diff --git a/src/main/java/com/mythlane/chainlightning/sceptre/ChainDamageApplier.java b/src/main/java/com/mythlane/chainlightning/sceptre/ChainDamageApplier.java
index 0188d22..9482dda 100644
--- a/src/main/java/com/mythlane/chainlightning/sceptre/ChainDamageApplier.java
+++ b/src/main/java/com/mythlane/chainlightning/sceptre/ChainDamageApplier.java
@@ -4,31 +4,38 @@ import com.hypixel.hytale.component.CommandBuffer;
import com.hypixel.hytale.component.ComponentAccessor;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.server.core.modules.entity.damage.Damage;
-// DamageCause import supprime : on utilise l'index int pour eviter la dependance au runtime Hytale
-// import com.hypixel.hytale.server.core.modules.entity.damage.DamageCause;
+import com.hypixel.hytale.server.core.modules.entity.damage.DamageCause;
import com.hypixel.hytale.server.core.modules.entity.damage.DamageSystems;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
import com.mythlane.chainlightning.chain.ChainHit;
import javax.annotation.Nonnull;
import java.util.List;
+import java.util.logging.Logger;
/**
* Helper static qui applique {@link DamageSystems#executeDamage} pour chaque hit d'une chaine resolue.
*
- *
Utilise {@link DamageCause#PHYSICAL} (deprecie mais fonctionnel -- RESEARCH Q5). Une cause
- * custom "chain_lightning" via DamageCause asset map est deferee v2.
+ *
Utilise {@link DamageCause#PHYSICAL} pour resoudre l'index au moment de l'appel (runtime).
+ * L'index est lu depuis l'asset map via {@code DamageCause.PHYSICAL} -- initialise par EntityModule
+ * au boot serveur, pattern identique aux builtins Hytale (DeployableTurretConfig, ProjectileComponent).
+ *
+ *
Pourquoi ne pas hardcoder index=0 : {@code IndexedLookupTableAssetMap} assigne les index
+ * dans l'ordre de chargement filesystem des JSON -- non-deterministe. Index 0 != PHYSICAL en runtime
+ * reel (bug chain-no-damage : damage.getCause() retournait null -> NPE silencieuse dans ArmorDamageReduction).
*
*
Cast explicite {@code ChainHit.target() -> HytaleEntityAdapter} : Phase 3 garantit que c'est
- * la SEULE implementation de ChainEntity produite par les adapters Phase 3 (les snapshots
- * proviennent uniquement de HytalePlayerRayCaster.firstHit + HytaleEntitySource.nearby).
+ * la SEULE implementation de ChainEntity produite par les adapters Phase 3.
*
*
Testabilite : l'overload a {@link DamageExecutor} permet d'injecter un stub en test
* sans avoir a initialiser le runtime Hytale (DamageSystems possede un initialiseur statique
- * dependant de PluginBase/HytaleLogger).
+ * dependant de PluginBase/HytaleLogger). En contexte de test, {@code DamageCause.PHYSICAL} est null ;
+ * {@link #physicalDamageCauseIndex()} retourne alors 0 comme index neutre (non verifie par les tests).
*/
public final class ChainDamageApplier {
+ private static final Logger LOGGER = Logger.getLogger(ChainDamageApplier.class.getName());
+
/**
* SAM injectable pour l'application des degats -- permet de stubber DamageSystems en test.
*/
@@ -54,6 +61,23 @@ public final class ChainDamageApplier {
return DefaultHolder.INSTANCE;
}
+ /**
+ * Resout l'index de la cause PHYSICAL au moment de l'appel.
+ *
+ *
En runtime Hytale, {@code DamageCause.PHYSICAL} est initialise par EntityModule au boot.
+ * En contexte de test unitaire (pas de runtime), il est null -- on retourne 0 comme index
+ * neutre (non interprete par les tests qui mockent le DamageExecutor).
+ */
+ @SuppressWarnings("deprecation")
+ static int physicalDamageCauseIndex() {
+ DamageCause physical = DamageCause.PHYSICAL;
+ if (physical == null) {
+ // Contexte de test : DamageCause.PHYSICAL non initialise, index neutre.
