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d67b8a7667
feat: add README.md for Hytale ChainLightning Sceptre plugin
main
kayjaydee
2026-04-28 08:59:00 +02:00
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cc3bb767f7
feat: enhance HytaleVfxEmitter to spawn Splash particles and apply tint effects
kayjaydee
2026-04-28 08:40:32 +02:00
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51a19d5f62
fix: update ChainLightningSceptreInteraction to handle only secondary interactions and adjust Chain_Hit_Effect duration
kayjaydee
2026-04-28 08:30:58 +02:00
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f6ca35bfc4
refactor: simplify ChainResolver and RayCaster interfaces, enhance ChainDamageApplier logic
kayjaydee
2026-04-28 08:20:07 +02:00
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03754a0646
refactor: drop unused VFX scaffolding, single-line English doc, reduce debug logs
kayjaydee
2026-04-27 19:17:47 +02:00
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ee9ac1ab53
feat(phase-4): VFX via EntityEffect bridge — chain hits glow blue
kayjaydee
2026-04-27 19:08:39 +02:00
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4ffa0e28ef
merge(04-01): pure ParticleTrail + VolumeCurve + JUnit (Wave 1)
kayjaydee
2026-04-27 13:11:00 +02:00
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994f66682c
fix(04-00): rename particle assets to PascalCase per Hytale validator
kayjaydee
2026-04-27 13:08:19 +02:00
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ac4ed623b9
fix(04-00): move particle texture to Common/Particles per validator rule
kayjaydee
2026-04-27 13:07:02 +02:00
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a4427d91a7
feat(04-00): minimal chain_spark particle assets for codec spike
kayjaydee
2026-04-27 13:01:40 +02:00
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ddc08fb14c
feat(04-01): add VolumeCurve with hardcoded VFX-02 spec curve
kayjaydee
2026-04-27 13:01:38 +02:00
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8d868a28ca
feat(04-01): add Vec3.lerp and ParticleTrail sampler with JUnit suite
kayjaydee
2026-04-27 13:00:47 +02:00
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6f8efa94c5
fix(phase-3): resolve PHYSICAL damage cause index dynamically + verbose logs
kayjaydee
2026-04-27 12:31:23 +02:00
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8725b8a1c7
feat(phase-3): runtime integration — chain damage application + cooldown
kayjaydee
2026-04-27 12:14:58 +02:00
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cd5d0bedd3
feat(phase-2): pure-Java chain resolution algorithm
kayjaydee
2026-04-26 19:29:20 +02:00
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edca00fa4a
feat(phase-1): scaffold ChainLightning Sceptre plugin
kayjaydee
2026-04-26 19:22:18 +02:00
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d06743acbe
chore: initial project setup
kayjaydee
2026-04-26 18:33:39 +02:00