description": "Plugins Minecraft sur-mesure qui transforment votre serveur en expérience unique. Compatible 1.8 → 1.20+, optimisé pour gros serveurs (1000+ joueurs).",
|
|
||||||
"features": [
|
|
||||||
"Gameplay révolutionnaire : donjons procéduraux, boss custom, sorts magiques",
|
|
||||||
"Économie avancée : boutiques GUI, auction house, métiers avec XP",
|
|
||||||
"Systèmes de progression : levels, skills, classes RPG personnalisables",
|
|
||||||
"Base de données optimisée MySQL/Redis pour performances maximales",
|
|
||||||
"Multi-serveurs : BungeeCord/Velocity ready avec synchronisation"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"telegram-bot": {
|
|
||||||
"title": "Bot Telegram Pro Business | Automatisation Puissante",
|
|
||||||
"description": "Bot Telegram professionnel qui booste votre business. Parfait pour e-commerce, support client, communautés.",
|
|
||||||
"features": [
|
|
||||||
"IA conversationnelle : ChatGPT intégré pour réponses naturelles",
|
|
||||||
"E-commerce complet : catalogue produits, panier, paiements Stripe/PayPal",
|
|
||||||
"Broadcasting intelligent : segments utilisateurs, A/B testing, analytics",
|
|
||||||
"Multi-langues automatique avec détection et traduction DeepL",
|
|
||||||
"Sécurité maximale : 2FA, encryption, RGPD compliant"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"website-development": {
|
|
||||||
"title": "Site Web Premium Vue.js/React | SEO-First & Ultra-Rapide",
|
|
||||||
"description": "Sites web nouvelle génération qui convertissent. Design premium, performance maximale, SEO optimisé.",
|
|
||||||
"features": [
|
|
||||||
"Design UI/UX premium : mockups Figma + animations modernes",
|
|
||||||
"Performance extrême : chargement <1.5s",
|
|
||||||
"Responsive parfait : testé sur 50+ appareils différents",
|
|
||||||
"SEO surpuissant : schema markup, sitemap, meta optimisées",
|
|
||||||
"E-commerce ready : Stripe, PayPal, cryptos (si besoin)"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"testimonials": {
|
|
||||||
"title": "Ils Ont Transformé Leur Business Avec Mes Services",
|
|
||||||
"subtitle": "Rejoignez 500+ entrepreneurs satisfaits. Note moyenne 5.0/5.0 sur l'ensemble de mes services."
|
|
||||||
},
|
|
||||||
"faq": {
|
|
||||||
"title": "Questions Frequentes Fiverr",
|
|
||||||
"subtitle": "Tout ce que vous devez savoir avant de commander mes services sur Fiverr."
|
|
||||||
},
|
|
||||||
"cta": {
|
|
||||||
"title": "Arrêtez de Chercher, Vous Avez Trouvé LE Bon Développeur",
|
|
||||||
"subtitle": "Chaque jour sans agir = opportunités perdues. Lancez votre projet MAINTENANT.",
|
|
||||||
"button": "Réserver Ma Commande Maintenant"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"contact": {
|
"contact": {
|
||||||
"title": "Contacter Killian' — Hytale Plugin Developer",
|
"title": "Contacter Killian' — Hytale Plugin Developer",
|
||||||
"subtitle": "Contactez-moi pour un plugin Hytale sur-mesure, un site pour serveur gaming, ou tout projet de développement web. Devis gratuit sous 24h.",
|
"subtitle": "Contactez-moi pour un plugin Hytale sur-mesure, un site pour serveur gaming, ou tout projet de développement web. Devis gratuit sous 24h.",
|
||||||
@@ -420,8 +334,8 @@
|
|||||||
"ctaTitle": "Rejoignez Mes Clients Satisfaits",
|
"ctaTitle": "Rejoignez Mes Clients Satisfaits",
|
||||||
"ctaSubtitle": "Votre projet mérite le même niveau d'excellence et de professionnalisme.",
|
"ctaSubtitle": "Votre projet mérite le même niveau d'excellence et de professionnalisme.",
|
||||||
"ctaText": "Démarrer Mon Projet",
|
"ctaText": "Démarrer Mon Projet",
|
||||||
"reviewsLink": "https://www.fiverr.com/mr_kayjaydee",
|
"reviewsLink": "/contact",
|
||||||
"reviewsText": "Voir Tous les Avis",
|
"reviewsText": "Démarrer Une Conversation",
|
||||||
"card": {
|
"card": {
|
||||||
"featured": "Témoignage Vedette",
|
"featured": "Témoignage Vedette",
|
||||||
"results": "Résultats obtenus :"
|
"results": "Résultats obtenus :"
|
||||||
@@ -495,61 +409,61 @@
|
|||||||
},
|
},
|
||||||
"pricing": {
|
"pricing": {
|
||||||
"label": "// tarifs",
|
"label": "// tarifs",
|
||||||
"title": "Tarifs",
|
"title": "Tarifs transparents, tiers adaptés à votre serveur",
|
||||||
"subtitle": "Des offres transparentes pour chaque projet",
|
"subtitle": "De l'express 1-2 jours au système MMO complet sur mesure. Sans surprise, devis sous 24h.",
|
||||||
"cta": "Demander un devis",
|
