fix(04-00): rename particle assets to PascalCase per Hytale validator
Server WARN: "Asset key 'chain_spark' has incorrect format! Expected: 'Chain_Spark'". Hytale validator derives expected asset key from filename via PascalCase normalization. Renamed all three files + internal SpawnerId + Texture refs. This contradicts the GravityFlip snake_case rule for Particles specifically — filename casing IS the asset key.
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Before Width: | Height: | Size: 86 B After Width: | Height: | Size: 86 B |
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@@ -8,7 +8,7 @@
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"ParticleLifeSpan": { "Min": 0.3, "Max": 0.5 },
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"ParticleLifeSpan": { "Min": 0.3, "Max": 0.5 },
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"SpawnRate": { "Min": 50.0, "Max": 50.0 },
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"SpawnRate": { "Min": 50.0, "Max": 50.0 },
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"Particle": {
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"Particle": {
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"Texture": "Particles/chain_spark.png",
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"Texture": "Particles/Chain_Spark.png",
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"FrameSize": { "Width": 4, "Height": 4 },
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"FrameSize": { "Width": 4, "Height": 4 },
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"SoftParticles": "Enable",
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"SoftParticles": "Enable",
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"SoftParticlesFadeFactor": 1.0,
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"SoftParticlesFadeFactor": 1.0,
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@@ -4,7 +4,7 @@
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"BoundingRadius": 1.0,
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"BoundingRadius": 1.0,
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"Spawners": [
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"Spawners": [
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{
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{
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"SpawnerId": "chain_spark"
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"SpawnerId": "Chain_Spark"
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}
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}
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]
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]
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}
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}
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