diff --git a/README.md b/README.md
index e3078cd..0fa6ebb 100644
--- a/README.md
+++ b/README.md
@@ -1,9 +1,6 @@
-
Hytale Gravity Flip
+# Hytale Gravity Flip
-
- Builder-friendly anti-gravity zones for Hytale servers.
- Define a region with a wand, name it, walk on the ceiling — no code, no restarts.
-
+Gravity Flip lets you create anti-gravity regions on your Hytale server using a wand — no scripting, no file edits, no server restarts. Want to walk on the ceiling? Place two corners, name the region, and flip the world.
@@ -15,7 +12,7 @@
---
-## Showcase
+### Demo
@@ -23,291 +20,191 @@
+Click to watch
-Click to watch on YouTube
+#### Screenshots
-### Screenshots
-
-
+|  |  |  |
+| --- | --- | --- |
+|  |  |  |
---
-## Features
+## What Does It Do?
-- **Builder-first workflow** — define regions entirely in-game with a custom wand. No config editing required for the common case.
-- **Six subcommands** — `wand`, `define`, `list`, `delete`, `toggle`, `tp`.
-- **Per-UUID wand selection store** — each builder owns their own pair of corners; survives rejoin.
-- **Persistent regions** — every zone serialised to `regions.json`, reloaded on boot via the Hytale `Config` API.
-- **Two visualization modes** — `Outline` (AABB wireframe) and `Particles` (volumetric emitters on edges) with configurable color, opacity, refresh rate, and density. `None` for production.
-- **Per-entity affect toggles** — target players only, items only, NPCs only, or any combination.
-- **Configurable physics** — `VerticalForce` (lift strength) and `GracePeriodMs` (smooth entry transition) per region.
-- **Optional fall-damage immunity** — suppress fall damage when leaving a zone so demos don't hurt.
-- **Tick-loop detection** — efficient AABB containment check each tick (~100 ms), scales to dozens of active regions.
-- **First-run bootstrap** — the plugin auto-seeds a demo region on first boot so the mechanic works out of the box.
+- Mark a region in game with a wand tool.
+- Instantly flips gravity *inside your box* for players, items, and/or mobs, depending on your config.
+- Everything is persisted to disk, no fiddling with configs.
+- Toggle regions, delete, teleport, etc., all via `/gravityflip` commands.
+- Visualize with outlines or particles. Toggle between modes.
+- Built for builders: no code, minimal ceremony.
---
## Quick Start
-1. **Install** — drop `hytale-gravity-flip-.jar` into `/Server/mods/` and start the server.
-2. **Get the wand** — run `/gravityflip wand` in-game. You receive the *Gravity Flip Wand* item.
-3. **Pick two corners** — primary-click block A (pos1), secondary-click block B (pos2).
-4. **Name the region** — `/gravityflip define my_zone`. Gravity inverts inside the box immediately.
-5. **Fly up. Congratulations.**
+1. Copy `hytale-gravity-flip-.jar` into your server's `mods` folder.
+2. Run your server.
+3. Use `/gravityflip wand` in-game to get the Gravity Flip Wand.
+4. Left-click a block (corner 1), right-click another (corner 2).
+5. Run `/gravityflip define ` — done. Gravity now flips inside that box.
---
-## User Guide
+## Commands
-### Commands
+All commands are subcommands of `/gravityflip`:
-All commands are sub-commands of `/gravityflip`.
-
-| Command | Description | Example |
-| ----------------------------------- | -------------------------------------------------------------------------------------------- | -------------------------------- |
-| `/gravityflip wand` | Gives the caller a *Gravity Flip Wand* item. | `/gravityflip wand` |
-| `/gravityflip define ` | Creates a region from the caller's current wand selection (both corners required). | `/gravityflip define arena` |
-| `/gravityflip list` | Prints every registered region with its AABB coordinates and enabled state. | `/gravityflip list` |
-| `/gravityflip delete ` | Removes a region from disk and memory. | `/gravityflip delete arena` |
-| `/gravityflip toggle ` | Enables or disables a region without deleting its config. | `/gravityflip toggle arena` |
-| `/gravityflip tp ` | Teleports the caller to the center of a region (handy for large or hidden zones). | `/gravityflip tp arena` |
-
-### The Wand
-
-The *Gravity Flip Wand* is a custom item registered through Hytale's item asset pack and `Interaction.CODEC`.
-
-- **Primary click** on a block → sets **pos1** (min corner candidate).
-- **Secondary click** on a block → sets **pos2** (max corner candidate).
