package com.mythlane.gravityflip;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import com.hypixel.hytale.server.core.universe.Universe;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.math.shape.Box;
import com.hypixel.hytale.math.vector.Vector3d;
import com.hypixel.hytale.server.core.util.Config;
import com.mythlane.gravityflip.config.GravityFlipConfig;
import com.mythlane.gravityflip.physics.FallDamageGuard;
import com.mythlane.gravityflip.physics.FallDamageSuppressorSystem;
import com.mythlane.gravityflip.physics.GravityApplier;
import com.mythlane.gravityflip.region.GravityFlipRegion;
import com.mythlane.gravityflip.region.RegionRegistry;
import com.mythlane.gravityflip.tick.RegionTickLoop;
import com.mythlane.gravityflip.command.GravityFlipCommand;
import com.mythlane.gravityflip.viz.RegionVisualizer;
import com.mythlane.gravityflip.wand.GravityFlipWandInteraction;
import com.mythlane.gravityflip.wand.WandSelectionStore;
import com.hypixel.hytale.server.core.modules.interaction.interaction.config.Interaction;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
/**
* Entry point for the Gravity Flip plugin.
*
*
Extends {@link JavaPlugin} from the resolved Hytale Server API
* ({@code com.hypixel.hytale:Server:2026.03.26-89796e57b}). Lifecycle hooks
* for this version are {@code setup()} / {@code shutdown()} (not the legacy
* {@code onEnable()} / {@code onDisable()}). See
* {@code .planning/phases/01-scaffold-load/JAVAPLUGIN_RESOLUTION.md} for the
* empirical resolution.
*/
public class GravityFlipPlugin extends JavaPlugin {
/**
* Persisted region store, materialised on disk as
* {@code /regions.json} (i.e. {@code Plugins/GravityFlip/regions.json}).
*
* The named {@code withConfig(name, codec)} overload is REQUIRED — the
* 1-arg overload hardcodes the filename to {@code config.json}.
*/
private final Config configHolder =
withConfig("regions", GravityFlipConfig.CODEC);
private RegionRegistry registry;
private RegionTickLoop tickLoop;
private GravityApplier gravityApplier;
private FallDamageGuard fallDamageGuard;
private RegionVisualizer regionVisualizer;
private WandSelectionStore wandSelectionStore;
public GravityFlipPlugin(JavaPluginInit init) {
super(init);
}
@Override
protected void setup() {
// NOTE: do NOT call configHolder.get() here — it blocks until preLoad() completes.
// Safe call sites are start() and any later lifecycle phase (incl. tick loop).
//
// World acquisition note (Phase 02-02): the plan called for a PrepareUniverseEvent
// listener that stashes a World reference. Empirically, PrepareUniverseEvent
// (com.hypixel.hytale.server.core.event.events.PrepareUniverseEvent) only carries
// a WorldConfigProvider — it does NOT expose a Universe or World. We therefore use
// a Supplier that resolves Universe.get().getDefaultWorld() lazily on each
// tick (matching the MythWorld WorldBorderManager precedent). Until the universe
// is ready, the supplier returns null and the tick is a no-op.
// Plan 03-04 : enregistrer le FallDamageSuppressorSystem DANS setup() (fenêtre ECS
// de registration). Pattern identique à FlockPlugin.java → entityStoreRegistry.registerSystem(...).
this.fallDamageGuard = new FallDamageGuard();
getEntityStoreRegistry().registerSystem(new FallDamageSuppressorSystem(
fallDamageGuard,
th -> getLogger().at(Level.WARNING).withCause(th).log("fallDamageSuppressor handle failed")));
// Plan 04-01 : Gravity Flip wand.
// Interaction binding pattern per 04-00 SPIKE-RESULT (Finding 3) — same shape as
// InstancesPlugin.java:158 / ExitInstanceInteraction. The JSON Item at
// src/main/resources/Items/gravityflip_wand.json references this Type in
// Interactions.Primary / Interactions.Secondary.
