refactor: drop unused VFX scaffolding, single-line English doc, reduce debug logs
- Remove unused chain/ParticleTrail and chain/VolumeCurve (dead since the EntityEffect pivot replaced the per-particle emit path) plus their test suites. - Drop Vec3.lerp (only consumer was ParticleTrail). - Strip step-by-step "[N/9]" debug logs from the orchestrator and per-entity logs from HytaleEntitySource / HytalePlayerRayCaster / ChainDamageApplier; keep one summary log per click and warnings on failure. - Extract resolveChain and tryEmitVfx helpers in ChainLightningSceptreInteraction so firstRun reads top-down (cooldown gate -> resolve -> damage -> vfx -> deduct). - Translate every Java doc/comment to single-line English. Tests: 30/30 green (29 baseline kept + 1 chain damage adapter test). Build: ./gradlew shadowJar clean.
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@@ -1,9 +1,6 @@
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package com.mythlane.chainlightning.chain;
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/**
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* Contrat minimal d'une cible de chaîne. Stable, mockable, sans dépendance Hytale.
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* Phase 3 adaptera l'entité Hytale vers ChainEntity à la frontière.
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*/
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/** Minimal chain target contract — stable, mockable, no Hytale dependency. */
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public interface ChainEntity {
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String id();
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Vec3 position();
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