fix(04-00): rename particle assets to PascalCase per Hytale validator

Server WARN: "Asset key 'chain_spark' has incorrect format! Expected: 'Chain_Spark'".
Hytale validator derives expected asset key from filename via PascalCase
normalization. Renamed all three files + internal SpawnerId + Texture refs.

This contradicts the GravityFlip snake_case rule for Particles specifically —
filename casing IS the asset key.
This commit is contained in:
2026-04-27 13:08:19 +02:00
parent ac4ed623b9
commit 994f66682c
3 changed files with 2 additions and 2 deletions

Before

Width:  |  Height:  |  Size: 86 B

After

Width:  |  Height:  |  Size: 86 B

@@ -8,7 +8,7 @@
"ParticleLifeSpan": { "Min": 0.3, "Max": 0.5 }, "ParticleLifeSpan": { "Min": 0.3, "Max": 0.5 },
"SpawnRate": { "Min": 50.0, "Max": 50.0 }, "SpawnRate": { "Min": 50.0, "Max": 50.0 },
"Particle": { "Particle": {
"Texture": "Particles/chain_spark.png", "Texture": "Particles/Chain_Spark.png",
"FrameSize": { "Width": 4, "Height": 4 }, "FrameSize": { "Width": 4, "Height": 4 },
"SoftParticles": "Enable", "SoftParticles": "Enable",
"SoftParticlesFadeFactor": 1.0, "SoftParticlesFadeFactor": 1.0,
@@ -4,7 +4,7 @@
"BoundingRadius": 1.0, "BoundingRadius": 1.0,
"Spawners": [ "Spawners": [
{ {
"SpawnerId": "chain_spark" "SpawnerId": "Chain_Spark"
} }
] ]
} }