+ return 0;
+ }
+ return DamageCause.getAssetMap().getIndex(physical.getId());
+ }
+
private ChainDamageApplier() {}
/**
@@ -80,22 +104,35 @@ public final class ChainDamageApplier {
* @param commandBuffer buffer de commandes du tick courant
* @param executor executeur de degats (DEFAULT en prod, stub en test)
*/
- @SuppressWarnings("deprecation")
public static void apply(@Nonnull List hits,
@Nonnull Ref attacker,
@Nonnull CommandBuffer commandBuffer,
@Nonnull DamageExecutor executor) {
- for (ChainHit hit : hits) {
+ int causeIndex = physicalDamageCauseIndex();
+ LOGGER.info(String.format("[ChainLightning][Damage] apply START hits=%d attacker=ref:%d causeIndex=%d (PHYSICAL)",
+ hits.size(), attacker.getIndex(), causeIndex));
+ for (int i = 0; i < hits.size(); i++) {
+ ChainHit hit = hits.get(i);
HytaleEntityAdapter adapter = (HytaleEntityAdapter) hit.target();
- // Utilise l'overload int damageCauseIndex pour eviter DamageCause.PHYSICAL (null hors runtime).
- // Index 0 = PHYSICAL par convention dans l'asset map Hytale (verifie : DamageCause.CODEC
- // initialise PHYSICAL en premier lors du boot serveur).
+ Ref targetRef = adapter.ref();
+ // Utilise l'overload int avec l'index resolu depuis DamageCause.PHYSICAL au runtime.
+ // En runtime : causeIndex = index reel de Physical dans l'asset map (deterministe).
+ // En test : causeIndex = 0 (neutre, non verifie par les tests unitaires).
Damage damage = new Damage(
new Damage.EntitySource(attacker),
- 0, // damageCauseIndex 0 = PHYSICAL
+ causeIndex,
(float) hit.damageHp()
);
- executor.execute(adapter.ref(), commandBuffer, damage);
+ LOGGER.info(String.format("[ChainLightning][Damage] [%d/%d] target=ref:%d (id=%s) amount=%dHP causeIndex=%d -> calling executeDamage...",
+ i + 1, hits.size(), targetRef.getIndex(), adapter.id(), hit.damageHp(), causeIndex));
+ try {
+ executor.execute(targetRef, commandBuffer, damage);
+ LOGGER.info(String.format("[ChainLightning][Damage] [%d/%d] executeDamage OK", i + 1, hits.size()));
+ } catch (Throwable t) {
+ LOGGER.log(java.util.logging.Level.WARNING,
+ String.format("[ChainLightning][Damage] [%d/%d] executeDamage THREW", i + 1, hits.size()), t);
+ }
}
+ LOGGER.info("[ChainLightning][Damage] apply DONE");
}
}
diff --git a/src/main/java/com/mythlane/chainlightning/sceptre/ChainLightningSceptreInteraction.java b/src/main/java/com/mythlane/chainlightning/sceptre/ChainLightningSceptreInteraction.java
index 677b012..e621c4c 100644
--- a/src/main/java/com/mythlane/chainlightning/sceptre/ChainLightningSceptreInteraction.java
+++ b/src/main/java/com/mythlane/chainlightning/sceptre/ChainLightningSceptreInteraction.java
@@ -71,25 +71,34 @@ public final class ChainLightningSceptreInteraction extends SimpleInstantInterac
protected void firstRun(@Nonnull InteractionType type,
@Nonnull InteractionContext context,
@Nonnull CooldownHandler cooldownHandler) {
+ LOGGER.info(String.format("[ChainLightning][1/9] firstRun ENTRY type=%s", type));
+
// --- Étape 1 : récupérer le cooldown ---
CooldownHandler.Cooldown cooldown = cooldownHandler.getCooldown(
COOLDOWN_ID, COOLDOWN_TIME, CHARGE_TIMES, FORCE_CREATE, INTERRUPT_RECHARGE);
if (cooldown == null) {
- LOGGER.log(Level.WARNING, "[ChainLightning] cooldown handler returned null — aborting");
+ LOGGER.warning("[ChainLightning][1/9] cooldown handler returned null — aborting");
return;
}
+ LOGGER.info(String.format("[ChainLightning][1/9] cooldown obtenu id=%s maxTime=%.1fs", COOLDOWN_ID, COOLDOWN_TIME));
// --- Étape 2 : check cooldown sans décompter ---
- if (cooldown.hasCooldown(false)) {
- return; // refus silencieux
+ boolean onCooldown = cooldown.hasCooldown(false);
+ LOGGER.info(String.format("[ChainLightning][2/9] hasCooldown(false)=%s", onCooldown));
+ if (onCooldown) {
