refactor: clean GSD comments and translate remaining Java sources to English

- Reduce javadocs to one-liners across config/region/physics/tick/viz/plugin root

- Translate residual French comments; no behavioural change

- Tests adjusted where assertions referenced French strings
This commit is contained in:
2026-04-24 17:25:38 +02:00
parent 6b28dc2d2a
commit 6a830ed285
19 changed files with 163 additions and 607 deletions
@@ -28,44 +28,12 @@ import java.util.concurrent.ConcurrentHashMap;
import java.util.function.Consumer;
/**
* Tick-driven service that toggles the native {@code PhysicsValues.invertedGravity} flag on every
* entity present in an enabled {@link GravityFlipRegion}. Mutations are queued via
* {@code CommandBuffer.replaceComponent(...)} inside a {@code Store.forEachEntityParallel(...)}
* lambda — the ECS engine commits them on the main thread after the parallel pass.
*
* <p>Phase 03-02: wake-ups per-entity :
* <ul>
* <li>Players: {@code MovementManager.setDefaultSettings + applyDefaultSettings + update(packetHandler)}</li>
* <li>NPCs: {@code Role.getActiveMotionController().updatePhysicsValues(PhysicsValues)}</li>
* </ul>
*
* <p>Phase 03-03: seed {@code addForce(0, +0.1, 0)} on NPCs each tick in-region to activate
* {@code computeNewFallSpeed} path which honours {@code invertedGravity}.
*
* <p>Phase 03-04:
* <ul>
* <li>Per-region tuning consumed : {@code AffectPlayers} / {@code AffectNpcs} / {@code AffectItems}
* filter BEFORE any wake / cmdBuf flip ; {@code VerticalForce} replaces the hardcoded 0.1.</li>
* <li>{@link FallDamageGuard} notified on entry (pass 1) and exit (pass 2) with the
* first-matched region to drive {@link FallDamageSuppressorSystem}.</li>
* </ul>
*
* <p><b>Hotpath note:</b> Pass 1 (flip) and Pass 2 (restore) each iterate
* {@code forEachEntityParallel}. They CANNOT be fused: restore requires the complete
* {@code currentlyInRegion} set (computed during Pass 1) to diff against
* {@code previouslyInverted}. Merging would either miss restores or double-visit
* entities with inconsistent per-chunk state.
*
* <p><b>Multi-region precedence :</b> for an entity simultaneously inside N regions, the FIRST
* region encountered in the iteration of {@code snapshot.byRegion().keySet()} (Java insertion
* order via the underlying {@code LinkedHashMap}) drives the config values read this tick
* (VerticalForce, AffectXxx, FallDamage, GracePeriodMs). Rule applies consistently to
* {@link FallDamageGuard#markInRegion} (same first-matched region) and {@link FallDamageGuard#markExit}
* (last-known first-matched region at the previous in-region tick).
* Tick-driven service that toggles {@code PhysicsValues.invertedGravity} on every entity currently
* inside an enabled region, wakes up players/NPCs so the new settings take effect, and drives the
* fall-damage guard on entry/exit transitions.
*/
public final class GravityApplier {
// Lazy ComponentType holders — pattern identique à RegionRegistry.transform()
// (évite static-init Hytale PluginBase pendant les tests).
// Lazy ComponentType holders — avoids Hytale PluginBase static init during tests.
private static volatile ComponentType<EntityStore, PhysicsValues> physicsType;
private static volatile ComponentType<EntityStore, UUIDComponent> uuidType;
private static volatile ComponentType<EntityStore, TransformComponent> transformType;
@@ -145,7 +113,7 @@ public final class GravityApplier {
return t;
}
// THREADING: écrit/lu depuis les workers ECS via forEachEntityParallel → ConcurrentHashMap.newKeySet obligatoire.
// Written/read from ECS worker threads via forEachEntityParallel — concurrent collection required.
private final Set<UUID> previouslyInverted = ConcurrentHashMap.newKeySet();
/** First-matched region per UUID at the previous tick — consulted in Pass 2 for markExit. */
private final ConcurrentHashMap<UUID, GravityFlipRegion> lastKnownRegion = new ConcurrentHashMap<>();
@@ -162,21 +130,17 @@ public final class GravityApplier {
this.guard = guard == null ? new FallDamageGuard() : guard;
}
/**
* Construit un nouveau {@link PhysicsValues} en copiant mass/drag de la source et en fixant
* {@code invertedGravity=target}. Pure data — pas d'effet de bord.
