feat(04-00): minimal chain_spark particle assets for codec spike
- Author chain_spark.particlesystem (Spawners[1] -> SpawnerId=chain_spark) - Author chain_spark.particlespawner (required co-asset, Sphere/BlendAdd, embedded Particle with Animation[0,100]) - Bundle 4x4 placeholder chain_spark.png in Particles/ to satisfy CommonAssetValidator.TEXTURE_PARTICLES - ShadowJar packages all three at exact case-sensitive path Server/Particles/ Deviation from plan: research assumed only one .particlesystem file needed. Decompiled codec shows ParticleSpawner is a SEPARATE asset (.particlespawner) referenced by SpawnerId, plus Particle.Texture is validated against CommonAssetRegistry (must exist as Particles/<name>.png). Both required for the spike to validate end-to-end. Documented in SPIKE-FINDINGS.
This commit is contained in:
Binary file not shown.
|
After Width: | Height: | Size: 86 B |
Reference in New Issue
Block a user