35 lines
1.3 KiB
JavaScript
35 lines
1.3 KiB
JavaScript
const Canvas = require(`canvas`);
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const GIFEncoder = require(`gifencoder`);
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module.exports = class Triggered {
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/**
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* Triggered
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* @param {image} image
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* @param {number} timeout
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*/
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async getImage(image, timeout = 15) {
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if (!image) throw new Error(`You must provide an image.`);
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if (isNaN(timeout)) throw new Error(`The timeout argument must be a number.`)
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const base = await Canvas.loadImage(`../src/assets/triggered.png`);
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const img = await Canvas.loadImage(image);
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const GIF = new GIFEncoder(256, 310)
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GIF.start();
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GIF.setRepeat(0);
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GIF.setDelay(timeout);
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const canvas = Canvas.createCanvas(256, 310);
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const ctx = canvas.getContext('2d');
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const BR = 20;
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const LR = 10;
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for (var i = 0; i < 9; i++) {
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ctx.clearRect(0, 0, 256, 310);
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ctx.drawImage(img, Math.floor(Math.random() * BR) - BR, Math.floor(Math.random() * BR) - BR, 256 + BR, 310 - 54 + BR);
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ctx.fillStyle = '#FF000033';
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ctx.fillRect(0, 0, 256, 310);
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ctx.drawImage(base, Math.floor(Math.random() * LR) - LR, 310 - 54 + Math.floor(Math.random() * LR) - LR, 256 + LR, 54 + LR);
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GIF.addFrame(ctx);
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};
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GIF.finish();
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return GIF.out.getData();
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}
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} |