+ LOGGER.info("[ChainLightning][2/9] still on cooldown — silent refuse");
+ return;
}
try {
// --- Étape 3 : extraire player + commandBuffer ---
Ref playerRef = context.getEntity();
CommandBuffer commandBuffer = context.getCommandBuffer();
+ LOGGER.info(String.format("[ChainLightning][3/9] playerRef=%s commandBuffer=%s",
+ playerRef == null ? "null" : ("ref:" + playerRef.getIndex() + " valid=" + playerRef.isValid()),
+ commandBuffer == null ? "null" : commandBuffer.getClass().getSimpleName()));
if (playerRef == null || commandBuffer == null) {
- LOGGER.log(Level.FINE, "[ChainLightning] missing playerRef or commandBuffer — abort");
+ LOGGER.warning("[ChainLightning][3/9] missing playerRef or commandBuffer — abort");
return;
}
@@ -97,36 +106,48 @@ public final class ChainLightningSceptreInteraction extends SimpleInstantInterac
// CommandBuffer implémente ComponentAccessor — passé directement
HytalePlayerRayCaster ray = new HytalePlayerRayCaster(playerRef, commandBuffer);
HytaleEntitySource neighbors = new HytaleEntitySource(commandBuffer);
+ LOGGER.info("[ChainLightning][4/9] adapters built (RayCaster + EntitySource)");
// --- Étape 5 : résolution BFS (origin/direction = placeholders ignorés par le wrapper) ---
+ LOGGER.info(String.format("[ChainLightning][5/9] resolving chain rayMax=%.1f maxTargets=%d radius=%.1f",
+ RAY_MAX_BLOCKS, ChainParameters.DEFAULT.maxTargets(), ChainParameters.DEFAULT.chainRadius()));
List hits = ChainResolver.resolve(
Vec3.ZERO, Vec3.ZERO, RAY_MAX_BLOCKS,
ray, neighbors, ChainParameters.DEFAULT
);
+ LOGGER.info(String.format("[ChainLightning][5/9] resolution returned %d hits", hits.size()));
// --- Étape 6 : pas de cible → return SANS cooldown ---
if (hits.isEmpty()) {
- LOGGER.log(Level.FINE, "[ChainLightning] no target");
+ LOGGER.info("[ChainLightning][6/9] no target — re-click immediately allowed (no cooldown deducted)");
return;
}
+ // Détail des hits avant damage
+ for (int i = 0; i < hits.size(); i++) {
+ ChainHit h = hits.get(i);
+ LOGGER.info(String.format("[ChainLightning][6/9] hit[%d] target=%s damageHp=%d hopIndex=%d",
+ i, h.target().id(), h.damageHp(), h.hopIndex()));
+ }
+
// --- Étape 7 : appliquer les dégâts ---
+ LOGGER.info(String.format("[ChainLightning][7/9] applying damage to %d targets (attacker=ref:%d)",
+ hits.size(), playerRef.getIndex()));
ChainDamageApplier.apply(hits, playerRef, commandBuffer, commandBuffer);
+ LOGGER.info("[ChainLightning][7/9] damage application returned");
// --- Étape 8 : démarrer le cooldown APRÈS succès ---
cooldown.deductCharge();
+ LOGGER.info(String.format("[ChainLightning][8/9] cooldown deducted (next available in %.1fs)", COOLDOWN_TIME));
- // --- Étape 9 : log structuré ---
- if (LOGGER.isLoggable(Level.INFO)) {
- StringBuilder ids = new StringBuilder();
- for (int i = 0; i < hits.size(); i++) {
- if (i > 0) ids.append(',');
- ids.append(hits.get(i).target().id());
- }
- LOGGER.log(Level.INFO,
- "[ChainLightning] ref:{0} chained {1} targets [{2}]",
- new Object[]{"ref:" + playerRef.getIndex(), hits.size(), ids.toString()});
+ // --- Étape 9 : log structuré final ---
+ StringBuilder ids = new StringBuilder();
+ for (int i = 0; i < hits.size(); i++) {
+ if (i > 0) ids.append(',');
+ ids.append(hits.get(i).target().id());
}
+ LOGGER.info(String.format("[ChainLightning][9/9] DONE ref:%d chained %d targets [%s]",
+ playerRef.getIndex(), hits.size(), ids.toString()));
} catch (Throwable t) {
// CONTEXT decision : try/catch global pour éviter crash tick serveur
LOGGER.log(Level.WARNING, "[ChainLightning] chain resolution failed", t);
diff --git a/src/main/java/com/mythlane/chainlightning/sceptre/HytaleEntitySource.java b/src/main/java/com/mythlane/chainlightning/sceptre/HytaleEntitySource.java
index a95bcbb..4e0f119 100644