*/
/** Builds a new PhysicsValues copying mass/drag from the source and setting invertedGravity. */
static PhysicsValues buildPhysicsValuesWithFlag(PhysicsValues source, boolean target) {
FlaggedDecision d = buildFlaggedDecision(source.getMass(), source.getDragCoefficient(), target);
return new PhysicsValues(d.mass, d.drag, d.invertedGravity);
}
/** Pure-data seam pour tests unitaires (aucune dépendance sur PhysicsValues). */
/** Pure-data seam for unit tests — PhysicsValues static init is unavailable outside the server runtime. */
static FlaggedDecision buildFlaggedDecision(double mass, double drag, boolean target) {
return new FlaggedDecision(mass, drag, target);
}
/** Holder pure-data pour la décomposition testable de {@link #buildPhysicsValuesWithFlag}. */
static final class FlaggedDecision {
final double mass;
final double drag;
@@ -186,7 +150,7 @@ public final class GravityApplier {
}
}
/** Tick entry point. NO-OP si world ou snapshot est null. */
/** Tick entry point; no-op when world or snapshot is null. */
public void apply(World world, RegionSnapshot snapshot) {
if (world == null || snapshot == null) return;
world.execute(() -> applyOnWorldThread(world, snapshot));
@@ -205,8 +169,9 @@ public final class GravityApplier {
ComponentType<EntityStore, Player> PLT = playerType();
ComponentType<EntityStore, NPCEntity> NPCT = npcEntityType();
// PASS 1 — pour chaque entité avec PhysicsValues : si dans une région activée, queue le flip ON
// via cmdBuf.replaceComponent ET wake-up MovementManager / MotionController.
// PASS 1 — flip ON for every entity with PhysicsValues that is inside an enabled region.
// Pass 1 and Pass 2 cannot be fused: restore requires the complete currentlyInRegion set
// to diff against previouslyInverted.
Set<UUID> currentlyInRegion = ConcurrentHashMap.newKeySet();
store.forEachEntityParallel(PHYST, (index, chunk, cmdBuf) -> {
TransformComponent t;
@@ -222,7 +187,7 @@ public final class GravityApplier {
com.hypixel.hytale.math.vector.Vector3d pos = t.getPosition();
double x = pos.x, y = pos.y, z = pos.z;
// First-match wins for multi-region precedence (Plan 03-04).
// First-match wins for multi-region precedence.
GravityFlipRegion matchedRegion = null;
for (GravityFlipRegion r : enabledRegions) {
if (r.asBox().containsPosition(x, y, z)) { matchedRegion = r; break; }
@@ -231,7 +196,6 @@ public final class GravityApplier {
UUID u = uc.getUuid();
// --- Plan 03-04 : AffectXxx filters applied BEFORE wake ---
EntityKind kind = classify(chunk, index, MMT, PRT, PLT, NPCT);
boolean allowed;
switch (kind) {
@@ -240,8 +204,7 @@ public final class GravityApplier {
default: allowed = matchedRegion.isAffectItems(); break;
}
if (!allowed) {
// Entité filtrée : ne PAS la compter dans currentlyInRegion, et
// ne PAS notifier le guard — le filtre se comporte comme hors-zone.
// Filtered entity behaves as if outside the region.
return;
}
@@ -249,19 +212,17 @@ public final class GravityApplier {
lastKnownRegion.put(u, matchedRegion);
guard.markInRegion(u, matchedRegion);
// --- Flip ECS native (plan 03-01) ---
if (!v.isInvertedGravity()) {
Ref<EntityStore> ref = chunk.getReferenceTo(index);
cmdBuf.replaceComponent(ref, PHYST,
new PhysicsValues(v.getMass(), v.getDragCoefficient(), true));
}
// --- Wake-up joueur/NPC (plan 03-02) + seed VerticalForce (plan 03-03 paramétré 03-04) ---
wakePlayerOrNpc(chunk, index, v, true, matchedRegion,
MMT, PRT, PLT, NPCT);
});
// PASS 2 — restore : pour chaque UUID dans previouslyInverted \ currentlyInRegion.
// PASS 2 — restore: for every UUID in previouslyInverted \ currentlyInRegion.
Set<UUID> toRestore = ConcurrentHashMap.newKeySet();
toRestore.addAll(previouslyInverted);
toRestore.removeAll(currentlyInRegion);
@@ -284,11 +245,8 @@ public final class GravityApplier {
new PhysicsValues(v.getMass(), v.getDragCoefficient(), false));
}
// Wake-up avec flag=false pour restaurer les settings natifs.
wakePlayerOrNpc(chunk, index, v, false, null, MMT, PRT, PLT, NPCT);
// Plan 03-04 : notifier guard.markExit avec la région last-known
// (première région matchée au tick précédent).