-- Selection is stored **per player UUID** in an in-memory `WandSelectionStore`. Rejoining the server preserves the selection for the session.
-- Once both corners are set, `/gravityflip define ` normalizes them into an axis-aligned `Box(min, max)` and persists the region.
-
-### Region Anatomy
-
-Every region is serialised to `regions.json` via `GravityFlipRegion.CODEC`. Only `Name` and `Box` are mandatory; every other field has a sensible default and can be omitted.
-
-| Field | Type | Default | Description |
-| ----------------------- | --------- | --------------- | ------------------------------------------------------------------------------------------------ |
-| `Name` | string | *(required)* | Unique region identifier used by commands. |
-| `Box` | AABB | *(required)* | Axis-aligned box `{ "min": [x,y,z], "max": [x,y,z] }`. Min must be component-wise ≤ Max. |
-| `Enabled` | boolean | `true` | If `false`, the region is persisted but dormant (no detection, no visualization). |
-| `FallDamage` | boolean | `false` | If `true`, vanilla fall damage is preserved. `false` suppresses fall damage on exit. |
-| `GracePeriodMs` | integer | `2500` | Smooth entry transition window (ms). `0` = instant flip. |
-| `VerticalForce` | double | `0.1` | Upward force applied per tick. Gentle lift ≈ `0.05`. Launch pad ≈ `0.3`. |
-| `AffectPlayers` | boolean | `true` | Flip players inside the region. |
-| `AffectNpcs` | boolean | `true` | Flip NPCs / mobs inside the region. |
-| `AffectItems` | boolean | `true` | Flip dropped items inside the region. |
-| `VisualColor` | string | `#00FFFF` | Hex color for the outline / particle tint. |
-| `VisualMode` | string | `Outline` | One of `Outline`, `Particles`, `None`. |
-| `VisualRefreshMs` | integer | `1000` | How often the visualization is re-emitted (ms). Lower = smoother, heavier. |
-| `VisualOpacity` | double | `0.5` | Overlay opacity, `0.0`–`1.0`. |
-| `VisualParticleId` | string | `Torch_Fire` | Hytale particle asset id used in `Particles` mode. `Dust_Sparkles_Fine` is invisible in-world. |
-| `VisualParticleDensity` | double | `0.3` | Particles per edge unit. `1.0` saturates; `0.1` is sparse. |
-
-### Visual Modes
-
-- **`Outline`** — colored AABB wireframe, refreshed every `VisualRefreshMs`. Best for builders and debugging.
-- **`Particles`** — particle emitters along the box edges, density and id configurable. Best for gameplay / showcase.
-- **`None`** — region is invisible. Use in production once builders are done.
-
-### Configuration File
-
-The region file lives at `/Server/mods/Mythlane_GravityFlip/regions.json` and is written by the plugin whenever a command mutates the registry.
-
-- **Hot-reload:** not currently exposed as a subcommand — restart the server (or reload the plugin host) after hand-edits.
-- **Auto-save contract:** command handlers save immediately after mutations. External edits must restart.
-- **First-run:** if `regions.json` is empty/missing, the plugin seeds one showcase region (`demo-gravity-flip`, box `(0,100,0)..(10,120,10)`, particles on).
+| Command | What it does |
+| ------------------------------- | --------------------------------------------------------- |
+| `/gravityflip wand` | Gives you the wand. |
+| `/gravityflip define ` | Defines a region from your selection. |
+| `/gravityflip list` | Lists all registered regions and their info. |
+| `/gravityflip delete ` | Removes a region. |
+| `/gravityflip toggle ` | Enables/disables a region. |
+| `/gravityflip tp ` | Teleports you to a region's center. |
---
-## Showcase Regions
+### How The Wand Works
-A set of curated regions ships with the dev server's `regions.json`. They collectively exercise every plugin capability. Spawn is `(0, 81, 0)` on a superflat surface.