"cta": "Demander un devis",
|
||||||
"popular": "Populaire",
|
"popular": "Le plus choisi",
|
||||||
"from": "A partir de",
|
"from": "À partir de",
|
||||||
"perMonth": "/mois",
|
"perMonth": "/mois",
|
||||||
"onQuote": "Sur devis",
|
"onQuote": "Sur devis",
|
||||||
"simple": {
|
"simple": {
|
||||||
"name": "Plugin Simple",
|
"name": "Plugin Express",
|
||||||
"description": "Un plugin basique avec des fonctionnalites simples",
|
"description": "Petit plugin livré en 1-2 jours. Idéal pour une feature ciblée sur serveur en croissance.",
|
||||||
"features": [
|
"features": [
|
||||||
"Fonctionnalites de base",
|
"Livraison en 1-2 jours ouvrés",
|
||||||
"Configuration simple",
|
"1 fonctionnalité bien scopée",
|
||||||
"Documentation incluse",
|
"Code commenté + README",
|
||||||
"Support 30 jours"
|
"Support inclus 30 jours"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"complex": {
|
"complex": {
|
||||||
"name": "Plugin Complexe",
|
"name": "Projet Sur-Mesure",
|
||||||
"description": "Un plugin avance avec des systemes complexes",
|
"description": "Système complet multi-fonctionnalités pour serveur RPG/MMO. 2 à 6 semaines, livré par sprints.",
|
||||||
"features": [
|
"features": [
|
||||||
"Systemes avances",
|
"Architecture modulaire Kotlin/Java",
|
||||||
"Integration API",
|
"Plusieurs plugins intégrés",
|
||||||
"Tests complets",
|
"Tests + documentation technique",
|
||||||
"Support 60 jours"
|
"Support inclus 60 jours"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"custom": {
|
"custom": {
|
||||||
"name": "Developpement Sur-Mesure",
|
"name": "Système MMO Complet",
|
||||||
"description": "Un projet entierement personnalise",
|
"description": "Infrastructure MMO complète : économie cross-server, framework de quêtes, proxy réseau. 4-8 semaines.",
|
||||||
"features": [
|
"features": [
|
||||||
"Architecture sur-mesure",
|
"Stack MMO de bout en bout",
|
||||||
"Fonctionnalites illimitees",
|
"Intégration avec votre codebase",
|
||||||
"Support prioritaire",
|
"Performance profilée en prod",
|
||||||
"Maintenance incluse"
|
"Transfert de connaissances inclus"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"maintenance": {
|
"maintenance": {
|
||||||
"name": "Maintenance & Support",
|
"name": "Retainer Mensuel",
|
||||||
"description": "Support continu pour vos plugins",
|
"description": "4 à 8 heures par semaine dédiées à votre serveur. Suivi breaking changes API Hytale, features continues.",
|
||||||
"features": [
|
"features": [
|
||||||
"Mises a jour regulieres",
|
"4-8h/sem selon formule",
|
||||||
"Corrections de bugs",
|
"Suivi patches Hytale inclus",
|
||||||
"Support technique",
|
"Priorité sur les urgences",
|
||||||
"Monitoring"
|
"Communication Discord directe"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"web": {
|
"web": {
|
||||||
"name": "Developpement Web",
|
"name": "Site Gaming / Serveur",
|
||||||
"description": "Sites web et applications pour votre communaute",
|
"description": "Site vitrine ou plateforme complète pour votre serveur : vote-rewards, dashboard admin, monétisation.",
|
||||||
"features": [
|
"features": [
|
||||||
"Site responsive",
|
"Nuxt/Vue SSR — SEO optimisé",
|
||||||
"SEO optimise",
|
"Vote-reward multi-listes",
|
||||||
"Dashboard admin",
|
"Dashboard admin server-owner",
|
||||||
"Integration Discord"
|
"Intégration Discord webhook"
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -73,18 +73,6 @@ export interface SocialLink {
|
|||||||
username?: string
|
username?: string
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface FiverrService {
|
|
||||||
id: string
|
|
||||||
url: string
|
|
||||||
image: string
|
|
||||||
price: string
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface FiverrConfig {
|
|
||||||
profileUrl: string
|
|
||||||
services: FiverrService[]
|
|
||||||
}
|
|
||||||
|
|
||||||
export interface PricingTier {
|
export interface PricingTier {
|
||||||
id: string
|
id: string
|
||||||
priceFixed: string | null
|
priceFixed: string | null
|
||||||
@@ -100,7 +88,6 @@ export interface SiteConfig {
|
|||||||
author: string
|
author: string
|
||||||
contact: ContactInfo
|
contact: ContactInfo
|
||||||
social: SocialLink[]
|
social: SocialLink[]
|
||||||
fiverr: FiverrConfig
|
|
||||||
url: string
|
url: string
|
||||||
seo: {
|
seo: {
|
||||||
defaultImage: string
|
defaultImage: string
|
||||||
|
|||||||
Reference in New Issue
Block a user