Hytale Gravity Flip

Builder-friendly anti-gravity zones for Hytale servers.
Define a region with a wand, name it, walk on the ceiling — no code, no restarts.

Java 25 Gradle Shadow Hytale 2026.03.26 v1 shipped License

--- ## Showcase

Gravity Flip — video demo

Click to watch on YouTube

### Screenshots
Wand selection on two corners Defined region with cyan outline overlay Player walking on the ceiling
Items rising inside the fountain zone Dense particle visualization Showcase arena, wide shot
--- ## Features - **Builder-first workflow** — define regions entirely in-game with a custom wand. No config editing required for the common case. - **Six subcommands** — `wand`, `define`, `list`, `delete`, `toggle`, `tp`. - **Per-UUID wand selection store** — each builder owns their own pair of corners; survives rejoin. - **Persistent regions** — every zone serialised to `regions.json`, reloaded on boot via the Hytale `Config` API. - **Two visualization modes** — `Outline` (AABB wireframe) and `Particles` (volumetric emitters on edges) with configurable color, opacity, refresh rate, and density. `None` for production. - **Per-entity affect toggles** — target players only, items only, NPCs only, or any combination. - **Configurable physics** — `VerticalForce` (lift strength) and `GracePeriodMs` (smooth entry transition) per region. - **Optional fall-damage immunity** — suppress fall damage when leaving a zone so demos don't hurt. - **Tick-loop detection** — efficient AABB containment check each tick (~100 ms), scales to dozens of active regions. - **First-run bootstrap** — the plugin auto-seeds a demo region on first boot so the mechanic works out of the box. --- ## Quick Start 1. **Install** — drop `hytale-gravity-flip-.jar` into `/Server/mods/` and start the server. 2. **Get the wand** — run `/gravityflip wand` in-game. You receive the *Gravity Flip Wand* item. 3. **Pick two corners** — primary-click block A (pos1), secondary-click block B (pos2). 4. **Name the region** — `/gravityflip define my_zone`. Gravity inverts inside the box immediately. 5. **Fly up. Congratulations.** --- ## User Guide ### Commands All commands are sub-commands of `/gravityflip`. | Command | Description | Example | | ----------------------------------- | -------------------------------------------------------------------------------------------- | -------------------------------- | | `/gravityflip wand` | Gives the caller a *Gravity Flip Wand* item. | `/gravityflip wand` | | `/gravityflip define ` | Creates a region from the caller's current wand selection (both corners required). | `/gravityflip define arena` | | `/gravityflip list` | Prints every registered region with its AABB coordinates and enabled state. | `/gravityflip list` | | `/gravityflip delete ` | Removes a region from disk and memory. | `/gravityflip delete arena` | | `/gravityflip toggle ` | Enables or disables a region without deleting its config. | `/gravityflip toggle arena` | | `/gravityflip tp ` | Teleports the caller to the center of a region (handy for large or hidden zones). | `/gravityflip tp arena` | ### The Wand The *Gravity Flip Wand* is a custom item registered through Hytale's item asset pack and `Interaction.CODEC`. - **Primary click** on a block → sets **pos1** (min corner candidate). - **Secondary click** on a block → sets **pos2** (max corner candidate). - Selection is stored **per player UUID** in an in-memory `WandSelectionStore`. Rejoining the server preserves the selection for the session. - Once both corners are set, `/gravityflip define ` normalizes them into an axis-aligned `Box(min, max)` and persists the region. ### Region Anatomy Every region is serialised to `regions.json` via `GravityFlipRegion.CODEC`. Only `Name` and `Box` are mandatory; every other field has a sensible default and can be omitted. | Field | Type | Default | Description | | ----------------------- | --------- | --------------- | ------------------------------------------------------------------------------------------------ | | `Name` | string | *(required)* | Unique region identifier used by commands. | | `Box` | AABB | *(required)* | Axis-aligned box `{ "min": [x,y,z], "max": [x,y,z] }`. Min must be component-wise ≤ Max. | | `Enabled` | boolean | `true` | If `false`, the region is persisted but dormant (no detection, no visualization). | | `FallDamage` | boolean | `false` | If `true`, vanilla fall damage is preserved. `false` suppresses fall damage on exit. | | `GracePeriodMs` | integer | `2500` | Smooth entry transition window (ms). `0` = instant flip. | | `VerticalForce` | double | `0.1` | Upward force applied per tick. Gentle lift ≈ `0.05`. Launch pad ≈ `0.3`. | | `AffectPlayers` | boolean | `true` | Flip players inside the region. | | `AffectNpcs` | boolean | `true` | Flip NPCs / mobs inside the region. | | `AffectItems` | boolean | `true` | Flip dropped items inside the region. | | `VisualColor` | string | `#00FFFF` | Hex color for the outline / particle tint. | | `VisualMode` | string | `Outline` | One of `Outline`, `Particles`, `None`. | | `VisualRefreshMs` | integer | `1000` | How often the visualization is re-emitted (ms). Lower = smoother, heavier. | | `VisualOpacity` | double | `0.5` | Overlay opacity, `0.0`–`1.0`. | | `VisualParticleId` | string | `Torch_Fire` | Hytale particle asset id used in `Particles` mode. `Dust_Sparkles_Fine` is invisible in-world. | | `VisualParticleDensity` | double | `0.3` | Particles per edge unit. `1.0` saturates; `0.1` is sparse. | ### Visual Modes - **`Outline`** — colored AABB wireframe, refreshed every `VisualRefreshMs`. Best for builders and debugging. - **`Particles`** — particle emitters along the box edges, density and id configurable. Best for gameplay / showcase. - **`None`** — region is invisible. Use in production once builders are done. ### Configuration File The region file lives at `/Server/mods/Mythlane_GravityFlip/regions.json` and is written by the plugin whenever a command mutates the registry. - **Hot-reload:** not currently exposed as a subcommand — restart the server (or reload the plugin host) after hand-edits. - **Auto-save contract:** command handlers save immediately after mutations. External edits must restart. - **First-run:** if `regions.json` is empty/missing, the plugin seeds one showcase region (`demo-gravity-flip`, box `(0,100,0)..(10,120,10)`, particles on). --- ## Showcase Regions A set of curated regions ships with the dev server's `regions.json`. They collectively exercise every plugin capability. Spawn is `(0, 81, 0)` on a superflat surface. | Region | Min | Max | What it demonstrates | | -------------------------- | ---------------- | ----------------- | --------------------------------------------------------------- | | `tutorial_walk_on_ceiling` | (10, 81, 10) | (15, 86, 15) | Baseline player-only flip with cyan outline. | | `item_fountain` | (20, 80, 10) | (23, 100, 13) | Tall vertical zone, items only — drop stuff and watch it rise. | | `mob_chamber` | (30, 81, 10) | (40, 89, 20) | NPC-only flip with red outline. | | `full_chaos` | (-15, 81, 10) | (0, 91, 25) | Players + NPCs + items, purple particles. | | `gentle_lift` | (-40, 80, -20) | (-20, 85, 0) | Soft `VerticalForce=0.05` — slow drift. | | `strong_launch` | (-15, 80, -15) | (-10, 83, -10) | Aggressive `VerticalForce=0.3` — launch pad. | | `grace_period_demo` | (15, 81, -20) | (23, 87, -12) | `GracePeriodMs=5000` — smooth fade-in. | | `no_grace` | (25, 81, -20) | (33, 87, -12) | `GracePeriodMs=0` — instant flip, side-by-side comparison. | | `fall_damage_off` | (40, 110, 0) | (50, 120, 10) | Elevated zone with `FallDamage=false` — safe exit. | | `disabled_example` | (-30, 81, 0) | (-25, 86, 5) | `Enabled=false` — persisted but inert, proves state handling. | | `showcase_arena` | (-80, 81, -80) | (-50, 96, -50) | 30×15×30 gold-outlined arena — hero shot for video. | | `dense_particles` | (50, 81, 50) | (58, 89, 58) | `VisualParticleDensity=1.0` — maxed visual saturation. | --- ## Installation ```bash # 1. Build the plugin jar ./gradlew clean shadowJar # 2. Copy the fat-jar into your Hytale server's mods folder cp build/libs/hytale-gravity-flip-*.jar "/Server/mods/" # 3. (Re)start the server — the plugin auto-registers its item, interaction, and tick loop. ``` On first boot the plugin creates `Server/mods/Mythlane_GravityFlip/regions.json` and seeds a demo region. Edit in-game via commands, or hand-edit the file and restart. --- ## Development ### Prerequisites - **JDK 25** (toolchain enforced by Gradle). - **Hytale Plugin API** — pulled from `https://maven.hytale.com/release` as `com.hypixel.hytale:Server`. Version pinned via `hytaleServerVersion` in `gradle.properties`. - A local Hytale dev server (for the optional `copyJarToDevServer` deploy task). ### Project Structure ``` src/main/java/com/mythlane/gravityflip/ GravityFlipPlugin.java # Entry point (setup / start / shutdown lifecycle) command/ # /gravityflip root + 6 sub-commands config/ # GravityFlipConfig — persisted region list codec region/ # GravityFlipRegion, RegionRegistry, RegionSnapshot wand/ # WandSelectionStore + Interaction (CODEC-registered) tick/ # RegionTickLoop — per-tick AABB detection physics/ # GravityApplier, FallDamageGuard, FallDamageSuppressorSystem viz/ # RegionVisualizer + ParticleEdgeEmitter src/main/resources/ manifest.json # Hytale plugin manifest (filtered by processResources) Server/Item/Items/ gravityflip_wand.json # Custom wand item asset Server/Interaction/RootInteractions/ gravityflip_wand_root.json # Wand root interaction definition src/test/java/... # JUnit 5 unit tests (pure-data stores, codec round-trips) docs/screenshots/ # Portfolio assets ``` ### Build ```bash # Fat-jar (shadow) with gson relocated to com.mythlane.gravityflip.libs.gson ./gradlew clean shadowJar # Run tests ./gradlew test # Build + auto-deploy to the configured dev server ./gradlew shadowJar # The shadowJar task is finalized by copyJarToDevServer, which copies to: # C:/Users/minit/Desktop/HYTALE SERVER/Server/mods (default) # Override with: -PdevServerMods= or set in gradle.properties # Disable with: -PdevServerMods=disabled ``` ### Extending the Plugin Adding a new subcommand is three lines: ```java // In GravityFlipCommand.java this.addSubCommand(new GravityFlipMySubCommand(plugin)); ``` Adding a new wand-triggered interaction: register an additional `Interaction.CODEC` entry in `GravityFlipPlugin#setup()` and reference it from your item's `Interactions` block in `src/main/resources/Server/Item/Items/.json`. Adding a new region field: append a `KeyedCodec<>` entry to `GravityFlipRegion.CODEC` with a setter/getter pair. Absence in existing `regions.json` preserves the Java default (no migration needed). --- ## Architecture ``` +-----------------------+ +--------------------------+ | Player / NPC / Item | | regions.json (Config)| +-----------+-----------+ +-------------+------------+ | | | per-tick AABB check | loaded at start() v v +-------+--------+ +--------+---------+ | RegionTickLoop | <------------ | RegionRegistry | +-------+--------+ +------------------+ | | entity in enabled region? v +-------+---------+ +-------------------+ | GravityApplier | ----> | y-velocity invert | | + FallDamageGrd | | + fall-dmg guard | +-----------------+ +-------------------+ Wand flow (independent, command-driven): Player primary/secondary click | v GravityFlipWandInteraction (Interaction.CODEC registered) | v WandSelectionStore (keyed by UUID) | v (on /gravityflip define ) RegionRegistry.add(...) -> configHolder.save() ``` Key technical notes: - **Plugin entrypoint** (`GravityFlipPlugin`) owns the lifecycle and all singletons. Wand interaction and item codec are registered in `setup()`; tick loop and command registry are wired in `start()`. - **Persistence** uses `Config` from the Hytale core API — typed JSON codec, atomic save semantics. The `get()` call is deferred past `setup()` because it blocks on `preLoad()`. - **Tick loop** runs every ~100 ms with a 2 s startup delay to let `Universe.get()` settle. `World` is resolved lazily each tick, so the tick is a no-op until the world is ready. - **Wand interaction** is registered through `Interaction.CODEC` under the key `"GravityFlipWand"`, matching the `gravityflip_wand_root.json` root interaction that the item references. - **Asset pack** is bundled inside the jar (`IncludesAssetPack: true` in `manifest.json`) and includes the wand model, icon, interaction root, and item definition. - **Concurrency** — `Config#get()` returns a shared mutable reference; `RegionRegistry` snapshots it into an `AtomicReference` for lock-free tick-loop reads. --- ## Tech Stack - **Java 25** — modern records, pattern matching, sealed types. - **Gradle 8 + `com.gradleup.shadow` 9.3.1** — fat-jar build with gson relocation. - **Hytale Plugin API** (`com.hypixel.hytale:Server`) — `JavaPlugin`, `Config`, `Interaction.CODEC`, `BuilderCodec`, `KeyedCodec`, `Universe` / `World` access. - **Gson 2.10.1** — relocated under `com.mythlane.gravityflip.libs.gson` to avoid classpath clashes. - **JUnit 5.10** — pure-data unit tests for selection store and codec round-trips. --- ## Roadmap **v1** — **shipped** — custom wand, 6 subcommands, outline + particle visualization, per-region physics tuning, per-entity affect toggles, JSON persistence, first-run bootstrap, dev-server auto-deploy task. **v2 — planned:** - Hot-reload subcommand (`/gravityflip reload`) without restart. - HUD indicator when entering/leaving a zone. - Border visualization improvements (antialiased, beveled corners). - Multi-world support (regions keyed by world id). - Custom gravity profiles per region (horizontal push, directional gravity, zero-G). - Import / export region sets as shareable JSON bundles. - Permissions integration (who can create / edit / delete). --- ## Credits Built by the **[Mythlane](https://mythlane.com)** team. Plugin structure and conventions informed by the `VotePipe` and `myth_*` Hytale plugin family (Kotlin/Java scaffolding, CamelCase manifests, `gradle.properties` versioning). --- ## License License TBD. Contact **socials@mythlane.com** for usage inquiries.