-
-| Region | Min | Max | What it demonstrates |
-| -------------------------- | ---------------- | ----------------- | --------------------------------------------------------------- |
-| `tutorial_walk_on_ceiling` | (10, 81, 10) | (15, 86, 15) | Baseline player-only flip with cyan outline. |
-| `item_fountain` | (20, 80, 10) | (23, 100, 13) | Tall vertical zone, items only — drop stuff and watch it rise. |
-| `mob_chamber` | (30, 81, 10) | (40, 89, 20) | NPC-only flip with red outline. |
-| `full_chaos` | (-15, 81, 10) | (0, 91, 25) | Players + NPCs + items, purple particles. |
-| `gentle_lift` | (-40, 80, -20) | (-20, 85, 0) | Soft `VerticalForce=0.05` — slow drift. |
-| `strong_launch` | (-15, 80, -15) | (-10, 83, -10) | Aggressive `VerticalForce=0.3` — launch pad. |
-| `grace_period_demo` | (15, 81, -20) | (23, 87, -12) | `GracePeriodMs=5000` — smooth fade-in. |
-| `no_grace` | (25, 81, -20) | (33, 87, -12) | `GracePeriodMs=0` — instant flip, side-by-side comparison. |
-| `fall_damage_off` | (40, 110, 0) | (50, 120, 10) | Elevated zone with `FallDamage=false` — safe exit. |
-| `disabled_example` | (-30, 81, 0) | (-25, 86, 5) | `Enabled=false` — persisted but inert, proves state handling. |
-| `showcase_arena` | (-80, 81, -80) | (-50, 96, -50) | 30×15×30 gold-outlined arena — hero shot for video. |
-| `dense_particles` | (50, 81, 50) | (58, 89, 58) | `VisualParticleDensity=1.0` — maxed visual saturation. |
+- Left-click = set pos1
+- Right-click = set pos2
+- Each player gets their own selection — it sticks until changed/logged out.
+- When both corners are set, run `/gravityflip define `
---
-## Installation
+## Region Fields
+
+Gravity Flip regions are saved as JSON. Each region needs a `Name` and a `Box` (AABB). The rest have defaults.
+
+| Field | Type | Default | What it means |
+|-------------------------|---------|-------------|-------------------------------------------------|
+| Name | string | required | The name/id you use in commands. |
+| Box | array | required | `{min: [x,y,z], max: [x,y,z]}` |
+| Enabled | bool | true | If off, region does nothing. |
+| FallDamage | bool | false | Keep vanilla fall damage? (usually off) |
+| GracePeriodMs | int | 2500 | Smooths the gravity transition (ms). |
+| VerticalForce | float | 0.1 | How strong the anti-grav is. |
+| AffectPlayers | bool | true | Flip players? |
+| AffectNpcs | bool | true | Flip mobs/NPCs? |
+| AffectItems | bool | true | Flip dropped items? |
+| VisualColor | string | #00FFFF | Outline/particle color. |
+| VisualMode | string | Outline | Outline, Particles, or None. |
+| VisualRefreshMs | int | 1000 | How often visuals are updated (ms). |
+| VisualOpacity | float | 0.5 | Outline transparency (0–1) |
+| VisualParticleId | string | Torch_Fire | Particle id for "Particles" mode. |
+| VisualParticleDensity | float | 0.3 | Particle density along edges. |
+
+---
+
+## Visualization
+
+- **Outline**: Wireframe box for editing and debugging.
+- **Particles**: Edges emit particles.
+- **None**: Go "invisible" for production/live use.
+
+---
+
+## The Region File
+
+Sits at `Server/mods/Mythlane_GravityFlip/regions.json`. Changing regions via commands saves instantly. If you hand-edit, restart the server. First run always seeds a "demo" region.
+
+---
+
+## Prebuilt Regions (for dev/testing)
+
+| Name | Min | Max | Purpose |
+|----------------------|---------------|---------------|----------------------------------------|
+| tutorial_walk_on_ceiling | (10,81,10) | (15,86,15) | Simple walk-on-ceiling, cyan outline |
+| item_fountain | (20,80,10) | (23,100,13) | Items float up, for demos |
+| mob_chamber | (30,81,10) | (40,89,20) | Mobs only, red outline |
+| full_chaos | (-15,81,10) | (0,91,25) | Players, mobs, items — chaos, purple |
+| gentle_lift | (-40,80,-20) | (-20,85,0) | Weak antigrav |
+| strong_launch | (-15,80,-15) | (-10,83,-10) | Launch pad settings |
+| grace_period_demo | (15,81,-20) | (23,87,-12) | Entry anim with grace period |
+| no_grace | (25,81,-20) | (33,87,-12) | Instant flip, for comparison |
+| fall_damage_off | (40,110,0) | (50,120,10) | Fall damage off, high up |
+| disabled_example | (-30,81,0) | (-25,86,5) | Persisted but disabled |
+| showcase_arena | (-80,81,-80) | (-50,96,-50) | 30x15x30 gold-outlined box |
+| dense_particles | (50,81,50) | (58,89,58) | Ultra-dense particle effect |
+
+---
+
+## Installing
```bash
-# 1. Build the plugin jar
-./gradlew clean shadowJar
-
-# 2. Copy the fat-jar into your Hytale server's mods folder
-cp build/libs/hytale-gravity-flip-*.jar "/Server/mods/"
-
-# 3. (Re)start the server — the plugin auto-registers its item, interaction, and tick loop.
