docs: replace SHOWCASE.md with comprehensive README.md
- Replace portfolio-only SHOWCASE with unified README as sole project entry page - Add full user guide: commands table, wand flow, region anatomy (all 15 config fields sourced from GravityFlipRegion.CODEC), visual modes, regions.json path - Add developer section: prerequisites (JDK 25, Hytale API), project structure, build/test/deploy commands, extension snippets - Add architecture overview with ASCII diagram (tick loop, wand flow, persistence) - Correct subcommand list (wand/define/list/delete/toggle/tp) to match GravityFlipCommand source - Preserve showcase content: video placeholder, screenshot grid (HTML table), 12 showcase regions table, feature list - Add shields.io badges, tech-stack, roadmap, credits, license sections
This commit is contained in:
@@ -0,0 +1,313 @@
|
|||||||
|
<h1 align="center">Hytale Gravity Flip</h1>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<em>Builder-friendly anti-gravity zones for Hytale servers.<br/>
|
||||||
|
Define a region with a wand, name it, walk on the ceiling — no code, no restarts.</em>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
<img src="https://img.shields.io/badge/Java-25-orange" alt="Java 25"/>
|
||||||
|
<img src="https://img.shields.io/badge/Gradle-Shadow-green" alt="Gradle Shadow"/>
|
||||||
|
<img src="https://img.shields.io/badge/Hytale-2026.03.26-blueviolet" alt="Hytale 2026.03.26"/>
|
||||||
|
<img src="https://img.shields.io/badge/v1-shipped-brightgreen" alt="v1 shipped"/>
|
||||||
|
<img src="https://img.shields.io/badge/license-TBD-lightgrey" alt="License"/>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Showcase
|
||||||
|
|
||||||
|
<!-- Replace VIDEO_ID with the YouTube video id once uploaded -->
|
||||||
|
<p align="center">
|
||||||
|
<a href="https://www.youtube.com/watch?v=VIDEO_ID">
|
||||||
|
<img src="https://img.youtube.com/vi/VIDEO_ID/maxresdefault.jpg" alt="Gravity Flip — video demo" width="720"/>
|
||||||
|
</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p align="center"><sub>Click to watch on YouTube</sub></p>
|
||||||
|
|
||||||
|
### Screenshots
|
||||||
|
|
||||||
|
<table>
|
||||||
|
<tr>
|
||||||
|
<td><img src="docs/screenshots/01-wand-selection.png" alt="Wand selection on two corners"/></td>
|
||||||
|
<td><img src="docs/screenshots/02-region-outline.png" alt="Defined region with cyan outline overlay"/></td>
|
||||||
|
<td><img src="docs/screenshots/03-walk-on-ceiling.png" alt="Player walking on the ceiling"/></td>
|
||||||
|
</tr>
|
||||||
|
<tr>
|
||||||
|
<td><img src="docs/screenshots/04-item-fountain.png" alt="Items rising inside the fountain zone"/></td>
|
||||||
|
<td><img src="docs/screenshots/05-dense-particles.png" alt="Dense particle visualization"/></td>
|
||||||
|
<td><img src="docs/screenshots/06-showcase-arena.png" alt="Showcase arena, wide shot"/></td>
|
||||||
|
</tr>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Features
|
||||||
|
|
||||||
|
- **Builder-first workflow** — define regions entirely in-game with a custom wand. No config editing required for the common case.
|
||||||
|
- **Six subcommands** — `wand`, `define`, `list`, `delete`, `toggle`, `tp`.
|
||||||
|
- **Per-UUID wand selection store** — each builder owns their own pair of corners; survives rejoin.
|
||||||
|
- **Persistent regions** — every zone serialised to `regions.json`, reloaded on boot via the Hytale `Config<T>` API.
|
||||||
|
- **Two visualization modes** — `Outline` (AABB wireframe) and `Particles` (volumetric emitters on edges) with configurable color, opacity, refresh rate, and density. `None` for production.
|
||||||
|
- **Per-entity affect toggles** — target players only, items only, NPCs only, or any combination.
|
||||||
|
- **Configurable physics** — `VerticalForce` (lift strength) and `GracePeriodMs` (smooth entry transition) per region.
|
||||||
|
- **Optional fall-damage immunity** — suppress fall damage when leaving a zone so demos don't hurt.