this.wandSelectionStore = new WandSelectionStore();
GravityFlipWandInteraction.bindStore(this.wandSelectionStore);
getCodecRegistry(Interaction.CODEC).register(
"GravityFlipWand",
GravityFlipWandInteraction.class,
GravityFlipWandInteraction.CODEC);
}
@Override
protected void start() {
super.start();
GravityFlipConfig cfg = configHolder.get();
if (cfg.getRegions().isEmpty()) {
cfg.getRegions().add(buildShowcaseRegion());
configHolder.save();
getLogger().at(Level.INFO).log(
"First-run: bootstrapped 1 showcase region in regions.json (edit or delete to customise)");
}
this.registry = new RegionRegistry(cfg, configHolder);
this.gravityApplier = new GravityApplier(
th -> getLogger().at(Level.WARNING).withCause(th).log("gravityApply failed"),
fallDamageGuard);
this.regionVisualizer = new RegionVisualizer(
th -> getLogger().at(Level.WARNING).withCause(th).log("regionVisualize failed"));
this.tickLoop = new RegionTickLoop(registry, gravityApplier, regionVisualizer, th ->
getLogger().at(Level.WARNING).withCause(th).log("detectTick failed"));
// Lazy world resolution — see setup() comment.
this.tickLoop.startWithDelay(2_000L, () -> {
Universe u = Universe.get();
return u == null ? null : u.getDefaultWorld();
});
// TaskRegistry registration: registerTask only accepts ScheduledFuture; the
// scheduler returns ScheduledFuture>. Cast via raw types per Mythlane idiom; the
// try/catch falls back to manual shutdown() if registration fails (deterministic
// either way because shutdown() always invokes tickLoop.stop()).
try {
@SuppressWarnings({"unchecked", "rawtypes"})
ScheduledFuture vf = (ScheduledFuture) tickLoop.future();
getTaskRegistry().registerTask(vf);
} catch (Throwable ignored) { /* manual shutdown() fallback */ }
// Plan 04-02 : enregistrer la commande racine /gravityflip + sous-commande `wand`.
// Pattern : CommandRegistry.register(...) ajoute automatiquement un shutdownTask qui
// unregister au teardown (cf. CommandRegistry base class). Pas de cleanup manuel.
getCommandRegistry().registerCommand(new GravityFlipCommand(this));
getLogger().at(Level.INFO).log(
"Gravity Flip enabled — %d region(s) loaded, detector @100ms, gravity inversion active",
cfg.getRegions().size());
}
@Override
protected void shutdown() {
// Plan 03-05 : clear des debug shapes cote clients AVANT tickLoop.stop().
// Si l'Universe est deja fermee, world==null => shapes expireront via TTL (acceptable).
if (regionVisualizer != null) {
Universe u = Universe.get();
World w = (u == null) ? null : u.getDefaultWorld();
if (w != null) regionVisualizer.clearAll(w);
}
// Stop the detector BEFORE super.shutdown() so no tick races plugin teardown.
if (tickLoop != null) tickLoop.stop();
// No auto-save contract: any mutation made during the session must already
// have been persisted via configHolder().save() by the command handler that
// performed it. See configHolder() javadoc.
getLogger().at(Level.INFO).log("Gravity Flip disabled");
super.shutdown();
}
/**
* Showcase zone seeded on first run (when {@code regions.json} is absent or empty).
* 10×20×10 box at {@code (0,100,0)..(10,120,10)} with Torch_Fire particles and a
* gentle upward force — lets a fresh install demonstrate the feature immediately.
* Users are free to edit or delete this zone via {@code regions.json}.
*/
private static GravityFlipRegion buildShowcaseRegion() {
GravityFlipRegion r = new GravityFlipRegion(
"demo-gravity-flip",
new Box(new Vector3d(0, 100, 0), new Vector3d(10, 120, 10)),
true);
r.setVerticalForce(0.3);
r.setVisualMode("Particles");
r.setVisualParticleId("Torch_Fire");
r.setVisualParticleDensity(0.3);
r.setVisualRefreshMs(300);
return r;
}
/** Exposed for Phase 3 (gravity physics) and Phase 4 (commands). */
public RegionRegistry regions() { return registry; }
/**
* Per-player wand selection store. Populated by
* {@link GravityFlipWandInteraction}; consumed by
* {@code /gravityflip define} (Phase 04-02+).
* Returns {@code null} until {@link #setup()} has run.
*/
public WandSelectionStore wandSelections() { return wandSelectionStore; }
/**
* Accessor for the region config holder. SAVE CONTRACT: any
* caller that mutates {@code configHolder().get().getRegions()} MUST call
* {@code configHolder().save()} afterwards. There is no lifecycle hook that
* auto-saves on shutdown. {@code Config.get()} returns a SHARED MUTABLE
* reference; concurrent writers corrupt state — Phase 02-02's
* {@code RegionRegistry} snapshots it into an {@code AtomicReference} for
* tick-loop reads.
*/
public Config configHolder() {
return configHolder;
}
}