+./gradlew shadowJar
+cp build/libs/hytale-gravity-flip-*.jar /Server/mods/
+# Restart your server
```
-On first boot the plugin creates `Server/mods/Mythlane_GravityFlip/regions.json` and seeds a demo region. Edit in-game via commands, or hand-edit the file and restart.
+On first start, `/regions.json` is seeded with a demo region. Use the wand/commands to manage regions.
---
## Development
-### Prerequisites
+* Requires **JDK 25**, Gradle, Hytale Plugin API (from https://maven.hytale.com/release), and a dev server.
+* Code lives in `src/main/java/com/mythlane/gravityflip/`
+* Unit tests: pure-data logic is covered in `src/test/java/`
-- **JDK 25** (toolchain enforced by Gradle).
-- **Hytale Plugin API** — pulled from `https://maven.hytale.com/release` as `com.hypixel.hytale:Server`. Version pinned via `hytaleServerVersion` in `gradle.properties`.
-- A local Hytale dev server (for the optional `copyJarToDevServer` deploy task).
-
-### Project Structure
-
-```
-src/main/java/com/mythlane/gravityflip/
- GravityFlipPlugin.java # Entry point (setup / start / shutdown lifecycle)
- command/ # /gravityflip root + 6 sub-commands
- config/ # GravityFlipConfig — persisted region list codec
- region/ # GravityFlipRegion, RegionRegistry, RegionSnapshot
- wand/ # WandSelectionStore + Interaction (CODEC-registered)
- tick/ # RegionTickLoop — per-tick AABB detection
- physics/ # GravityApplier, FallDamageGuard, FallDamageSuppressorSystem
- viz/ # RegionVisualizer + ParticleEdgeEmitter
-src/main/resources/
- manifest.json # Hytale plugin manifest (filtered by processResources)
- Server/Item/Items/
- gravityflip_wand.json # Custom wand item asset
- Server/Interaction/RootInteractions/
- gravityflip_wand_root.json # Wand root interaction definition
-src/test/java/... # JUnit 5 unit tests (pure-data stores, codec round-trips)
-docs/screenshots/ # Portfolio assets
-```
-
-### Build
+### Building
```bash
-# Fat-jar (shadow) with gson relocated to com.mythlane.gravityflip.libs.gson
-./gradlew clean shadowJar
-
-# Run tests
-./gradlew test
-
-# Build + auto-deploy to the configured dev server
-./gradlew shadowJar
-# The shadowJar task is finalized by copyJarToDevServer, which copies to:
-# C:/Users/minit/Desktop/HYTALE SERVER/Server/mods (default)
-# Override with: -PdevServerMods= or set in gradle.properties
-# Disable with: -PdevServerMods=disabled
+./gradlew shadowJar # Build the fat jar with gson relocation
+./gradlew test # Run unit tests
```
-### Extending the Plugin
+For dev fast-deploy, see `copyJarToDevServer` gradle task.
-Adding a new subcommand is three lines:
+### Extending
-```java
-// In GravityFlipCommand.java
-this.addSubCommand(new GravityFlipMySubCommand(plugin));
-```
-
-Adding a new wand-triggered interaction: register an additional `Interaction.CODEC` entry in `GravityFlipPlugin#setup()` and reference it from your item's `Interactions` block in `src/main/resources/Server/Item/Items/- .json`.
-
-Adding a new region field: append a `KeyedCodec<>` entry to `GravityFlipRegion.CODEC` with a setter/getter pair. Absence in existing `regions.json` preserves the Java default (no migration needed).
+- New subcommand? Add a class, register in `GravityFlipCommand`.
+- New wand interaction? Register in the plugin `setup()` and hook it in assets.
+- New region field? Add to the codec; existing JSON will keep defaults.
---
-## Architecture
+## How It Works
```
-+-----------------------+ +--------------------------+
-| Player / NPC / Item | | regions.json (Config)|
-+-----------+-----------+ +-------------+------------+
- | |
- | per-tick AABB check | loaded at start()
- v v
- +-------+--------+ +--------+---------+
- | RegionTickLoop | <------------ | RegionRegistry |
- +-------+--------+ +------------------+
- |
- | entity in enabled region?