|
||||||
|
- **Tick-loop detection** — efficient AABB containment check each tick (~100 ms), scales to dozens of active regions.
|
||||||
|
- **First-run bootstrap** — the plugin auto-seeds a demo region on first boot so the mechanic works out of the box.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Quick Start
|
||||||
|
|
||||||
|
1. **Install** — drop `hytale-gravity-flip-<version>.jar` into `<HytaleServer>/Server/mods/` and start the server.
|
||||||
|
2. **Get the wand** — run `/gravityflip wand` in-game. You receive the *Gravity Flip Wand* item.
|
||||||
|
3. **Pick two corners** — primary-click block A (pos1), secondary-click block B (pos2).
|
||||||
|
4. **Name the region** — `/gravityflip define my_zone`. Gravity inverts inside the box immediately.
|
||||||
|
5. **Fly up. Congratulations.**
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## User Guide
|
||||||
|
|
||||||
|
### Commands
|
||||||
|
|
||||||
|
All commands are sub-commands of `/gravityflip`.
|
||||||
|
|
||||||
|
| Command | Description | Example |
|
||||||
|
| ----------------------------------- | -------------------------------------------------------------------------------------------- | -------------------------------- |
|
||||||
|
| `/gravityflip wand` | Gives the caller a *Gravity Flip Wand* item. | `/gravityflip wand` |
|
||||||
|
| `/gravityflip define <name>` | Creates a region from the caller's current wand selection (both corners required). | `/gravityflip define arena` |
|
||||||
|
| `/gravityflip list` | Prints every registered region with its AABB coordinates and enabled state. | `/gravityflip list` |
|
||||||
|
| `/gravityflip delete <name>` | Removes a region from disk and memory. | `/gravityflip delete arena` |
|
||||||
|
| `/gravityflip toggle <name>` | Enables or disables a region without deleting its config. | `/gravityflip toggle arena` |
|
||||||
|
| `/gravityflip tp <name>` | Teleports the caller to the center of a region (handy for large or hidden zones). | `/gravityflip tp arena` |
|
||||||
|
|
||||||
|
### The Wand
|
||||||
|
|
||||||
|
The *Gravity Flip Wand* is a custom item registered through Hytale's item asset pack and `Interaction.CODEC`.
|
||||||
|
|
||||||
|
- **Primary click** on a block → sets **pos1** (min corner candidate).
|
||||||
|
- **Secondary click** on a block → sets **pos2** (max corner candidate).
|
||||||
|
- Selection is stored **per player UUID** in an in-memory `WandSelectionStore`. Rejoining the server preserves the selection for the session.
|
||||||
|
- Once both corners are set, `/gravityflip define <name>` normalizes them into an axis-aligned `Box(min, max)` and persists the region.
|
||||||
|
|
||||||
|
### Region Anatomy
|
||||||
|
|
||||||
|
Every region is serialised to `regions.json` via `GravityFlipRegion.CODEC`. Only `Name` and `Box` are mandatory; every other field has a sensible default and can be omitted.
|
||||||
|
|
||||||
|
| Field | Type | Default | Description |
|
||||||
|
| ----------------------- | --------- | --------------- | ------------------------------------------------------------------------------------------------ |
|
||||||
|
| `Name` | string | *(required)* | Unique region identifier used by commands. |
|
||||||
|
| `Box` | AABB | *(required)* | Axis-aligned box `{ "min": [x,y,z], "max": [x,y,z] }`. Min must be component-wise ≤ Max. |
|
||||||
|
| `Enabled` | boolean | `true` | If `false`, the region is persisted but dormant (no detection, no visualization). |
|
||||||
|
| `FallDamage` | boolean | `false` | If `true`, vanilla fall damage is preserved. `false` suppresses fall damage on exit. |
|
||||||
|
| `GracePeriodMs` | integer | `2500` | Smooth entry transition window (ms). `0` = instant flip. |
|
||||||
|
| `VerticalForce` | double | `0.1` | Upward force applied per tick. Gentle lift ≈ `0.05`. Launch pad ≈ `0.3`. |
|
||||||
|
| `AffectPlayers` | boolean | `true` | Flip players inside the region. |
|
||||||
|
| `AffectNpcs` | boolean | `true` | Flip NPCs / mobs inside the region. |
|
||||||
|
| `AffectItems` | boolean | `true` | Flip dropped items inside the region. |
|
||||||
|
| `VisualColor` | string | `#00FFFF` | Hex color for the outline / particle tint. |
|
||||||
|
| `VisualMode` | string | `Outline` | One of `Outline`, `Particles`, `None`. |
|
||||||
|
| `VisualRefreshMs` | integer | `1000` | How often the visualization is re-emitted (ms). Lower = smoother, heavier. |
|
||||||
|
| `VisualOpacity` | double | `0.5` | Overlay opacity, `0.0`–`1.0`. |
|
||||||
|
| `VisualParticleId` | string | `Torch_Fire` | Hytale particle asset id used in `Particles` mode. `Dust_Sparkles_Fine` is invisible in-world. |
|
||||||
|
| `VisualParticleDensity` | double | `0.3` | Particles per edge unit. `1.0` saturates; `0.1` is sparse. |
|
||||||
|
|
||||||
|
### Visual Modes
|
||||||
|
|
||||||
|
- **`Outline`** — colored AABB wireframe, refreshed every `VisualRefreshMs`. Best for builders and debugging.