GravityFlipRegion lastRegion = lastKnownRegion.remove(u);
if (lastRegion != null) {
guard.markExit(u, lastRegion, now);
@@ -296,7 +254,7 @@ public final class GravityApplier {
});
}
// Update tracker — ces ops sont sur le tick thread après la fin du pass parallel.
// Tick-thread update after the parallel pass completes.
previouslyInverted.clear();
previouslyInverted.addAll(currentlyInRegion);
} catch (Throwable th) {
@@ -306,7 +264,7 @@ public final class GravityApplier {
private enum EntityKind { PLAYER, NPC, OTHER }
/** Classify the entity at {@code index} into player / NPC / other (items fall into other). */
/** Classifies the entity at {@code index} into player / NPC / other (items fall into other). */
private EntityKind classify(ArchetypeChunk<EntityStore> chunk, int index,
ComponentType<EntityStore, MovementManager> MMT,
ComponentType<EntityStore, PlayerRef> PRT,
@@ -328,15 +286,7 @@ public final class GravityApplier {
return EntityKind.OTHER;
}
/**
* Wake-up dans le MÊME lambda parallèle :
* - joueur (MovementManager + PlayerRef + Player) → setDefaultSettings + applyDefaultSettings + update(ph)
* - NPC (NPCEntity avec role non-null et active controller non-null) → updatePhysicsValues(targetValues)
* - sinon (items, autres) : no-op (le flip cmdBuf.replaceComponent du pass 1 suffit)
*
* <p>Plan 03-04 : le paramètre {@code matchedRegion} (non-null en entrée, null en sortie)
* fournit {@code VerticalForce} — remplace le hardcode 0.1 du plan 03-03.
*/
/** Wakes up the entity so the new PhysicsValues take effect (player movement refresh or NPC controller update). */
private void wakePlayerOrNpc(
ArchetypeChunk<EntityStore> chunk, int index,
PhysicsValues sourceValues, boolean targetFlag,
@@ -347,7 +297,7 @@ public final class GravityApplier {
ComponentType<EntityStore, NPCEntity> NPCT) {
PhysicsValues targetValues = buildPhysicsValuesWithFlag(sourceValues, targetFlag);
// --- Branche joueur ---
// Player branch.
MovementManager mm = null;
try { mm = chunk.getComponent(index, MMT); } catch (Throwable ignored) {}
if (mm != null) {
@@ -363,11 +313,11 @@ public final class GravityApplier {
} catch (Throwable th) {
errorHandler.accept(th);
}
return; // un joueur n'est pas un NPC
return;
}
}
// --- Branche NPC ---
// NPC branch.
NPCEntity npc = null;
try { npc = chunk.getComponent(index, NPCT); } catch (Throwable ignored) {}
if (npc != null) {
@@ -378,9 +328,7 @@ public final class GravityApplier {
if (active != null) {
active.updatePhysicsValues(targetValues);
// Plan 03-04 : seed forceVelocity.y paramétré par VerticalForce (remplace
// le hardcode 0.1 de Plan 03-03). Uniquement en entrée (targetFlag=true) —
// à la sortie le damping natif zéroe forceVelocity.
// Seed forceVelocity.y only on entry — on exit the native damping zeroes it.
if (targetFlag && matchedRegion != null) {
double vf = matchedRegion.getVerticalForce();
try {
@@ -399,10 +347,10 @@ public final class GravityApplier {
return;
}
// sinon : item / autre — no-op
// Items / other: no-op.
}
/** Pure data-diff utilitaire pour tests unitaires (pas de runtime Hytale). */
/** Pure data-diff helper for unit tests. */
public static DiffResult diff(Set<UUID> previous, Set<UUID> current) {
Set<UUID> toFlip = new HashSet<>(current);
toFlip.removeAll(previous);
@@ -417,17 +365,14 @@ public final class GravityApplier {
DiffResult(Set<UUID> f, Set<UUID> r) { this.toFlip = f; this.toRestore = r; }
}
// ---- Test hooks (package-private) ----
// Test hooks (package-private).
/** Vue immuable du tracker — pour tests unitaires sémantiques (résolution WARNING 2). */
/** Immutable view of the internal tracker for unit tests. */
Set<UUID> previouslyInvertedView() {
return Collections.unmodifiableSet(previouslyInverted);
}
/**
* Force une valeur du tracker hors runtime ECS — pour tester la sémantique sans dépendre de World/Store.
* Package-private : NE PAS appeler depuis le code de production.
*/
/** Test-only tracker override; never call from production code. */
void __updateTrackerForTest(Set<UUID> newState) {
previouslyInverted.clear();
previouslyInverted.addAll(newState);