# This is an example mods.toml file. It contains the data relating to the loading mods. # There are several mandatory fields (#mandatory), and many more that are optional (#optional). # The overall format is standard TOML format, v0.5.0. # Note that there are a couple of TOML lists in this file. # Find more information on toml format here: https://github.com/toml-lang/toml # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml modLoader="javafml" #mandatory # A version range to match for said mod loader - for regular FML @Mod it will be the forge version loaderVersion="${loader_version_range}" #mandatory This is typically bumped every Minecraft version by Forge. See our download page for lists of versions. # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties. license="${mod_license}" # A URL to refer people to when problems occur with this mod #issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional # If your mod is purely client-side and has no multiplayer functionality (be it dedicated servers or Open to LAN), # set this to true, and Forge will set the correct displayTest for you and skip loading your mod on dedicated servers. #clientSideOnly=true #optional - defaults to false if absent # A list of mods - how many allowed here is determined by the individual mod loader [[mods]] #mandatory # The modid of the mod modId="${mod_id}" #mandatory # The version number of the mod version="${mod_version}" #mandatory # A display name for the mod displayName="${mod_name}" #mandatory # A URL to query for updates for this mod. See the JSON update specification https://docs.minecraftforge.net/en/latest/misc/updatechecker/ #updateJSONURL="https://change.me.example.invalid/updates.json" #optional # A URL for the "homepage" for this mod, displayed in the mod UI #displayURL="https://example.invalid/" #optional # A file name (in the root of the mod JAR) containing a logo for display #logoFile="playhours.png" #optional # A text field displayed in the mod UI #credits="" #optional # A text field displayed in the mod UI authors="${mod_authors}" #optional # Display Test controls the display for your mod in the server connection screen # For server-only mods, IGNORE_SERVER_VERSION avoids red X when client lacks the mod displayTest="IGNORE_SERVER_VERSION" # The description text for the mod (multi line!) (#mandatory) description='''${mod_description}''' # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional. [[dependencies.${mod_id}]] #optional # the modid of the dependency modId="forge" #mandatory # Does this dependency have to exist - if not, ordering below must be specified mandatory=true #mandatory # The version range of the dependency versionRange="${forge_version_range}" #mandatory # An ordering relationship for the dependency - BEFORE or AFTER required if the dependency is not mandatory # BEFORE - This mod is loaded BEFORE the dependency # AFTER - This mod is loaded AFTER the dependency ordering="NONE" # Side this dependency is applied on - BOTH, CLIENT, or SERVER side="BOTH" # Here's another dependency [[dependencies.${mod_id}]] modId="minecraft" mandatory=true # This version range declares a minimum of the current minecraft version up to but not including the next major version versionRange="${minecraft_version_range}" ordering="NONE" side="BOTH" # Features are specific properties of the game environment, that you may want to declare you require. This example declares # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't # stop your mod loading on the server for example. #[features.${mod_id}] #openGLVersion="[3.2,)"