|
||||||
|
- **`Particles`** — particle emitters along the box edges, density and id configurable. Best for gameplay / showcase.
|
||||||
|
- **`None`** — region is invisible. Use in production once builders are done.
|
||||||
|
|
||||||
|
### Configuration File
|
||||||
|
|
||||||
|
The region file lives at `<HytaleServer>/Server/mods/Mythlane_GravityFlip/regions.json` and is written by the plugin whenever a command mutates the registry.
|
||||||
|
|
||||||
|
- **Hot-reload:** not currently exposed as a subcommand — restart the server (or reload the plugin host) after hand-edits.
|
||||||
|
- **Auto-save contract:** command handlers save immediately after mutations. External edits must restart.
|
||||||
|
- **First-run:** if `regions.json` is empty/missing, the plugin seeds one showcase region (`demo-gravity-flip`, box `(0,100,0)..(10,120,10)`, particles on).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Showcase Regions
|
||||||
|
|
||||||
|
A set of curated regions ships with the dev server's `regions.json`. They collectively exercise every plugin capability. Spawn is `(0, 81, 0)` on a superflat surface.
|
||||||
|
|
||||||
|
| Region | Min | Max | What it demonstrates |
|
||||||
|
| -------------------------- | ---------------- | ----------------- | --------------------------------------------------------------- |
|
||||||
|
| `tutorial_walk_on_ceiling` | (10, 81, 10) | (15, 86, 15) | Baseline player-only flip with cyan outline. |
|
||||||
|
| `item_fountain` | (20, 80, 10) | (23, 100, 13) | Tall vertical zone, items only — drop stuff and watch it rise. |
|
||||||
|
| `mob_chamber` | (30, 81, 10) | (40, 89, 20) | NPC-only flip with red outline. |
|
||||||
|
| `full_chaos` | (-15, 81, 10) | (0, 91, 25) | Players + NPCs + items, purple particles. |
|
||||||
|
| `gentle_lift` | (-40, 80, -20) | (-20, 85, 0) | Soft `VerticalForce=0.05` — slow drift. |
|
||||||
|
| `strong_launch` | (-15, 80, -15) | (-10, 83, -10) | Aggressive `VerticalForce=0.3` — launch pad. |
|
||||||
|
| `grace_period_demo` | (15, 81, -20) | (23, 87, -12) | `GracePeriodMs=5000` — smooth fade-in. |
|
||||||
|
| `no_grace` | (25, 81, -20) | (33, 87, -12) | `GracePeriodMs=0` — instant flip, side-by-side comparison. |
|
||||||
|
| `fall_damage_off` | (40, 110, 0) | (50, 120, 10) | Elevated zone with `FallDamage=false` — safe exit. |
|
||||||
|
| `disabled_example` | (-30, 81, 0) | (-25, 86, 5) | `Enabled=false` — persisted but inert, proves state handling. |
|
||||||
|
| `showcase_arena` | (-80, 81, -80) | (-50, 96, -50) | 30×15×30 gold-outlined arena — hero shot for video. |
|
||||||
|
| `dense_particles` | (50, 81, 50) | (58, 89, 58) | `VisualParticleDensity=1.0` — maxed visual saturation. |
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# 1. Build the plugin jar
|
||||||
|
./gradlew clean shadowJar
|
||||||
|
|
||||||
|
# 2. Copy the fat-jar into your Hytale server's mods folder
|
||||||
|
cp build/libs/hytale-gravity-flip-*.jar "<HytaleServer>/Server/mods/"
