feat(docs): complete PlayHours mod implementation with comprehensive documentation
- Add complete PlayHours mod source code with all features: * Schedule enforcement with per-day schedules and midnight-spanning support * Login control with configurable thresholds and exemptions * Warnings and auto-kick system with countdown functionality * Force modes (NORMAL/FORCE_OPEN/FORCE_CLOSED) for maintenance * Whitelist/blacklist system for player access control * Date exceptions for holidays and special events * Multi-language support (English/French) with smart time formatting * LuckPerms integration with vanilla ops fallback * Dynamic MOTD system with real-time schedule display * Comprehensive command system with permission integration * TOML configuration with hot-reload support - Add comprehensive documentation suite: * Installation guide with step-by-step setup instructions * Complete configuration reference with all options * Commands reference with usage examples * Features overview with detailed explanations * MOTD system configuration and customization guide * Permissions system documentation with LuckPerms integration * Technical details covering architecture and limitations * Usage examples with real-world scenarios * Changelog with version history - Add resource files: * Language files (en_us.json, fr_fr.json) with localized messages * Mod metadata (mods.toml) with proper Forge configuration * Resource pack metadata (pack.mcmeta) - Update build configuration: * Gradle build system with proper dependencies * Project properties and version management * Development environment setup - Restructure documentation: * Replace old README.txt with new comprehensive README.md * Create modular documentation structure in docs/ directory * Add cross-references and navigation between documents * Include quick start guide and common use cases This commit represents the complete v1.0.0 release of PlayHours, a production-ready server operation hours enforcement mod for Minecraft Forge 1.20.1.
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14
build.gradle
14
build.gradle
@@ -114,12 +114,7 @@ sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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// Put repositories for dependencies here
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// ForgeGradle automatically adds the Forge maven and Maven Central for you
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
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// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
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// flatDir {
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// dir 'libs'
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// }
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maven { url = 'https://repo.lucko.me/' }
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}
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dependencies {
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@@ -130,11 +125,8 @@ dependencies {
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// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
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// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
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// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
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// LuckPerms API (soft dependency)
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compileOnly 'net.luckperms:api:5.4'
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// Example mod dependency using a mod jar from ./libs with a flat dir repository
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// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
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