--- a/src/main/java/com/mythlane/chainlightning/sceptre/HytaleEntitySource.java
+++ b/src/main/java/com/mythlane/chainlightning/sceptre/HytaleEntitySource.java
@@ -12,6 +12,7 @@ import com.mythlane.chainlightning.chain.Vec3;
import javax.annotation.Nonnull;
import java.util.ArrayList;
import java.util.List;
+import java.util.logging.Logger;
/**
* Implementation Phase 3 de {@link EntitySource} qui delegue a
@@ -24,6 +25,8 @@ import java.util.List;
*/
public final class HytaleEntitySource implements EntitySource {
+ private static final Logger LOGGER = Logger.getLogger(HytaleEntitySource.class.getName());
+
private final ComponentAccessor accessor;
public HytaleEntitySource(@Nonnull ComponentAccessor accessor) {
@@ -33,11 +36,21 @@ public final class HytaleEntitySource implements EntitySource {
@Override
public List nearby(Vec3 origin, double radius) {
Vector3d hytaleOrigin = new Vector3d(origin.x(), origin.y(), origin.z());
+ LOGGER.info(String.format("[ChainLightning][EntitySource] getAllEntitiesInSphere(origin=%s, radius=%.1f)",
+ origin, radius));
List[> refs = TargetUtil.getAllEntitiesInSphere(hytaleOrigin, radius, accessor);
+ LOGGER.info(String.format("[ChainLightning][EntitySource] Hytale returned %d refs", refs == null ? -1 : refs.size()));
+ if (refs == null) {
+ return new ArrayList<>();
+ }
List snapshots = new ArrayList<>(refs.size());
for (Ref ref : refs) {
- snapshots.add(HytaleEntityAdapter.snapshot(ref, accessor));
+ ChainEntity adapter = HytaleEntityAdapter.snapshot(ref, accessor);
+ LOGGER.info(String.format("[ChainLightning][EntitySource] ref:%d -> id=%s pos=%s alive=%s",
+ ref.getIndex(), adapter.id(), adapter.position(), adapter.isAlive()));
+ snapshots.add(adapter);
}
+ LOGGER.info(String.format("[ChainLightning][EntitySource] returning %d snapshots", snapshots.size()));
return snapshots;
}
}
diff --git a/src/main/java/com/mythlane/chainlightning/sceptre/HytalePlayerRayCaster.java b/src/main/java/com/mythlane/chainlightning/sceptre/HytalePlayerRayCaster.java
index fefce5e..99b7860 100644
--- a/src/main/java/com/mythlane/chainlightning/sceptre/HytalePlayerRayCaster.java
+++ b/src/main/java/com/mythlane/chainlightning/sceptre/HytalePlayerRayCaster.java
@@ -10,6 +10,7 @@ import com.mythlane.chainlightning.chain.Vec3;
import javax.annotation.Nonnull;
import java.util.Optional;
+import java.util.logging.Logger;
/**
* Implementation Phase 3 de {@link RayCaster} qui delegue a {@link TargetUtil#getTargetEntity}.
@@ -24,6 +25,8 @@ import java.util.Optional;
*/
public final class HytalePlayerRayCaster implements RayCaster {
+ private static final Logger LOGGER = Logger.getLogger(HytalePlayerRayCaster.class.getName());
+
private final Ref playerRef;
private final ComponentAccessor accessor;
@@ -35,10 +38,18 @@ public final class HytalePlayerRayCaster implements RayCaster {
@Override
public Optional firstHit(Vec3 originIgnored, Vec3 directionIgnored, double maxBlocks) {
+ LOGGER.info(String.format("[ChainLightning][RayCast] TargetUtil.getTargetEntity(playerRef=ref:%d, maxBlocks=%.1f)",
+ playerRef.getIndex(), maxBlocks));
Ref target = TargetUtil.getTargetEntity(playerRef, (float) maxBlocks, accessor);
if (target == null) {
+ LOGGER.info("[ChainLightning][RayCast] no entity hit — returning Optional.empty()");
return Optional.empty();
}
- return Optional.of(HytaleEntityAdapter.snapshot(target, accessor));
+ LOGGER.info(String.format("[ChainLightning][RayCast] HIT target=ref:%d valid=%s — snapshotting",
+ target.getIndex(), target.isValid()));
+ ChainEntity adapter = HytaleEntityAdapter.snapshot(target, accessor);
+ LOGGER.info(String.format("[ChainLightning][RayCast] snapshot id=%s pos=%s alive=%s",
+ adapter.id(), adapter.position(), adapter.isAlive()));
+ return Optional.of(adapter);
}
}
]