|
||||||
|
|
||||||
|
# 3. (Re)start the server — the plugin auto-registers its item, interaction, and tick loop.
|
||||||
|
```
|
||||||
|
|
||||||
|
On first boot the plugin creates `Server/mods/Mythlane_GravityFlip/regions.json` and seeds a demo region. Edit in-game via commands, or hand-edit the file and restart.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Development
|
||||||
|
|
||||||
|
### Prerequisites
|
||||||
|
|
||||||
|
- **JDK 25** (toolchain enforced by Gradle).
|
||||||
|
- **Hytale Plugin API** — pulled from `https://maven.hytale.com/release` as `com.hypixel.hytale:Server`. Version pinned via `hytaleServerVersion` in `gradle.properties`.
|
||||||
|
- A local Hytale dev server (for the optional `copyJarToDevServer` deploy task).
|
||||||
|
|
||||||
|
### Project Structure
|
||||||
|
|
||||||
|
```
|
||||||
|
src/main/java/com/mythlane/gravityflip/
|
||||||
|
GravityFlipPlugin.java # Entry point (setup / start / shutdown lifecycle)
|
||||||
|
command/ # /gravityflip root + 6 sub-commands
|
||||||
|
config/ # GravityFlipConfig — persisted region list codec
|
||||||
|
region/ # GravityFlipRegion, RegionRegistry, RegionSnapshot
|
||||||
|
wand/ # WandSelectionStore + Interaction (CODEC-registered)
|
||||||
|
tick/ # RegionTickLoop — per-tick AABB detection
|
||||||
|
physics/ # GravityApplier, FallDamageGuard, FallDamageSuppressorSystem
|
||||||
|
viz/ # RegionVisualizer + ParticleEdgeEmitter
|
||||||
|
src/main/resources/
|
||||||
|
manifest.json # Hytale plugin manifest (filtered by processResources)
|
||||||
|
Server/Item/Items/
|
||||||
|
gravityflip_wand.json # Custom wand item asset
|
||||||
|
Server/Interaction/RootInteractions/
|
||||||
|
gravityflip_wand_root.json # Wand root interaction definition
|
||||||
|
src/test/java/... # JUnit 5 unit tests (pure-data stores, codec round-trips)
|
||||||
|
docs/screenshots/ # Portfolio assets
|
||||||
|
```
|
||||||
|
|
||||||
|
### Build
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# Fat-jar (shadow) with gson relocated to com.mythlane.gravityflip.libs.gson
|
||||||
|
./gradlew clean shadowJar
|
||||||
|
|
||||||
|
# Run tests
|
||||||
|
./gradlew test
|
||||||
|
|
||||||
|
# Build + auto-deploy to the configured dev server
|
||||||
|
./gradlew shadowJar
|
||||||
|
# The shadowJar task is finalized by copyJarToDevServer, which copies to:
|
||||||
|
# C:/Users/minit/Desktop/HYTALE SERVER/Server/mods (default)
|
||||||
|
# Override with: -PdevServerMods=<path> or set in gradle.properties
|
||||||
|
# Disable with: -PdevServerMods=disabled
|
||||||
|
```
|
||||||
|
|
||||||
|
### Extending the Plugin
|
||||||
|
|
||||||
|
Adding a new subcommand is three lines:
|
||||||
|
|
||||||
|
```java
|
||||||
|
// In GravityFlipCommand.java
|
||||||
|
this.addSubCommand(new GravityFlipMySubCommand(plugin));
|
||||||
|
```
|
||||||
|
|
||||||
|
Adding a new wand-triggered interaction: register an additional `Interaction.CODEC` entry in `GravityFlipPlugin#setup()` and reference it from your item's `Interactions` block in `src/main/resources/Server/Item/Items/<item>.json`.
