Files
hytale-chain-lightning/src
kayjaydee 6f8efa94c5 fix(phase-3): resolve PHYSICAL damage cause index dynamically + verbose logs
Bug: ChainDamageApplier hardcoded causeIndex=0 assuming Physical was
loaded first. IndexedLookupTableAssetMap assigns indexes by filesystem
load order — non-deterministic. Index 0 was not Physical at runtime,
damage.getCause() returned null, NPE silently swallowed in
ArmorDamageReduction before any HP was deducted.

Fix: physicalDamageCauseIndex() resolves the real index at call time
via DamageCause.PHYSICAL.getId() + getAssetMap().getIndex(...). Test
contexts where PHYSICAL is null fall back to 0 (neutral, not asserted).

Also: replace getLogger().log(Level, fmt, args) with String.format
upstream — the Hytale log handler does not interpolate {0}/{1}/{2}
placeholders. Add per-step verbose logs throughout the pipeline
(firstRun 1/9..9/9, RayCast hit/miss + snapshot, EntitySource per-ref,
ChainDamageApplier per-hit before/after) to make future runtime
diagnostics trivial.

UAT confirmed in-game: 5 sheep chained at 8/6/4/3/2 HP, cooldown gates
the second click within 4s, no exceptions, causeIndex resolves to 6
(stable across restarts).
2026-04-27 12:31:23 +02:00
..