- v
- +-------+---------+ +-------------------+
- | GravityApplier | ----> | y-velocity invert |
- | + FallDamageGrd | | + fall-dmg guard |
- +-----------------+ +-------------------+
+Player/NPC/Item
+ |
+ v (checked every tick)
+ RegionTickLoop
+ | <---- Regions loaded from regions.json
+ GravityApplier + FallDamageGuard
+ |
+ region effect
- Wand flow (independent, command-driven):
-
- Player primary/secondary click
- |
- v
- GravityFlipWandInteraction (Interaction.CODEC registered)
- |
- v
- WandSelectionStore (keyed by UUID)
- |
- v (on /gravityflip define )
- RegionRegistry.add(...) -> configHolder.save()
+Wand:
+ Player clicks -> WandSelectionStore -> define region -> registry saves to JSON
```
-Key technical notes:
-
-- **Plugin entrypoint** (`GravityFlipPlugin`) owns the lifecycle and all singletons. Wand interaction and item codec are registered in `setup()`; tick loop and command registry are wired in `start()`.
-- **Persistence** uses `Config` from the Hytale core API — typed JSON codec, atomic save semantics. The `get()` call is deferred past `setup()` because it blocks on `preLoad()`.
-- **Tick loop** runs every ~100 ms with a 2 s startup delay to let `Universe.get()` settle. `World` is resolved lazily each tick, so the tick is a no-op until the world is ready.
-- **Wand interaction** is registered through `Interaction.CODEC` under the key `"GravityFlipWand"`, matching the `gravityflip_wand_root.json` root interaction that the item references.
-- **Asset pack** is bundled inside the jar (`IncludesAssetPack: true` in `manifest.json`) and includes the wand model, icon, interaction root, and item definition.
-- **Concurrency** — `Config#get()` returns a shared mutable reference; `RegionRegistry` snapshots it into an `AtomicReference` for lock-free tick-loop reads.
+- Tightly integrated Hytale plugin — lifecycle hooks, asset registration, everything inside the jar.
+- Tick loop: runs 10x/sec, checks if entities are in zones, flips gravity as needed.
+- Threading: regions are snapshotted for fast concurrent reads.
+- Plugin self-seeds demo region so you never boot to an empty world.
---
-## Tech Stack
+## Stack
-- **Java 25** — modern records, pattern matching, sealed types.
-- **Gradle 8 + `com.gradleup.shadow` 9.3.1** — fat-jar build with gson relocation.
-- **Hytale Plugin API** (`com.hypixel.hytale:Server`) — `JavaPlugin`, `Config`, `Interaction.CODEC`, `BuilderCodec`, `KeyedCodec`, `Universe` / `World` access.
-- **Gson 2.10.1** — relocated under `com.mythlane.gravityflip.libs.gson` to avoid classpath clashes.
-- **JUnit 5.10** — pure-data unit tests for selection store and codec round-trips.
-
----
-
-## Roadmap
-
-**v1** — **shipped** — custom wand, 6 subcommands, outline + particle visualization, per-region physics tuning, per-entity affect toggles, JSON persistence, first-run bootstrap, dev-server auto-deploy task.
-
-**v2 — planned:**
-
-- Hot-reload subcommand (`/gravityflip reload`) without restart.
-- HUD indicator when entering/leaving a zone.
-- Border visualization improvements (antialiased, beveled corners).
-- Multi-world support (regions keyed by world id).
-- Custom gravity profiles per region (horizontal push, directional gravity, zero-G).
-- Import / export region sets as shareable JSON bundles.
-- Permissions integration (who can create / edit / delete).
+- Java 25, modern features (records, sealed types, etc).
+- Gradle 8 + shadowJar (Gson relocated out of the global space).
+- Hytale Plugin API core (JavaPlugin, Config, Interaction.CODEC).
+- JUnit 5 for testing data and codecs.
---
## Credits
-Built by the **[Mythlane](https://mythlane.com)** team.
-
-Plugin structure and conventions informed by the `VotePipe` and `myth_*` Hytale plugin family (Kotlin/Java scaffolding, CamelCase manifests, `gradle.properties` versioning).
+Made by [Mythlane](https://mythlane.com). Plugin layout/modeling borrowed from our VotePipe and related plugins.
---
## License
-License TBD. Contact **socials@mythlane.com** for usage inquiries.
+License to be decided. Ping socials@mythlane.com for questions.