|
||||||
|
|
||||||
|
Adding a new region field: append a `KeyedCodec<>` entry to `GravityFlipRegion.CODEC` with a setter/getter pair. Absence in existing `regions.json` preserves the Java default (no migration needed).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
```
|
||||||
|
+-----------------------+ +--------------------------+
|
||||||
|
| Player / NPC / Item | | regions.json (Config<T>)|
|
||||||
|
+-----------+-----------+ +-------------+------------+
|
||||||
|
| |
|
||||||
|
| per-tick AABB check | loaded at start()
|
||||||
|
v v
|
||||||
|
+-------+--------+ +--------+---------+
|
||||||
|
| RegionTickLoop | <------------ | RegionRegistry |
|
||||||
|
+-------+--------+ +------------------+
|
||||||
|
|
|
||||||
|
| entity in enabled region?
|
||||||
|
v
|
||||||
|
+-------+---------+ +-------------------+
|
||||||
|
| GravityApplier | ----> | y-velocity invert |
|
||||||
|
| + FallDamageGrd | | + fall-dmg guard |
|
||||||
|
+-----------------+ +-------------------+
|
||||||
|
|
||||||
|
Wand flow (independent, command-driven):
|
||||||
|
|
||||||
|
Player primary/secondary click
|
||||||
|
|
|
||||||
|
v
|
||||||
|
GravityFlipWandInteraction (Interaction.CODEC registered)
|
||||||
|
|
|
||||||
|
v
|
||||||
|
WandSelectionStore (keyed by UUID)
|
||||||
|
|
|
||||||
|
v (on /gravityflip define <name>)
|
||||||
|
RegionRegistry.add(...) -> configHolder.save()
|
||||||
|
```
|
||||||
|
|
||||||
|
Key technical notes:
|
||||||
|
|
||||||
|
- **Plugin entrypoint** (`GravityFlipPlugin`) owns the lifecycle and all singletons. Wand interaction and item codec are registered in `setup()`; tick loop and command registry are wired in `start()`.
|
||||||
|
- **Persistence** uses `Config<GravityFlipConfig>` from the Hytale core API — typed JSON codec, atomic save semantics. The `get()` call is deferred past `setup()` because it blocks on `preLoad()`.
|
||||||
|
- **Tick loop** runs every ~100 ms with a 2 s startup delay to let `Universe.get()` settle. `World` is resolved lazily each tick, so the tick is a no-op until the world is ready.
|
||||||
|
- **Wand interaction** is registered through `Interaction.CODEC` under the key `"GravityFlipWand"`, matching the `gravityflip_wand_root.json` root interaction that the item references.
|
||||||
|
- **Asset pack** is bundled inside the jar (`IncludesAssetPack: true` in `manifest.json`) and includes the wand model, icon, interaction root, and item definition.
|
||||||
|
- **Concurrency** — `Config<T>#get()` returns a shared mutable reference; `RegionRegistry` snapshots it into an `AtomicReference` for lock-free tick-loop reads.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Tech Stack
|
||||||
|
|
||||||
|
- **Java 25** — modern records, pattern matching, sealed types.
|
||||||
|
- **Gradle 8 + `com.gradleup.shadow` 9.3.1** — fat-jar build with gson relocation.
|
||||||
|
- **Hytale Plugin API** (`com.hypixel.hytale:Server`) — `JavaPlugin`, `Config<T>`, `Interaction.CODEC`, `BuilderCodec`, `KeyedCodec`, `Universe` / `World` access.
|
||||||
|
- **Gson 2.10.1** — relocated under `com.mythlane.gravityflip.libs.gson` to avoid classpath clashes.
|
||||||
|
- **JUnit 5.10** — pure-data unit tests for selection store and codec round-trips.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Roadmap
|
||||||
|
|
||||||
|
**v1** — **shipped** — custom wand, 6 subcommands, outline + particle visualization, per-region physics tuning, per-entity affect toggles, JSON persistence, first-run bootstrap, dev-server auto-deploy task.
|
||||||
|
|
||||||
|
**v2 — planned:**
|
||||||
|
|
||||||
|
- Hot-reload subcommand (`/gravityflip reload`) without restart.
|
||||||
|
- HUD indicator when entering/leaving a zone.
|
||||||
|
- Border visualization improvements (antialiased, beveled corners).
|
||||||
|
- Multi-world support (regions keyed by world id).
|
||||||
|
- Custom gravity profiles per region (horizontal push, directional gravity, zero-G).
|
||||||
|
- Import / export region sets as shareable JSON bundles.
