fix(04-00): rename particle assets to PascalCase per Hytale validator
Server WARN: "Asset key 'chain_spark' has incorrect format! Expected: 'Chain_Spark'". Hytale validator derives expected asset key from filename via PascalCase normalization. Renamed all three files + internal SpawnerId + Texture refs. This contradicts the GravityFlip snake_case rule for Particles specifically — filename casing IS the asset key.
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@@ -0,0 +1,10 @@
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{
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"LifeSpan": 0.5,
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"CullDistance": 64.0,
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"BoundingRadius": 1.0,
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"Spawners": [
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{
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"SpawnerId": "Chain_Spark"
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}
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]
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}
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