|
||||||
|
- Permissions integration (who can create / edit / delete).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Credits
|
||||||
|
|
||||||
|
Built by the **[Mythlane](https://mythlane.com)** team.
|
||||||
|
|
||||||
|
Plugin structure and conventions informed by the `VotePipe` and `myth_*` Hytale plugin family (Kotlin/Java scaffolding, CamelCase manifests, `gradle.properties` versioning).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
License TBD. Contact **socials@mythlane.com** for usage inquiries.
|
||||||
-144
@@ -1,144 +0,0 @@
|
|||||||
# Hytale Gravity Flip
|
|
||||||
|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||
|
|
||||||
> A Hytale server plugin that lets builders create **inverted-gravity zones** entirely in-game — no code, no restarts. Define a region with a wand, name it, and every player, NPC, or item inside immediately flips upward.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Video Showcase
|
|
||||||
|
|
||||||
[](https://www.youtube.com/watch?v=VIDEO_ID)
|
|
||||||
|
|
||||||
*Click to watch on YouTube*
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Screenshots
|
|
||||||
|
|
||||||
<!-- Replace with actual screenshots -->
|
|
||||||
|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||

|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Features
|
|
||||||
|
|
||||||
- **Six in-game subcommands** — `wand`, `define`, `list`, `show`, `remove`, `reload`. Full workflow without touching config files.
|
|
||||||
- **Per-UUID wand selection store** — each builder has their own pair of corners, survives rejoin.
|
|
||||||
- **Persistent regions** — all zones saved to `regions.json`, reloaded at boot.
|
|
||||||
- **Two visualization modes** — `Outline` (box wireframe) and `Particles` (volumetric fill) with configurable color, opacity, refresh rate, density.
|
|
||||||
- **Per-entity affect toggles** — target players only, items only, NPCs only, or any combination.
|
|
||||||
- **Configurable physics** — `VerticalForce` (lift strength) and `GracePeriodMs` (smooth entry transition) per region.
|
|
||||||
- **Optional fall-damage immunity** — turn off fall damage when leaving a zone so demos don't hurt.
|
|
||||||
- **Hot reload** — `/gravityflip reload` re-reads `regions.json` without restarting the server.
|
|
||||||
- **Tick-loop detection** — efficient AABB containment check each tick, scales to dozens of active regions.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Quick Start
|
|
||||||
|
|
||||||
1. **Install** — drop `MythlaneGravityFlip-<version>-all.jar` into `Server/mods/` and start the server.
|
|
||||||
2. **Get the wand** — in-game, run `/gravityflip wand`. You receive the custom *Gravity Flip Wand* item.
|
|
||||||
3. **Pick two corners** — left-click block A (min corner), right-click block B (max corner).
|
|
||||||
4. **Name the region** — `/gravityflip define my_zone`. Gravity inverts inside the box immediately.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Command Reference
|
|
||||||
|
|
||||||
| Command | Effect |
|
|
||||||
| ------------------------------- | ---------------------------------------------------------------------- |
|
|
||||||
| `/gravityflip wand` | Grants the *Gravity Flip Wand* item to the caller. |
|
|
||||||
| `/gravityflip define <name>` | Creates a region from the caller's current wand selection. |
|
|
||||||
| `/gravityflip list` | Prints every registered region with coords and enabled state. |
|
|
||||||
| `/gravityflip show <name>` | Highlights a region's outline for quick visual lookup. |
|
|
||||||
| `/gravityflip remove <name>` | Deletes a region from disk and memory. |
|
|
||||||
| `/gravityflip reload` | Re-reads `regions.json` without restarting the server. |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Technical Highlights
|
|
||||||
|
|
||||||
- **Java 25** — modern pattern matching, records, sealed types.
|
|
||||||
- **Gradle Shadow** — single fat-jar output (`./gradlew shadowJar`).
|
|
||||||
- **Hytale plugin API** — integrates with `Config<T>` for typed persistence, `Interaction.CODEC` for the custom wand behavior, and a custom item asset pack for the wand visual.
|
|
||||||
- **Pure-data selection store** — `WandSelectionStore` keyed by player UUID, testable without a live server.
|
|
||||||
- **Tick-driven detection** — per-tick AABB containment, entity-type gating, grace-period smoothing.
|
|
||||||
- **Codec-registered interactions** — wand left/right-click registered through `Interaction.CODEC` so the item reacts natively.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Showcase Regions
|
|
||||||
|
|
||||||
These ship in the `regions.json` bundled with the dev server and cover every plugin capability. Spawn is at `(0, 81, 0)` on a superflat surface.
|
|
||||||
|
|
||||||
| Region | Min | Max | What it demonstrates |
|
|
||||||
| -------------------------- | ---------------- | ----------------- | --------------------------------------------------------------- |
|
|
||||||
| `tutorial_walk_on_ceiling` | (10, 81, 10) | (15, 86, 15) | Baseline player-only flip with cyan outline. |
|
|
||||||
| `item_fountain` | (20, 80, 10) | (23, 100, 13) | Tall vertical zone, items only — drop stuff and watch it rise. |
|
|
||||||
| `mob_chamber` | (30, 81, 10) | (40, 89, 20) | NPC-only flip with red outline. |
|
|
||||||
| `full_chaos` | (-15, 81, 10) | (0, 91, 25) | Players + NPCs + items, purple particles. |
|
|
||||||
| `gentle_lift` | (-40, 80, -20) | (-20, 85, 0) | Soft `VerticalForce=0.05` — slow drift. |
|
|
||||||
| `strong_launch` | (-15, 80, -15) | (-10, 83, -10) | Aggressive `VerticalForce=0.3` — launch pad. |
|
|
||||||
| `grace_period_demo` | (15, 81, -20) | (23, 87, -12) | `GracePeriodMs=5000` — smooth fade-in. |
|
|
||||||
| `no_grace` | (25, 81, -20) | (33, 87, -12) | `GracePeriodMs=0` — instant flip, side-by-side comparison. |
|
|
||||||
| `fall_damage_off` | (40, 110, 0) | (50, 120, 10) | Elevated zone with `FallDamage=false` — safe exit. |
|
|
||||||
| `disabled_example` | (-30, 81, 0) | (-25, 86, 5) | `Enabled=false` — persisted but inert, proves state handling. |
|
|
||||||
| `showcase_arena` | (-80, 81, -80) | (-50, 96, -50) | 30×15×30 gold-outlined arena — hero shot for video. |
|
|
||||||
| `dense_particles` | (50, 81, 50) | (58, 89, 58) | `VisualParticleDensity=1.0` — maxed visual saturation. |
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# Build the plugin jar
|
|
||||||
./gradlew shadowJar
|
|
||||||
|
|
||||||
# Copy to your Hytale server
|
|
||||||
cp build/libs/MythlaneGravityFlip-*-all.jar "<HytaleServer>/Server/mods/"
|
|
||||||
|
|
||||||
# Restart the server — the plugin auto-registers its item, interactions, and tick listener.
|
|
||||||
```
|
|
||||||
|
|
||||||
On first boot the plugin creates `Server/mods/Mythlane_GravityFlip/regions.json`. Edit in-game via commands, or hand-edit the file and `/gravityflip reload`.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Development
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# Run the dev server (auto-deploys the shadow jar into the configured HYTALE_SERVER_DIR)
|
|
||||||
./gradlew devServer
|
|
||||||
```
|
|
||||||
|
|
||||||
Repository layout:
|
|
||||||
|
|
||||||
```
|
|
||||||
src/main/java/com/mythlane/gravityflip/
|
|
||||||
plugin/ # Entry point, interaction + item registration
|
|
||||||
regions/ # Region model, store, JSON persistence
|
|
||||||
wand/ # Wand item, selection store, interaction handlers
|
|
||||||
command/ # /gravityflip subcommand implementations
|
|
||||||
tick/ # Per-tick AABB detection and physics application
|
|
||||||
visual/ # Outline + particle renderers
|
|
||||||
src/test/java/... # Pure-data unit tests (selection store, region codec, etc.)
|
|
||||||
docs/screenshots/ # Portfolio assets
|
|
||||||
```
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## License / Credits
|
|
||||||
|
|
||||||
Built by **[Mythlane](https://mythlane.com)**.
|
|
||||||
|
|
||||||
Plugin references: inspired by the structure of VotePipe and the `myth_*` Hytale plugin family (Kotlin DSL scaffolding, CamelCase manifests, `gradle.properties` conventions).
|
|
||||||
Reference in New Issue
Block a user